Make it clear that the "create region" command will reference ini files in the regions directory (usually Regions/)
Also convert some tabs into spaces.viewer-2-initial-appearance
parent
30306a775a
commit
220f82a0f0
|
@ -316,7 +316,7 @@ namespace OpenSim
|
||||||
m_console.Commands.AddCommand("region", false, "create region",
|
m_console.Commands.AddCommand("region", false, "create region",
|
||||||
"create region [\"region name\"] <region_file.ini>",
|
"create region [\"region name\"] <region_file.ini>",
|
||||||
"Create a new region.",
|
"Create a new region.",
|
||||||
"The settings for \"region name\" are read from <region_file.ini>."
|
"The settings for \"region name\" are read from <region_file.ini> in your Regions directory."
|
||||||
+ " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine
|
+ " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine
|
||||||
+ "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine
|
+ "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine
|
||||||
+ "If <region_file.ini> does not exist, it will be created.",
|
+ "If <region_file.ini> does not exist, it will be created.",
|
||||||
|
@ -561,6 +561,7 @@ namespace OpenSim
|
||||||
{
|
{
|
||||||
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
|
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
|
||||||
}
|
}
|
||||||
|
|
||||||
IScene scene;
|
IScene scene;
|
||||||
PopulateRegionEstateInfo(regInfo);
|
PopulateRegionEstateInfo(regInfo);
|
||||||
CreateRegion(regInfo, true, out scene);
|
CreateRegion(regInfo, true, out scene);
|
||||||
|
|
Loading…
Reference in New Issue