remove debug msgs at attachments deRez
parent
6b3f10790e
commit
21aa325883
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@ -1025,9 +1025,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// Remove the object from the scene so no more updates
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// Remove the object from the scene so no more updates
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// are sent. Doing this before the below changes will ensure
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// are sent. Doing this before the below changes will ensure
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// updates can't cause "HUD artefacts"
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// updates can't cause "HUD artefacts"
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m_log.WarnFormat("[ATTACHMENTS MODULE]: DeleteSceneObject");
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m_scene.DeleteSceneObject(so, false, false);
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m_scene.DeleteSceneObject(so, false, false);
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// Prepare sog for storage
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// Prepare sog for storage
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@ -1037,8 +1035,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (saveChanged)
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if (saveChanged)
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{
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{
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m_log.WarnFormat("[ATTACHMENTS MODULE]: saveChanged true");
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// We cannot use AbsolutePosition here because that would
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// We cannot use AbsolutePosition here because that would
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// attempt to cross the prim as it is detached
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// attempt to cross the prim as it is detached
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so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; });
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so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; });
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@ -1047,9 +1043,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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// Now, remove the scripts
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// Now, remove the scripts
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m_log.WarnFormat("[ATTACHMENTS MODULE]: remove scripts");
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so.RemoveScriptInstances(true);
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so.RemoveScriptInstances(true);
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m_log.WarnFormat("[ATTACHMENTS MODULE]: UpdateDetachedObject done");
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}
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}
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protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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