remove debug msgs at attachments deRez

avinationmerge
UbitUmarov 2014-08-03 19:41:48 +01:00
parent 6b3f10790e
commit 21aa325883
1 changed files with 1 additions and 7 deletions

View File

@ -1025,9 +1025,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Remove the object from the scene so no more updates
// are sent. Doing this before the below changes will ensure
// updates can't cause "HUD artefacts"
m_log.WarnFormat("[ATTACHMENTS MODULE]: DeleteSceneObject");
m_scene.DeleteSceneObject(so, false, false);
// Prepare sog for storage
@ -1037,8 +1035,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (saveChanged)
{
m_log.WarnFormat("[ATTACHMENTS MODULE]: saveChanged true");
// We cannot use AbsolutePosition here because that would
// attempt to cross the prim as it is detached
so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; });
@ -1047,9 +1043,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
// Now, remove the scripts
m_log.WarnFormat("[ATTACHMENTS MODULE]: remove scripts");
so.RemoveScriptInstances(true);
m_log.WarnFormat("[ATTACHMENTS MODULE]: UpdateDetachedObject done");
}
protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(