Fixes a problem with Bullet physics when it is configured to run on a separate thread.
parent
d7f22fb2cc
commit
2210c5807f
|
@ -270,6 +270,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
|
|||
mesher = scene.RequestModuleInterface<IMesher>();
|
||||
if (mesher == null)
|
||||
m_log.WarnFormat("{0} No mesher. Things will not work well.", LogHeader);
|
||||
|
||||
scene.PhysicsEnabled = true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
Loading…
Reference in New Issue