All scripts are now created suspended and are only unsuspended when the object

is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
slimupdates
Melanie 2010-04-19 06:29:26 +01:00
parent 7ef6dc2bac
commit 21cad5d3ac
14 changed files with 85 additions and 3 deletions

View File

@ -250,6 +250,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
itemID, remoteClient.Name, AttachmentPt);
}
objatt.ResumeScripts();
return objatt;
}
@ -413,4 +414,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
}
}
}

View File

@ -621,6 +621,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
}
rootPart.ParentGroup.ResumeScripts();
return rootPart.ParentGroup;
}
}

View File

@ -284,6 +284,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
sceneObjectsLoadedCount++;
sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
sceneObject.ResumeScripts();
}
}

View File

@ -74,6 +74,7 @@ namespace OpenSim.Region.Framework.Interfaces
void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
ArrayList GetScriptErrors(UUID itemID);
void ResumeScripts();
/// <summary>
/// Stop all the scripts in this entity.

View File

@ -41,6 +41,14 @@ namespace OpenSim.Region.Framework.Interfaces
bool PostScriptEvent(UUID itemID, string name, Object[] args);
bool PostObjectEvent(UUID itemID, string name, Object[] args);
// Suspend ALL scripts in a given scene object. The item ID
// is the UUID of a SOG, and the method acts on all contained
// scripts. This is different from the suspend/resume that
// can be issued by a client.
//
void SuspendScript(UUID itemID);
void ResumeScript(UUID itemID);
ArrayList GetScriptErrors(UUID itemID);
}
}

View File

@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
if (group is SceneObjectGroup)
{
((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
((SceneObjectGroup) group).ResumeScripts();
}
}
}
@ -218,6 +219,7 @@ namespace OpenSim.Region.Framework.Scenes
{
remoteClient.SendAgentAlertMessage("Script saved", false);
}
part.ParentGroup.ResumeScripts();
return errors;
}

View File

@ -1131,7 +1131,6 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_scripts_enabled != !ScriptEngine)
{
// Tedd! Here's the method to disable the scripting engine!
if (ScriptEngine)
{
m_log.Info("Stopping all Scripts in Scene");
@ -1153,6 +1152,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ent is SceneObjectGroup)
{
((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
((SceneObjectGroup)ent).ResumeScripts();
}
}
}

View File

@ -1755,6 +1755,7 @@ namespace OpenSim.Region.Framework.Scenes
copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
copy.HasGroupChanged = true;
copy.ScheduleGroupForFullUpdate();
copy.ResumeScripts();
// required for physics to update it's position
copy.AbsolutePosition = copy.AbsolutePosition;

View File

@ -416,5 +416,13 @@ namespace OpenSim.Region.Framework.Scenes
scriptModule.SetXMLState(itemID, n.OuterXml);
}
}
public void ResumeScripts()
{
foreach (SceneObjectPart part in m_parts.Values)
{
part.Inventory.ResumeScripts();
}
}
}
}

View File

@ -1042,5 +1042,28 @@ namespace OpenSim.Region.Framework.Scenes
return ret;
}
public void ResumeScripts()
{
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
if (engines == null)
return;
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)
{
if (item.InvType == (int)InventoryType.LSL)
{
foreach (IScriptModule engine in engines)
{
if (engine != null)
engine.ResumeScript(item.ItemID);
}
}
}
}
}
}
}
}

View File

@ -182,6 +182,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
foreach (SceneObjectGroup sceneObject in sceneObjects)
{
sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0);
sceneObject.ResumeScripts();
}
}

View File

@ -81,6 +81,9 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
void PostEvent(EventParams data);
void Suspend();
void Resume();
/// <summary>
/// Process the next event queued for this script
/// </summary>

View File

@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private bool m_startedFromSavedState;
private UUID m_CurrentStateHash;
private UUID m_RegionID;
private bool m_Suspended = true;
private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
m_LineMap;
@ -638,6 +639,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
/// <returns></returns>
public object EventProcessor()
{
if (m_Suspended)
return 0;
lock (m_Script)
{
EventParams data = null;
@ -1011,5 +1015,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
get { return m_RegionID; }
}
public void Suspend()
{
m_Suspended = true;
}
public void Resume()
{
m_Suspended = false;
}
}
}

View File

@ -1488,5 +1488,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return new ArrayList();
}
}
public void SuspendScript(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return;
instance.Suspend();
}
public void ResumeScript(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return;
instance.Resume();
}
}
}