Make it clear that the "create region" command will reference ini files in the regions directory (usually Regions/)
Also convert some tabs into spaces.viewer-2-initial-appearance
parent
30306a775a
commit
220f82a0f0
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@ -316,7 +316,7 @@ namespace OpenSim
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m_console.Commands.AddCommand("region", false, "create region",
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m_console.Commands.AddCommand("region", false, "create region",
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"create region [\"region name\"] <region_file.ini>",
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"create region [\"region name\"] <region_file.ini>",
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"Create a new region.",
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"Create a new region.",
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"The settings for \"region name\" are read from <region_file.ini>."
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"The settings for \"region name\" are read from <region_file.ini> in your Regions directory."
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+ " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine
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+ " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine
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+ "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine
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+ "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine
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+ "If <region_file.ini> does not exist, it will be created.",
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+ "If <region_file.ini> does not exist, it will be created.",
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@ -552,17 +552,18 @@ namespace OpenSim
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regionFile = Path.Combine(regionsDir, regionFile);
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regionFile = Path.Combine(regionsDir, regionFile);
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}
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}
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RegionInfo regInfo;
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RegionInfo regInfo;
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if (isXml)
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if (isXml)
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{
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{
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regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source);
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regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source);
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}
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}
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else
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else
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{
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{
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regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
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regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
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}
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}
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IScene scene;
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IScene scene;
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PopulateRegionEstateInfo(regInfo);
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PopulateRegionEstateInfo(regInfo);
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CreateRegion(regInfo, true, out scene);
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CreateRegion(regInfo, true, out scene);
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regInfo.EstateSettings.Save();
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regInfo.EstateSettings.Save();
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}
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}
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