Merge branch 'avination' into careminster

avinationmerge
Melanie 2012-09-10 13:53:00 +01:00
commit 21c476228a
20 changed files with 401 additions and 243 deletions

View File

@ -1618,7 +1618,8 @@ namespace OpenSim.Framework.Servers.HttpServer
m_httpListener2.Start(64);
// Long Poll Service Manager with 3 worker threads a 25 second timeout for no events
m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000);
// m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000);
m_PollServiceManager = new PollServiceRequestManager(this, 4, 25000);
HTTPDRunning = true;
//HttpListenerContext context;

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@ -27,6 +27,7 @@
using System;
using System.IO;
using System.Net;
using System.Reflection;
using log4net;
using log4net.Config;
@ -73,6 +74,7 @@ namespace OpenSim
AppDomain.CurrentDomain.UnhandledException +=
new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
ServicePointManager.DefaultConnectionLimit = 6;
// Add the arguments supplied when running the application to the configuration
ArgvConfigSource configSource = new ArgvConfigSource(args);

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@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
uint locationID, uint flags, string capsURL, UUID agentID)
{
// not sure why flags get overwritten here
if ((flags & (uint)TeleportFlags.IsFlying) != 0)
flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
else
flags = (uint)TeleportFlags.ViaLocation;
OSDMap info = new OSDMap();
info.Add("AgentID", OSD.FromUUID(agentID));
info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
info.Add("SimAccess", OSD.FromInteger(simAccess));
info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
info.Add("TeleportFlags", OSD.FromUInteger(flags));
OSDArray infoArr = new OSDArray();
infoArr.Add(info);

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@ -60,11 +60,11 @@ namespace OpenSim.Region.ClientStack.Linden
private WebFetchInvDescHandler m_webFetchHandler;
private ManualResetEvent m_ev = new ManualResetEvent(true);
private object m_lock = new object();
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
private Dictionary<UUID, Hashtable> m_requests = new Dictionary<UUID, Hashtable>();
bool m_busy = false;
#region ISharedRegionModule Members
@ -116,7 +116,9 @@ namespace OpenSim.Region.ClientStack.Linden
string capUrl = "/CAPS/" + UUID.Random() + "/";
// Register this as a poll service
// absurd large timeout to tune later to make a bit less than viewer
PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, agentID, 300000);
args.Type = PollServiceEventArgs.EventType.Inventory;
MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
@ -133,6 +135,8 @@ namespace OpenSim.Region.ClientStack.Linden
caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
m_capsDict[agentID] = capUrl;
m_busy = false;
}
private void DeregisterCaps(UUID agentID, Caps caps)
@ -149,25 +153,22 @@ namespace OpenSim.Region.ClientStack.Linden
public void HttpRequestHandler(UUID requestID, Hashtable request)
{
// m_log.DebugFormat("[FETCH2]: Received request {0}", requestID);
m_requests[requestID] = request;
lock(m_lock)
m_requests[requestID] = request;
}
private bool HasEvents(UUID requestID, UUID sessionID)
{
lock (m_lock)
{
if (m_ev.WaitOne(0))
{
m_ev.Reset();
return true;
}
return false;
return !m_busy;
}
}
private Hashtable NoEvents(UUID requestID, UUID sessionID)
{
m_requests.Remove(requestID);
lock(m_lock)
m_requests.Remove(requestID);
Hashtable response = new Hashtable();
@ -177,11 +178,17 @@ namespace OpenSim.Region.ClientStack.Linden
response["keepalive"] = false;
response["reusecontext"] = false;
lock (m_lock)
m_busy = false;
return response;
}
private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
{
lock (m_lock)
m_busy = true;
Hashtable response = new Hashtable();
response["int_response_code"] = 500;
@ -192,20 +199,23 @@ namespace OpenSim.Region.ClientStack.Linden
try
{
Hashtable requestHash;
if (!m_requests.TryGetValue(requestID, out requestHash))
lock (m_lock)
{
lock (m_lock)
m_ev.Set();
response["str_response_string"] = "Invalid request";
return response;
if (!m_requests.TryGetValue(requestID, out requestHash))
{
m_busy = false;
response["str_response_string"] = "Invalid request";
return response;
}
m_requests.Remove(requestID);
}
// m_log.DebugFormat("[FETCH2]: Processed request {0}", requestID);
string reply = m_webFetchHandler.FetchInventoryDescendentsRequest(requestHash["body"].ToString(), String.Empty, String.Empty, null, null);
m_requests.Remove(requestID);
response["int_response_code"] = 200;
response["str_response_string"] = reply;
@ -213,7 +223,7 @@ namespace OpenSim.Region.ClientStack.Linden
finally
{
lock (m_lock)
m_ev.Set();
m_busy = false;
}
return response;

View File

@ -807,7 +807,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
OutPacket(handshake, ThrottleOutPacketType.Task);
// OutPacket(handshake, ThrottleOutPacketType.Task);
// use same as MoveAgentIntoRegion (both should be task )
OutPacket(handshake, ThrottleOutPacketType.Unknown);
}
public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@ -8748,16 +8750,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Parcel related packets
// acumulate several HandleRegionHandleRequest consecutive overlaping requests
// to be done with minimal resources as possible
// variables temporary here while in test
Queue<UUID> RegionHandleRequests = new Queue<UUID>();
bool RegionHandleRequestsInService = false;
private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
{
RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
UUID currentUUID;
RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
if (handlerRegionHandleRequest != null)
if (handlerRegionHandleRequest == null)
return true;
RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
lock (RegionHandleRequests)
{
handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID);
if (RegionHandleRequestsInService)
{
// we are already busy doing a previus request
// so enqueue it
RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
return true;
}
// else do it
currentUUID = rhrPack.RequestBlock.RegionID;
RegionHandleRequestsInService = true;
}
return true;
while (true)
{
handlerRegionHandleRequest(this, currentUUID);
lock (RegionHandleRequests)
{
// exit condition, nothing to do or closed
// current code seems to assume we may loose the handler at anytime,
// so keep checking it
handlerRegionHandleRequest = OnRegionHandleRequest;
if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
{
RegionHandleRequests.Clear();
RegionHandleRequestsInService = false;
return true;
}
currentUUID = RegionHandleRequests.Dequeue();
}
}
return true; // actually unreached
}
private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)

View File

@ -137,6 +137,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
UUID toAgentID = new UUID(im.toAgentID);
if (toAgentID == UUID.Zero)
return;
// Try root avatar only first
foreach (Scene scene in m_Scenes)
{

View File

@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// <param name="sp"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="teleportFlags"></param
/// <param name="teleportFlags"></param>
private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
{
m_log.DebugFormat(
@ -264,6 +264,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
position.Z = newPosZ;
}
if (sp.Flying)
teleportFlags |= (uint)TeleportFlags.IsFlying;
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
sp.ControllingClient.SendTeleportStart(teleportFlags);
@ -471,6 +474,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (sp.ParentID != (uint)0)
sp.StandUp();
else if (sp.Flying)
teleportFlags |= (uint)TeleportFlags.IsFlying;
sp.ControllingClient.SendTeleportStart(teleportFlags);
// the avatar.Close below will clear the child region list. We need this below for (possibly)
@ -982,7 +988,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.IsInTransit = true;
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
d.BeginInvoke(agent, newpos, x, y, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
return true;
}
@ -1039,42 +1045,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
icon.EndInvoke(iar);
}
public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
{
if (neighbourRegion == null)
return false;
m_entityTransferStateMachine.SetInTransit(agent.UUID);
agent.RemoveFromPhysicalScene();
return true;
}
/// <summary>
/// This Closes child agents on neighbouring regions
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
/// </summary>
public ScenePresence CrossAgentToNewRegionAsync(
ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion,
ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
bool isFlying, string version)
{
if (neighbourRegion == null)
if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
return agent;
if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying))
return agent;
CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
return agent;
}
public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
{
try
{
m_entityTransferStateMachine.SetInTransit(agent.UUID);
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
Scene m_scene = agent.Scene;
if (!agent.ValidateAttachments())
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
pos = pos + agent.Velocity;
Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
agent.RemoveFromPhysicalScene();
AgentData cAgent = new AgentData();
agent.CopyTo(cAgent);
cAgent.Position = pos;
cAgent.Position = pos + agent.Velocity;
if (isFlying)
cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
@ -1084,7 +1091,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Beyond this point, extra cleanup is needed beyond removing transit state
m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
{
// region doesn't take it
m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
@ -1093,82 +1100,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.AddToPhysicalScene(isFlying);
m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
return agent;
return false;
}
//AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
agent.ControllingClient.RequestClientInfo();
//m_log.Debug("BEFORE CROSS");
//Scene.DumpChildrenSeeds(UUID);
//DumpKnownRegions();
string agentcaps;
if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
{
m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
neighbourRegion.RegionHandle);
return agent;
}
// No turning back
agent.IsChildAgent = true;
string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
if (m_eqModule != null)
{
m_eqModule.CrossRegion(
neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
capsPath, agent.UUID, agent.ControllingClient.SessionId);
}
else
{
agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
capsPath);
}
// SUCCESS!
m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
// Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
agent.MakeChildAgent();
// FIXME: Possibly this should occur lower down after other commands to close other agents,
// but not sure yet what the side effects would be.
m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
// now we have a child agent in this region. Request all interesting data about other (root) agents
agent.SendOtherAgentsAvatarDataToMe();
agent.SendOtherAgentsAppearanceToMe();
// Backwards compatibility. Best effort
if (version == "Unknown" || version == string.Empty)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
}
// Next, let's close the child agent connections that are too far away.
agent.CloseChildAgents(neighbourx, neighboury);
AgentHasMovedAway(agent, false);
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
if (agent.Scene.NeedSceneCacheClear(agent.UUID))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
}
//m_log.Debug("AFTER CROSS");
//Scene.DumpChildrenSeeds(UUID);
//DumpKnownRegions();
}
catch (Exception e)
{
@ -1177,9 +1111,97 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
// TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
return false;
}
return agent;
return true;
}
public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
bool isFlying, string version)
{
agent.ControllingClient.RequestClientInfo();
string agentcaps;
if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
{
m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
neighbourRegion.RegionHandle);
return;
}
// No turning back
agent.IsChildAgent = true;
string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
if (m_eqModule != null)
{
m_eqModule.CrossRegion(
neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
capsPath, agent.UUID, agent.ControllingClient.SessionId);
}
else
{
agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint,
capsPath);
}
// SUCCESS!
m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
// Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
agent.MakeChildAgent();
// FIXME: Possibly this should occur lower down after other commands to close other agents,
// but not sure yet what the side effects would be.
m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
// now we have a child agent in this region. Request all interesting data about other (root) agents
agent.SendOtherAgentsAvatarDataToMe();
agent.SendOtherAgentsAppearanceToMe();
// Backwards compatibility. Best effort
if (version == "Unknown" || version == string.Empty)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
}
// Next, let's close the child agent connections that are too far away.
uint neighbourx;
uint neighboury;
Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
neighbourx /= Constants.RegionSize;
neighboury /= Constants.RegionSize;
agent.CloseChildAgents(neighbourx, neighboury);
AgentHasMovedAway(agent, false);
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
if (agent.Scene.NeedSceneCacheClear(agent.UUID))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
}
//m_log.Debug("AFTER CROSS");
//Scene.DumpChildrenSeeds(UUID);
//DumpKnownRegions();
return;
}
private void CrossAgentToNewRegionCompleted(IAsyncResult iar)

View File

@ -189,9 +189,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
args.Type = PollServiceEventArgs.EventType.LslHttp;
m_HttpServer.AddPollServiceHTTPHandler(uri, args);
m_log.DebugFormat(
"[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
uri, itemID, host.Name, host.LocalId);
// m_log.DebugFormat(
// "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
// uri, itemID, host.Name, host.LocalId);
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
}
@ -235,9 +235,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
args.Type = PollServiceEventArgs.EventType.LslHttp;
m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
m_log.DebugFormat(
"[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
uri, itemID, host.Name, host.LocalId);
// m_log.DebugFormat(
// "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
// uri, itemID, host.Name, host.LocalId);
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
}

View File

@ -86,7 +86,10 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <value>
/// Land objects keyed by local id
/// </value>
private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
//ubit: removed the readonly so i can move it around
private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
@ -242,15 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Land
{
LandData newData = data.Copy();
newData.LocalID = local_id;
ILandObject landobj = null;
lock (m_landList)
{
if (m_landList.ContainsKey(local_id))
{
m_landList[local_id].LandData = newData;
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
landobj = m_landList[local_id];
// m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
}
}
if(landobj != null)
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landobj);
}
public bool AllowedForcefulBans
@ -280,7 +287,7 @@ namespace OpenSim.Region.CoreModules.World.Land
protected ILandObject CreateDefaultParcel()
{
m_log.DebugFormat(
"[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
"[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
@ -394,30 +401,51 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendLandUpdate(ScenePresence avatar, bool force)
{
/* stop sendind same data twice
ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
(int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
if (over != null)
{
if (force)
{
if (!avatar.IsChildAgent)
{
over.SendLandUpdateToClient(avatar.ControllingClient);
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
m_scene.RegionInfo.RegionID);
}
}
if (avatar.currentParcelUUID != over.LandData.GlobalID)
{
if (!avatar.IsChildAgent)
{
over.SendLandUpdateToClient(avatar.ControllingClient);
avatar.currentParcelUUID = over.LandData.GlobalID;
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
m_scene.RegionInfo.RegionID);
}
}
*/
if (avatar.IsChildAgent)
return;
ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
(int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
(int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
if (over != null)
{
if (force)
bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
if (force || NotsameID)
{
if (!avatar.IsChildAgent)
{
over.SendLandUpdateToClient(avatar.ControllingClient);
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
m_scene.RegionInfo.RegionID);
}
}
if (avatar.currentParcelUUID != over.LandData.GlobalID)
{
if (!avatar.IsChildAgent)
{
over.SendLandUpdateToClient(avatar.ControllingClient);
over.SendLandUpdateToClient(avatar.ControllingClient);
if (NotsameID)
avatar.currentParcelUUID = over.LandData.GlobalID;
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
m_scene.RegionInfo.RegionID);
}
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
m_scene.RegionInfo.RegionID);
}
}
}
@ -617,21 +645,28 @@ namespace OpenSim.Region.CoreModules.World.Land
/// </summary>
public void Clear(bool setupDefaultParcel)
{
Dictionary<int, ILandObject> landworkList;
// move to work pointer since we are deleting it all
lock (m_landList)
{
foreach (ILandObject lo in m_landList.Values)
{
//m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
}
m_landList.Clear();
ResetSimLandObjects();
if (setupDefaultParcel)
CreateDefaultParcel();
landworkList = m_landList;
m_landList = new Dictionary<int, ILandObject>();
}
// this 2 methods have locks (now)
ResetSimLandObjects();
if (setupDefaultParcel)
CreateDefaultParcel();
// fire outside events unlocked
foreach (ILandObject lo in landworkList.Values)
{
//m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
}
landworkList.Clear();
}
private void performFinalLandJoin(ILandObject master, ILandObject slave)
@ -1324,20 +1359,30 @@ namespace OpenSim.Region.CoreModules.World.Land
public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
{
Dictionary<int, ILandObject> landworkList;
// move to work pointer since we are deleting it all
lock (m_landList)
{
landworkList = m_landList;
m_landList = new Dictionary<int, ILandObject>();
}
//Remove all the land objects in the sim and then process our new data
foreach (int n in landworkList.Keys)
{
m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID);
}
landworkList.Clear();
lock (m_landList)
{
//Remove all the land objects in the sim and then process our new data
foreach (int n in m_landList.Keys)
{
m_scene.EventManager.TriggerLandObjectRemoved(m_landList[n].LandData.GlobalID);
}
m_landIDList.Initialize();
m_landList.Clear();
}
for (int i = 0; i < data.Count; i++)
{
IncomingLandObjectFromStorage(data[i]);
}
for (int i = 0; i < data.Count; i++)
{
IncomingLandObjectFromStorage(data[i]);
}
}
@ -1366,7 +1411,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public void EventManagerOnNoLandDataFromStorage()
{
lock (m_landList)
// called methods already have locks
// lock (m_landList)
{
ResetSimLandObjects();
CreateDefaultParcel();

View File

@ -35,7 +35,7 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version);
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
public interface IEntityTransferModule
{
@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Interfaces
void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version);
ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
}

View File

@ -272,8 +272,6 @@ namespace OpenSim.Region.Framework.Scenes
newmotion.m_basePosition = m_basePosition;
newmotion.m_baseRotation = m_baseRotation;
newmotion.m_currentFrame = m_currentFrame;
if (m_selected)
newmotion.m_serializedPosition = m_serializedPosition;
else
@ -284,6 +282,8 @@ namespace OpenSim.Region.Framework.Scenes
newmotion.m_serializedPosition = m_serializedPosition;
}
newmotion.m_currentFrame = m_currentFrame;
newmotion.m_iterations = m_iterations;
newmotion.m_running = m_running;

View File

@ -2931,9 +2931,11 @@ namespace OpenSim.Region.Framework.Scenes
{
EventManager.TriggerOnClientLogin(client);
// Send initial parcel data
/* this is done on TriggerOnNewClient by landmanegement respective event handler
Vector3 pos = sp.AbsolutePosition;
ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y);
land.SendLandUpdateToClient(client);
*/
}
return sp;

View File

@ -581,7 +581,7 @@ namespace OpenSim.Region.Framework.Scenes
av.IsInTransit = true;
CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
}
else
m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
@ -2160,6 +2160,7 @@ namespace OpenSim.Region.Framework.Scenes
dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
if (userExposed)
dupe.m_rootPart.TrimPermissions();
@ -2209,6 +2210,9 @@ namespace OpenSim.Region.Framework.Scenes
if (userExposed)
newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true);
// }
// copy keyframemotion
if (part.KeyframeMotion != null)
newPart.KeyframeMotion = part.KeyframeMotion.Copy(dupe);
}
if (userExposed)

View File

@ -2110,8 +2110,8 @@ namespace OpenSim.Region.Framework.Scenes
Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
dupe.Shape.ExtraParams = extraP;
if (KeyframeMotion != null)
dupe.KeyframeMotion = KeyframeMotion.Copy(null);
// safeguard actual copy is done in sog.copy
dupe.KeyframeMotion = null;
if (userExposed)
{

View File

@ -1266,7 +1266,8 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 look = Velocity;
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
// if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
{
look = new Vector3(0.99f, 0.042f, 0);
}
@ -1316,13 +1317,15 @@ namespace OpenSim.Region.Framework.Scenes
// Create child agents in neighbouring regions
if (openChildAgents && !IsChildAgent)
{
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null)
Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });
m_agentTransfer.EnableChildAgents(this);
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
if (friendsModule != null)
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
}
// m_log.DebugFormat(
@ -3438,7 +3441,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="e"></param>
public void PhysicsCollisionUpdate(EventArgs e)
{
if (IsChildAgent)
if (IsChildAgent || Animator == null)
return;
//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))

View File

@ -438,23 +438,26 @@ namespace OpenSim.Region.Framework.Scenes
}
// Extra statistics that aren't currently sent to clients
lock (m_lastReportedExtraSimStats)
if (m_scene.PhysicsScene != null)
{
m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
if (physicsStats != null)
lock (m_lastReportedExtraSimStats)
{
foreach (KeyValuePair<string, float> tuple in physicsStats)
m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
if (physicsStats != null)
{
// FIXME: An extremely dirty hack to divide MS stats per frame rather than per second
// Need to change things so that stats source can indicate whether they are per second or
// per frame.
if (tuple.Key.EndsWith("MS"))
m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe;
else
m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor;
foreach (KeyValuePair<string, float> tuple in physicsStats)
{
// FIXME: An extremely dirty hack to divide MS stats per frame rather than per second
// Need to change things so that stats source can indicate whether they are per second or
// per frame.
if (tuple.Key.EndsWith("MS"))
m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe;
else
m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor;
}
}
}
}

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@ -3386,7 +3386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llInstantMessage(string user, string message)
{
UUID result;
if (!UUID.TryParse(user, out result))
if (!UUID.TryParse(user, out result) || result == UUID.Zero)
{
ShoutError("An invalid key was passed to llInstantMessage");
ScriptSleep(2000);

View File

@ -126,7 +126,10 @@ namespace OpenSim.Services.Connectors
// m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix);
return serverUri.Uri.AbsoluteUri;
string ret = serverUri.Uri.AbsoluteUri;
if (ret.EndsWith("/"))
ret = ret.Substring(0, ret.Length - 1);
return ret;
}
protected void retryCheck(object source, ElapsedEventArgs e)

View File

@ -144,44 +144,48 @@ namespace OpenSim.Services.Connectors.Friends
private bool Call(GridRegion region, Dictionary<string, object> sendData)
{
string reqString = ServerUtils.BuildQueryString(sendData);
//m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString);
if (region == null)
return false;
Util.FireAndForget(x => {
string reqString = ServerUtils.BuildQueryString(sendData);
//m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString);
if (region == null)
return;
string path = ServicePath();
if (!region.ServerURI.EndsWith("/"))
path = "/" + path;
string uri = region.ServerURI + path;
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri);
string path = ServicePath();
if (!region.ServerURI.EndsWith("/"))
path = "/" + path;
string uri = region.ServerURI + path;
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri);
try
{
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
if (reply != string.Empty)
try
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
if (replyData.ContainsKey("RESULT"))
string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
if (reply != string.Empty)
{
if (replyData["RESULT"].ToString().ToLower() == "true")
return true;
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
if (replyData.ContainsKey("RESULT"))
{
// if (replyData["RESULT"].ToString().ToLower() == "true")
// return;
// else
return;
}
else
return false;
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field");
}
else
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field");
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply");
}
catch (Exception e)
{
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
}
else
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply");
}
catch (Exception e)
{
m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
}
return false;
return;
});
return true;
}
}
}

View File

@ -395,17 +395,18 @@ namespace OpenSim.Services.Connectors.Simulation
private bool CloseAgent(GridRegion destination, UUID id, bool ChildOnly)
{
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start");
Util.FireAndForget(x => {
string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
try
{
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
}
catch (Exception e)
{
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString());
}
try
{
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
}
catch (Exception e)
{
m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString());
}
});
return true;
}