Fix the XML serializationt to provide an empty script state element if

the script hasn't yet saved state, or can't save state because of a loop
0.7-release
Melanie 2010-06-29 21:50:52 +01:00 committed by Justin Clark-Casey (justincc)
parent 150ccac747
commit 21bcca4c6b
1 changed files with 28 additions and 4 deletions

View File

@ -1274,9 +1274,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
string xml = instance.GetXMLState(); string xml = instance.GetXMLState();
XmlDocument sdoc = new XmlDocument(); XmlDocument sdoc = new XmlDocument();
bool loadedState = true;
try
{
sdoc.LoadXml(xml); sdoc.LoadXml(xml);
XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState"); }
XmlNode rootNode = rootL[0]; catch (System.Xml.XmlException e)
{
loadedState = false;
}
XmlNodeList rootL = null;
XmlNode rootNode = null;
if (loadedState)
{
rootL = sdoc.GetElementsByTagName("ScriptState");
rootNode = rootL[0];
}
// Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"> // Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx">
XmlDocument doc = new XmlDocument(); XmlDocument doc = new XmlDocument();
@ -1292,8 +1306,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
stateData.Attributes.Append(engineName); stateData.Attributes.Append(engineName);
doc.AppendChild(stateData); doc.AppendChild(stateData);
XmlNode xmlstate = null;
// Add <ScriptState>...</ScriptState> // Add <ScriptState>...</ScriptState>
XmlNode xmlstate = doc.ImportNode(rootNode, true); if (loadedState)
{
xmlstate = doc.ImportNode(rootNode, true);
}
else
{
xmlstate = doc.CreateElement("", "ScriptState", "");
}
stateData.AppendChild(xmlstate); stateData.AppendChild(xmlstate);
string assemName = instance.GetAssemblyName(); string assemName = instance.GetAssemblyName();