Fix the XML serializationt to provide an empty script state element if
the script hasn't yet saved state, or can't save state because of a loop0.7-release
parent
150ccac747
commit
21bcca4c6b
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@ -1274,9 +1274,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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string xml = instance.GetXMLState();
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string xml = instance.GetXMLState();
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XmlDocument sdoc = new XmlDocument();
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XmlDocument sdoc = new XmlDocument();
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sdoc.LoadXml(xml);
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bool loadedState = true;
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XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState");
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try
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XmlNode rootNode = rootL[0];
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{
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sdoc.LoadXml(xml);
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}
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catch (System.Xml.XmlException e)
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{
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loadedState = false;
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}
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XmlNodeList rootL = null;
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XmlNode rootNode = null;
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if (loadedState)
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{
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rootL = sdoc.GetElementsByTagName("ScriptState");
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rootNode = rootL[0];
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}
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// Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx">
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// Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx">
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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@ -1292,8 +1306,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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stateData.Attributes.Append(engineName);
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stateData.Attributes.Append(engineName);
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doc.AppendChild(stateData);
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doc.AppendChild(stateData);
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XmlNode xmlstate = null;
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// Add <ScriptState>...</ScriptState>
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// Add <ScriptState>...</ScriptState>
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XmlNode xmlstate = doc.ImportNode(rootNode, true);
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if (loadedState)
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{
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xmlstate = doc.ImportNode(rootNode, true);
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}
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else
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{
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xmlstate = doc.CreateElement("", "ScriptState", "");
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}
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stateData.AppendChild(xmlstate);
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stateData.AppendChild(xmlstate);
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string assemName = instance.GetAssemblyName();
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string assemName = instance.GetAssemblyName();
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