Fixes a problem with Bullet physics when it is configured to run on a separate thread.
parent
d7f22fb2cc
commit
2210c5807f
|
@ -270,6 +270,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS
|
||||||
mesher = scene.RequestModuleInterface<IMesher>();
|
mesher = scene.RequestModuleInterface<IMesher>();
|
||||||
if (mesher == null)
|
if (mesher == null)
|
||||||
m_log.WarnFormat("{0} No mesher. Things will not work well.", LogHeader);
|
m_log.WarnFormat("{0} No mesher. Things will not work well.", LogHeader);
|
||||||
|
|
||||||
|
scene.PhysicsEnabled = true;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue