Added SyncNewObject() to IRegionSyncModule, to be called when new object is
added to local SceneObject (by local operation, not by receiving sync message). Code seems good for initial sync when one CM connects to PSA.dsg
parent
9dfc0e92b8
commit
21c48088d8
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@ -336,6 +336,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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//Legacy SendNewObject and SendDeleteObject for Bucket based sync protocol
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/// <summary>
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/// Send a sync message to add the given object to other sync nodes.
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/// </summary>
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@ -389,7 +391,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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SendSpecialObjectUpdateToRelevantSyncConnectors(m_actorID, sog, rsm);
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//SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog);
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}
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public void SendLinkObject(SceneObjectGroup linkedGroup, SceneObjectPart root, List<SceneObjectPart> children)
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{
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@ -541,6 +543,40 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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/////////////////////////////////////////////////////////////
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//New IRegionSyncModule functions for per property sync'ing
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/////////////////////////////////////////////////////////////
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/// <summary>
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/// Called when new object is created in local SceneGraph. (Add new object
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/// by receiving sync message should not trigger calling this function.)
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/// </summary>
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/// <param name="sog"></param>
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public void SyncNewObject(SceneObjectGroup sog)
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{
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//First, add PrimSyncInfoManager's record.
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foreach (SceneObjectPart part in sog.Parts)
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{
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m_primSyncInfoManager.InsertPrimSyncInfo(part, DateTime.Now.Ticks, m_syncID);
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}
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if (!IsSyncingWithOtherSyncNodes())
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{
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//no SyncConnector connected. No need to send out sync messages.
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return;
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}
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OSDMap encodedSOG = SceneObjectEncoder(sog);
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, OSDParser.SerializeJsonString(encodedSOG));
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//SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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//SendSceneEventToRelevantSyncConnectors(m_actorID, rsm, sog);
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SendSpecialObjectUpdateToRelevantSyncConnectors(m_actorID, sog, syncMsg);
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}
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public void SyncDeleteObject(SceneObjectGroup sog, bool softDelete)
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{
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}
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#endregion //IRegionSyncModule
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@ -762,10 +798,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//if (connector.IsPositionInSyncQuarks(sog.AbsolutePosition))
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//{
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SymmetricSyncMessage syncMsg = NewObjectMessageEncoder(sog);
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//SendToSyncConnector(connector, sog, syncMsg);
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connector.EnqueueOutgoingUpdate(sog.UUID, syncMsg.ToBytes());
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//SymmetricSyncMessage syncMsg = NewObjectMessageEncoder(sog);
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OSDMap encodedSOG = SceneObjectEncoder(sog);
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, OSDParser.SerializeJsonString(encodedSOG));
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//SendToSyncConnector(connector, sog, syncMsg);
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connector.EnqueueOutgoingUpdate(sog.UUID, syncMsg.ToBytes());
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//}
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}
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}
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@ -2177,8 +2216,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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private void HandleAddNewObject(SymmetricSyncMessage msg, string senderActorID)
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{
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//string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
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//SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
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OSDMap data = DeserializeMessage(msg);
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//if this is a relay node, forward the event
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@ -2196,9 +2233,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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* */
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Object sog;
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NewObjectMessageDecoder(data, out sog);
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SceneObjectGroup group = (SceneObjectGroup)sog;
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//NewObjectMessageDecoder(data, out sog);
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//SceneObjectGroup group = SceneObjectDecoder(
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AddNewSceneObjectByDecoding(data);
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}
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@ -3573,7 +3611,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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m_property = property;
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m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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}
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public PropertySyncInfo(SceneObjectPartSyncProperties property, Object initValue, long initTS, string syncID)
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@ -3869,7 +3907,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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default:
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m_log.WarnFormat("PrimSynInfo.PropertyToOSD -- no handler for property {0} ", m_property);
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break;
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break;
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}
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return propertyData;
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}
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@ -3879,238 +3917,241 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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if (!propertyData.ContainsKey("LastUpdateTimeStamp"))
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{
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m_log.WarnFormat("PrimSynInfo.FromOSDMap -- OSDMap missing LastUpdateTimeStamp");
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}else{
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}
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else
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{
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m_lastUpdateTimeStamp = propertyData["LastUpdateTimeStamp"].AsLong();
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}
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if (!propertyData.ContainsKey("LastUpdateSyncID"))
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{
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m_log.WarnFormat("PrimSynInfo.FromOSDMap -- OSDMap missing LastUpdateSyncID");
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}else{
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m_lastUpdateSyncID = propertyData["LastUpdateSyncID"].AsString();
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}
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if (!propertyData.ContainsKey("Value"))
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{
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m_log.WarnFormat("PrimSynInfo.FromOSDMap -- OSDMap missing LastUpdateSyncID");
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}
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else
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{
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switch (m_property)
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{
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///////////////////////////////////////
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//SOP properties with complex structure
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///////////////////////////////////////
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case SceneObjectPartSyncProperties.Shape:
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case SceneObjectPartSyncProperties.TaskInventory:
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m_lastUpdateValue = (Object)propertyData["Value"].AsString();
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break;
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m_lastUpdateSyncID = propertyData["LastUpdateSyncID"].AsString();
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}
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////////////////////////////
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//SOP properties, enum types
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////////////////////////////
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case SceneObjectPartSyncProperties.AggregateScriptEvents:
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scriptEvents sEvents = (scriptEvents)(propertyData["Value"].AsInteger());
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m_lastUpdateValue = (Object)sEvents;
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//propertyData["Value"] = OSD.FromInteger((int)((scriptEvents)LastUpdateValue));
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break;
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case SceneObjectPartSyncProperties.Flags:
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PrimFlags flags = (PrimFlags)(propertyData["Value"].AsInteger());
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m_lastUpdateValue = (Object)flags;
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//propertyData["Value"] = OSD.FromInteger((int)((PrimFlags)LastUpdateValue));
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break;
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////////////////////////////
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//SOP properties, bool types
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////////////////////////////
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case SceneObjectPartSyncProperties.AllowedDrop:
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case SceneObjectPartSyncProperties.IsAttachment:
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case SceneObjectPartSyncProperties.PassTouches:
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m_lastUpdateValue = (Object)(propertyData["Value"].AsBoolean());
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//propertyData["Value"] = OSD.FromBoolean((bool)LastUpdateValue);
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break;
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//We do not test if propertyData.ContainsKey("Value"), since Jason
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//serialization seems does not include a value if it's equals to
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//the default value. So just let Jason decoding to set the value
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//either by reading out of the OSDMap, or set to default value.
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////////////////////////////
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//SOP properties, Vector3 types
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////////////////////////////
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case SceneObjectPartSyncProperties.AngularVelocity:
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case SceneObjectPartSyncProperties.AttachedPos:
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case SceneObjectPartSyncProperties.GroupPosition:
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case SceneObjectPartSyncProperties.OffsetPosition:
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case SceneObjectPartSyncProperties.Scale:
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case SceneObjectPartSyncProperties.SitTargetPosition:
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case SceneObjectPartSyncProperties.SitTargetPositionLL:
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case SceneObjectPartSyncProperties.SOP_Acceleration:
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case SceneObjectPartSyncProperties.Velocity:
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//propertyData["Value"] = OSD.FromVector3((Vector3)LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsVector3());
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break;
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switch (m_property)
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{
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///////////////////////////////////////
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//SOP properties with complex structure
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///////////////////////////////////////
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case SceneObjectPartSyncProperties.Shape:
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case SceneObjectPartSyncProperties.TaskInventory:
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m_lastUpdateValue = (Object)propertyData["Value"].AsString();
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break;
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////////////////////////////
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//SOP properties, UUID types
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////////////////////////////
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case SceneObjectPartSyncProperties.AttachedAvatar:
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case SceneObjectPartSyncProperties.CollisionSound:
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case SceneObjectPartSyncProperties.CreatorID:
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case SceneObjectPartSyncProperties.FolderID:
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case SceneObjectPartSyncProperties.GroupID:
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case SceneObjectPartSyncProperties.LastOwnerID:
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case SceneObjectPartSyncProperties.OwnerID:
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case SceneObjectPartSyncProperties.Sound:
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//propertyData["Value"] = OSD.FromUUID((UUID)LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsUUID());
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break;
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////////////////////////////
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//SOP properties, enum types
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////////////////////////////
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case SceneObjectPartSyncProperties.AggregateScriptEvents:
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scriptEvents sEvents = (scriptEvents)(propertyData["Value"].AsInteger());
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m_lastUpdateValue = (Object)sEvents;
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//propertyData["Value"] = OSD.FromInteger((int)((scriptEvents)LastUpdateValue));
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break;
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case SceneObjectPartSyncProperties.Flags:
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PrimFlags flags = (PrimFlags)(propertyData["Value"].AsInteger());
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m_lastUpdateValue = (Object)flags;
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//propertyData["Value"] = OSD.FromInteger((int)((PrimFlags)LastUpdateValue));
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break;
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////////////////////////////
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//SOP properties, bool types
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////////////////////////////
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case SceneObjectPartSyncProperties.AllowedDrop:
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case SceneObjectPartSyncProperties.IsAttachment:
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case SceneObjectPartSyncProperties.PassTouches:
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m_lastUpdateValue = (Object)(propertyData["Value"].AsBoolean());
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//propertyData["Value"] = OSD.FromBoolean((bool)LastUpdateValue);
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break;
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//case SceneObjectPartProperties.AttachedPos:
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////////////////////////////
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//SOP properties, uint types
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////////////////////////////
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case SceneObjectPartSyncProperties.AttachmentPoint:
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case SceneObjectPartSyncProperties.BaseMask:
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case SceneObjectPartSyncProperties.Category:
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case SceneObjectPartSyncProperties.EveryoneMask:
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case SceneObjectPartSyncProperties.GroupMask:
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case SceneObjectPartSyncProperties.InventorySerial:
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case SceneObjectPartSyncProperties.NextOwnerMask:
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case SceneObjectPartSyncProperties.OwnerMask:
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//propertyData["Value"] = OSD.FromUInteger((uint)LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsUInteger());
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break;
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////////////////////////////
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//SOP properties, Vector3 types
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////////////////////////////
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case SceneObjectPartSyncProperties.AngularVelocity:
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case SceneObjectPartSyncProperties.AttachedPos:
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case SceneObjectPartSyncProperties.GroupPosition:
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case SceneObjectPartSyncProperties.OffsetPosition:
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case SceneObjectPartSyncProperties.Scale:
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case SceneObjectPartSyncProperties.SitTargetPosition:
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case SceneObjectPartSyncProperties.SitTargetPositionLL:
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case SceneObjectPartSyncProperties.SOP_Acceleration:
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case SceneObjectPartSyncProperties.Velocity:
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//propertyData["Value"] = OSD.FromVector3((Vector3)LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsVector3());
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break;
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//case SceneObjectPartProperties.BaseMask:
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//case SceneObjectPartProperties.Category:
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////////////////////////////
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//SOP properties, UUID types
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////////////////////////////
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case SceneObjectPartSyncProperties.AttachedAvatar:
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case SceneObjectPartSyncProperties.CollisionSound:
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case SceneObjectPartSyncProperties.CreatorID:
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case SceneObjectPartSyncProperties.FolderID:
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case SceneObjectPartSyncProperties.GroupID:
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case SceneObjectPartSyncProperties.LastOwnerID:
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case SceneObjectPartSyncProperties.OwnerID:
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case SceneObjectPartSyncProperties.Sound:
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//propertyData["Value"] = OSD.FromUUID((UUID)LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsUUID());
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break;
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////////////////////////////
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//SOP properties, byte types
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////////////////////////////
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case SceneObjectPartSyncProperties.ClickAction:
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case SceneObjectPartSyncProperties.Material:
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case SceneObjectPartSyncProperties.ObjectSaleType:
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case SceneObjectPartSyncProperties.UpdateFlag:
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//propertyData["Value"] = OSD.FromInteger((byte)LastUpdateValue);
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byte pValue = (byte)(propertyData["Value"].AsInteger());
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m_lastUpdateValue = (Object)pValue;
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break;
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//case SceneObjectPartProperties.CollisionSound:
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//case SceneObjectPartProperties.AttachedPos:
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////////////////////////////
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//SOP properties, uint types
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////////////////////////////
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case SceneObjectPartSyncProperties.AttachmentPoint:
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case SceneObjectPartSyncProperties.BaseMask:
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case SceneObjectPartSyncProperties.Category:
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case SceneObjectPartSyncProperties.EveryoneMask:
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case SceneObjectPartSyncProperties.GroupMask:
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case SceneObjectPartSyncProperties.InventorySerial:
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case SceneObjectPartSyncProperties.NextOwnerMask:
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case SceneObjectPartSyncProperties.OwnerMask:
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//propertyData["Value"] = OSD.FromUInteger((uint)LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsUInteger());
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break;
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////////////////////////////
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//SOP properties, float types
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////////////////////////////
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case SceneObjectPartSyncProperties.CollisionSoundVolume:
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//propertyData["Value"] = OSD.FromReal((float)LastUpdateValue);
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float csValue = (float)propertyData["Value"].AsReal();
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m_lastUpdateValue = (Object)(csValue);
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break;
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//case SceneObjectPartProperties.BaseMask:
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//case SceneObjectPartProperties.Category:
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////////////////////////////
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//SOP properties, Color(struct type)
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////////////////////////////
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case SceneObjectPartSyncProperties.Color:
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//propertyData["Value"] = OSD.FromString(PropertySerializer.SerializeColor((System.Drawing.Color)LastUpdateValue));
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System.Drawing.Color cValue = PropertySerializer.DeSerializeColor(propertyData["Value"].AsString());
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m_lastUpdateValue = (Object)cValue;
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break;
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////////////////////////////
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//SOP properties, byte types
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////////////////////////////
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case SceneObjectPartSyncProperties.ClickAction:
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case SceneObjectPartSyncProperties.Material:
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case SceneObjectPartSyncProperties.ObjectSaleType:
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case SceneObjectPartSyncProperties.UpdateFlag:
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//propertyData["Value"] = OSD.FromInteger((byte)LastUpdateValue);
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byte pValue = (byte)(propertyData["Value"].AsInteger());
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m_lastUpdateValue = (Object)pValue;
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break;
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//case SceneObjectPartProperties.CollisionSound:
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////////////////////////////
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//SOP properties, int types
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////////////////////////////
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case SceneObjectPartSyncProperties.CreationDate:
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case SceneObjectPartSyncProperties.LinkNum:
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case SceneObjectPartSyncProperties.OwnershipCost:
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case SceneObjectPartSyncProperties.SalePrice:
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case SceneObjectPartSyncProperties.ScriptAccessPin:
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//propertyData["Value"] = OSD.FromInteger((int)LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsInteger());
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break;
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////////////////////////////
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//SOP properties, float types
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////////////////////////////
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case SceneObjectPartSyncProperties.CollisionSoundVolume:
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//propertyData["Value"] = OSD.FromReal((float)LastUpdateValue);
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float csValue = (float)propertyData["Value"].AsReal();
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m_lastUpdateValue = (Object)(csValue);
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break;
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////////////////////////////
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//SOP properties, string types
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////////////////////////////
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case SceneObjectPartSyncProperties.CreatorData:
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case SceneObjectPartSyncProperties.Description:
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case SceneObjectPartSyncProperties.MediaUrl:
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case SceneObjectPartSyncProperties.Name:
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case SceneObjectPartSyncProperties.SitName:
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case SceneObjectPartSyncProperties.Text:
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case SceneObjectPartSyncProperties.TouchName:
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//propertyData["Value"] = OSD.FromString((string)LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsString());
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break;
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////////////////////////////
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//SOP properties, byte[] types
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////////////////////////////
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case SceneObjectPartSyncProperties.ParticleSystem:
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case SceneObjectPartSyncProperties.TextureAnimation:
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//propertyData["Value"] = OSD.FromBinary((byte[])LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsBinary());
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break;
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////////////////////////////
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//SOP properties, Color(struct type)
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////////////////////////////
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case SceneObjectPartSyncProperties.Color:
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//propertyData["Value"] = OSD.FromString(PropertySerializer.SerializeColor((System.Drawing.Color)LastUpdateValue));
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System.Drawing.Color cValue = PropertySerializer.DeSerializeColor(propertyData["Value"].AsString());
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m_lastUpdateValue = (Object)cValue;
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break;
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////////////////////////////
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//SOP properties, Quaternion types
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////////////////////////////
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case SceneObjectPartSyncProperties.RotationOffset:
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case SceneObjectPartSyncProperties.SitTargetOrientation:
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case SceneObjectPartSyncProperties.SitTargetOrientationLL:
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//propertyData["Value"] = OSD.FromQuaternion((Quaternion)LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsQuaternion());
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break;
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////////////////////////////
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//SOP properties, int types
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////////////////////////////
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case SceneObjectPartSyncProperties.CreationDate:
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case SceneObjectPartSyncProperties.LinkNum:
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case SceneObjectPartSyncProperties.OwnershipCost:
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case SceneObjectPartSyncProperties.SalePrice:
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case SceneObjectPartSyncProperties.ScriptAccessPin:
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//propertyData["Value"] = OSD.FromInteger((int)LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsInteger());
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break;
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////////////////////////////////////
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//PhysActor properties, float type
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////////////////////////////////////
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case SceneObjectPartSyncProperties.Buoyancy:
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//propertyData["Value"] = OSD.FromReal((float)LastUpdateValue);
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float bValue = (float)propertyData["Value"].AsReal();
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m_lastUpdateValue = (Object)(bValue);
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break;
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////////////////////////////
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//SOP properties, string types
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////////////////////////////
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case SceneObjectPartSyncProperties.CreatorData:
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case SceneObjectPartSyncProperties.Description:
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case SceneObjectPartSyncProperties.MediaUrl:
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case SceneObjectPartSyncProperties.Name:
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case SceneObjectPartSyncProperties.SitName:
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case SceneObjectPartSyncProperties.Text:
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case SceneObjectPartSyncProperties.TouchName:
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//propertyData["Value"] = OSD.FromString((string)LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsString());
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break;
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////////////////////////////
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//SOP properties, byte[] types
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////////////////////////////
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case SceneObjectPartSyncProperties.ParticleSystem:
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case SceneObjectPartSyncProperties.TextureAnimation:
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//propertyData["Value"] = OSD.FromBinary((byte[])LastUpdateValue);
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m_lastUpdateValue = (Object)(propertyData["Value"].AsBinary());
|
||||
break;
|
||||
|
||||
////////////////////////////////////
|
||||
//PhysActor properties, bool type
|
||||
////////////////////////////////////
|
||||
case SceneObjectPartSyncProperties.Flying:
|
||||
case SceneObjectPartSyncProperties.IsColliding:
|
||||
case SceneObjectPartSyncProperties.CollidingGround:
|
||||
case SceneObjectPartSyncProperties.IsPhysical:
|
||||
case SceneObjectPartSyncProperties.Kinematic:
|
||||
//propertyData["Value"] = OSD.FromBoolean((bool)LastUpdateValue);
|
||||
m_lastUpdateValue = (Object)(propertyData["Value"].AsBoolean());
|
||||
break;
|
||||
////////////////////////////
|
||||
//SOP properties, Quaternion types
|
||||
////////////////////////////
|
||||
case SceneObjectPartSyncProperties.RotationOffset:
|
||||
case SceneObjectPartSyncProperties.SitTargetOrientation:
|
||||
case SceneObjectPartSyncProperties.SitTargetOrientationLL:
|
||||
//propertyData["Value"] = OSD.FromQuaternion((Quaternion)LastUpdateValue);
|
||||
m_lastUpdateValue = (Object)(propertyData["Value"].AsQuaternion());
|
||||
break;
|
||||
|
||||
////////////////////////////////////
|
||||
//PhysActor properties, Vector3 type
|
||||
////////////////////////////////////
|
||||
case SceneObjectPartSyncProperties.Force:
|
||||
case SceneObjectPartSyncProperties.PA_Acceleration:
|
||||
case SceneObjectPartSyncProperties.Position:
|
||||
case SceneObjectPartSyncProperties.RotationalVelocity:
|
||||
case SceneObjectPartSyncProperties.Size:
|
||||
case SceneObjectPartSyncProperties.Torque:
|
||||
//propertyData["Value"] = OSD.FromVector3((Vector3)LastUpdateValue);
|
||||
m_lastUpdateValue = (Object)(propertyData["Value"].AsVector3());
|
||||
break;
|
||||
////////////////////////////////////
|
||||
//PhysActor properties, float type
|
||||
////////////////////////////////////
|
||||
case SceneObjectPartSyncProperties.Buoyancy:
|
||||
//propertyData["Value"] = OSD.FromReal((float)LastUpdateValue);
|
||||
float bValue = (float)propertyData["Value"].AsReal();
|
||||
m_lastUpdateValue = (Object)(bValue);
|
||||
break;
|
||||
|
||||
////////////////////////////////////
|
||||
//PhysActor properties, Quaternion type
|
||||
////////////////////////////////////
|
||||
case SceneObjectPartSyncProperties.Orientation:
|
||||
//propertyData["Value"] = OSD.FromQuaternion((Quaternion)LastUpdateValue);
|
||||
m_lastUpdateValue = (Object)(propertyData["Value"].AsQuaternion());
|
||||
break;
|
||||
////////////////////////////////////
|
||||
//PhysActor properties, bool type
|
||||
////////////////////////////////////
|
||||
case SceneObjectPartSyncProperties.Flying:
|
||||
case SceneObjectPartSyncProperties.IsColliding:
|
||||
case SceneObjectPartSyncProperties.CollidingGround:
|
||||
case SceneObjectPartSyncProperties.IsPhysical:
|
||||
case SceneObjectPartSyncProperties.Kinematic:
|
||||
//propertyData["Value"] = OSD.FromBoolean((bool)LastUpdateValue);
|
||||
m_lastUpdateValue = (Object)(propertyData["Value"].AsBoolean());
|
||||
break;
|
||||
|
||||
///////////////////////
|
||||
//SOG properties
|
||||
///////////////////////
|
||||
case SceneObjectPartSyncProperties.IsSelected:
|
||||
//propertyData["Value"] = OSD.FromBoolean((bool)LastUpdateValue);
|
||||
m_lastUpdateValue = (Object)(propertyData["Value"].AsBoolean());
|
||||
break;
|
||||
////////////////////////////////////
|
||||
//PhysActor properties, Vector3 type
|
||||
////////////////////////////////////
|
||||
case SceneObjectPartSyncProperties.Force:
|
||||
case SceneObjectPartSyncProperties.PA_Acceleration:
|
||||
case SceneObjectPartSyncProperties.Position:
|
||||
case SceneObjectPartSyncProperties.RotationalVelocity:
|
||||
case SceneObjectPartSyncProperties.Size:
|
||||
case SceneObjectPartSyncProperties.Torque:
|
||||
//propertyData["Value"] = OSD.FromVector3((Vector3)LastUpdateValue);
|
||||
m_lastUpdateValue = (Object)(propertyData["Value"].AsVector3());
|
||||
break;
|
||||
|
||||
default:
|
||||
m_log.WarnFormat("PrimSynInfo.PropertyToOSD -- no handler for property {0} ", m_property);
|
||||
break;
|
||||
////////////////////////////////////
|
||||
//PhysActor properties, Quaternion type
|
||||
////////////////////////////////////
|
||||
case SceneObjectPartSyncProperties.Orientation:
|
||||
//propertyData["Value"] = OSD.FromQuaternion((Quaternion)LastUpdateValue);
|
||||
m_lastUpdateValue = (Object)(propertyData["Value"].AsQuaternion());
|
||||
break;
|
||||
|
||||
///////////////////////
|
||||
//SOG properties
|
||||
///////////////////////
|
||||
case SceneObjectPartSyncProperties.IsSelected:
|
||||
//propertyData["Value"] = OSD.FromBoolean((bool)LastUpdateValue);
|
||||
m_lastUpdateValue = (Object)(propertyData["Value"].AsBoolean());
|
||||
break;
|
||||
|
||||
default:
|
||||
m_log.WarnFormat("PrimSynInfo.PropertyToOSD -- no handler for property {0} ", m_property);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class PropertySerializer
|
||||
|
@ -6130,22 +6171,15 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
}
|
||||
|
||||
data["primUUID"] = OSDMap.FromUUID(primUUID);
|
||||
//OSDMap propertyData = new OSDMap();
|
||||
//data["propertyData"] = propertyData;
|
||||
|
||||
//If SceneObjectPartProperties.FullUpdate is in updatedProperties,
|
||||
//convert it to the full list of all properties
|
||||
|
||||
HashSet<SceneObjectPartSyncProperties> propertiesToEncoded = updatedProperties;
|
||||
if (updatedProperties.Contains(SceneObjectPartSyncProperties.FullUpdate))
|
||||
{
|
||||
propertiesToEncoded = SceneObjectPart.GetAllPrimProperties();
|
||||
}
|
||||
|
||||
//foreach (SceneObjectPartProperties property in propertiesToEncoded)
|
||||
//{
|
||||
//propertyData.Add(property.ToString(), m_primsInSync[primUUID].EncodePropertiesSyncInfo(propertiesToEncoded));
|
||||
//}
|
||||
OSDMap propertyData = m_primsInSync[primUUID].EncodePropertiesSyncInfo(propertiesToEncoded);
|
||||
data["propertyData"] = propertyData;
|
||||
|
||||
|
@ -6165,7 +6199,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
PrimSyncInfo primSynInfo = new PrimSyncInfo(primUUID, propertyData);
|
||||
|
||||
return primSynInfo;
|
||||
//InsertPrimSyncInfo(primUUID, );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -74,10 +74,16 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
void ProcessAndEnqueuePrimUpdatesByLocal(SceneObjectPart part, List<SceneObjectPartSyncProperties> updatedProperties);
|
||||
void SyncOutPrimUpdates();
|
||||
|
||||
//Legacy calls in Bucket sync'ing
|
||||
//The folloiwng calls deal with object updates, and will insert each update into an outgoing queue of each SyncConnector
|
||||
//void SendSceneUpdates();
|
||||
void SendNewObject(SceneObjectGroup sog);
|
||||
void SendDeleteObject(SceneObjectGroup sog, bool softDelete);
|
||||
|
||||
//New functions for per property sync'ing
|
||||
void SyncNewObject(SceneObjectGroup sog);
|
||||
void SyncDeleteObject(SceneObjectGroup sog, bool softDelete);
|
||||
|
||||
void SendLinkObject(SceneObjectGroup linkedGroup, SceneObjectPart root, List<SceneObjectPart> children);
|
||||
void SendDeLinkObject(List<SceneObjectPart> prims, List<SceneObjectGroup> beforeDelinkGroups, List<SceneObjectGroup> afterDelinkGroups);
|
||||
|
||||
|
|
|
@ -429,10 +429,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
|
||||
}
|
||||
|
||||
//SYMMETRIC SYNC: sending NewObject event, and sending it before calling ScheduleGroupForFullUpdate
|
||||
//DSG SYNC: sending NewObject event, and sending it before calling ScheduleGroupForFullUpdate
|
||||
if (m_parentScene.RegionSyncModule != null)
|
||||
{
|
||||
m_parentScene.RegionSyncModule.SendNewObject(sceneObject);
|
||||
//m_parentScene.RegionSyncModule.SendNewObject(sceneObject);
|
||||
m_parentScene.RegionSyncModule.SyncNewObject(sceneObject);
|
||||
}
|
||||
|
||||
if (sendClientUpdates)
|
||||
|
|
Loading…
Reference in New Issue