Commit Diva's new patch for the DataSnapshot. Comment the default
metaverseink search provider to prevent accidental data exposure.0.6.0-stable
parent
09c8713801
commit
2214b2f578
|
@ -55,6 +55,7 @@ namespace OpenSim.Region.DataSnapshot
|
|||
private List<String> m_disabledModules = new List<String>();
|
||||
private Dictionary<string, string> m_gridinfo = new Dictionary<string, string>();
|
||||
private string m_snapsDir = "DataSnapshot";
|
||||
private string m_exposure_level = "minimum";
|
||||
|
||||
//Lists of stuff we need
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
|
@ -82,6 +83,15 @@ namespace OpenSim.Region.DataSnapshot
|
|||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
public string ExposureLevel
|
||||
{
|
||||
get { return m_exposure_level; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule
|
||||
|
||||
public void Close() {}
|
||||
|
@ -92,23 +102,24 @@ namespace OpenSim.Region.DataSnapshot
|
|||
m_configLoaded = true;
|
||||
m_log.Info("[DATASNAPSHOT]: Loading configuration");
|
||||
//Read from the config for options
|
||||
lock (m_syncInit)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_enabled = config.Configs["DataSnapshot"].GetBoolean("index_sims", m_enabled);
|
||||
if (config.Configs["Startup"].GetBoolean("gridmode", true))
|
||||
{
|
||||
m_gridinfo.Add("gridserverURL", config.Configs["Network"].GetString("grid_server_url", "harbl"));
|
||||
m_gridinfo.Add("userserverURL", config.Configs["Network"].GetString("user_server_url", "harbl"));
|
||||
m_gridinfo.Add("assetserverURL", config.Configs["Network"].GetString("asset_server_url", "harbl"));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Non gridmode stuff
|
||||
}
|
||||
lock (m_syncInit)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_enabled = config.Configs["DataSnapshot"].GetBoolean("index_sims", m_enabled);
|
||||
if (config.Configs["Startup"].GetBoolean("gridmode", true))
|
||||
{
|
||||
m_gridinfo.Add("gridserverURL", config.Configs["Network"].GetString("grid_server_url", "harbl"));
|
||||
m_gridinfo.Add("userserverURL", config.Configs["Network"].GetString("user_server_url", "harbl"));
|
||||
m_gridinfo.Add("assetserverURL", config.Configs["Network"].GetString("asset_server_url", "harbl"));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Non gridmode stuff
|
||||
}
|
||||
|
||||
m_gridinfo.Add("Name", config.Configs["DataSnapshot"].GetString("gridname", "harbl"));
|
||||
m_exposure_level = config.Configs["DataSnapshot"].GetString("data_exposure", m_exposure_level);
|
||||
m_period = config.Configs["DataSnapshot"].GetInt("default_snapshot_period", m_period);
|
||||
m_maxStales = config.Configs["DataSnapshot"].GetInt("max_changes_before_update", m_maxStales);
|
||||
m_snapsDir = config.Configs["DataSnapshot"].GetString("snapshot_cache_directory", m_snapsDir);
|
||||
|
@ -116,10 +127,13 @@ namespace OpenSim.Region.DataSnapshot
|
|||
m_listener_port = config.Configs["Network"].GetString("http_listener_port", m_listener_port);
|
||||
|
||||
String[] annoying_string_array = config.Configs["DataSnapshot"].GetString("disable_modules", "").Split(".".ToCharArray());
|
||||
foreach (String bloody_wanker in annoying_string_array) {
|
||||
foreach (String bloody_wanker in annoying_string_array)
|
||||
{
|
||||
m_disabledModules.Add(bloody_wanker);
|
||||
}
|
||||
} catch (Exception) {
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[DATASNAPSHOT]: Could not load configuration. DataSnapshot will be disabled.");
|
||||
m_enabled = false;
|
||||
return;
|
||||
|
@ -147,7 +161,7 @@ namespace OpenSim.Region.DataSnapshot
|
|||
|
||||
MakeEverythingStale();
|
||||
|
||||
if (m_dataServices != "noservices")
|
||||
if (m_dataServices != "" && m_dataServices != "noservices")
|
||||
NotifyDataServices(m_dataServices);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
|||
public class LandSnapshot : IDataSnapshotProvider
|
||||
{
|
||||
private Scene m_scene = null;
|
||||
// private DataSnapshotManager m_parent = null;
|
||||
private DataSnapshotManager m_parent = null;
|
||||
//private Dictionary<int, Land> m_landIndexed = new Dictionary<int, Land>();
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private bool m_stale = true;
|
||||
|
@ -107,7 +107,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
|||
public void Initialize(Scene scene, DataSnapshotManager parent)
|
||||
{
|
||||
m_scene = scene;
|
||||
// m_parent = parent;
|
||||
m_parent = parent;
|
||||
|
||||
//Brought back from the dead for staleness checks.
|
||||
m_scene.EventManager.OnNewClient += OnNewClient;
|
||||
|
@ -137,135 +137,137 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
|||
LandObject land = (LandObject)parcel_interface;
|
||||
|
||||
LandData parcel = land.landData;
|
||||
// if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
|
||||
// {
|
||||
|
||||
//TODO: make better method of marshalling data from LandData to XmlNode
|
||||
XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
|
||||
|
||||
// Attributes of the parcel node
|
||||
XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
|
||||
scripts_attr.Value = GetScriptsPermissions(parcel);
|
||||
XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
|
||||
build_attr.Value = GetBuildPermissions(parcel);
|
||||
XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
|
||||
public_attr.Value = GetPublicPermissions(parcel);
|
||||
// Check the category of the Parcel
|
||||
XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
|
||||
category_attr.Value = ((int)parcel.Category).ToString();
|
||||
// Check if the parcel is for sale
|
||||
XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
|
||||
forsale_attr.Value = CheckForSale(parcel);
|
||||
XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
|
||||
sales_attr.Value = parcel.SalePrice.ToString();
|
||||
|
||||
XmlAttribute directory_attr = nodeFactory.CreateAttribute("show_directory");
|
||||
directory_attr.Value = GetShowInSearch(parcel);
|
||||
//XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
|
||||
//entities_attr.Value = land.primsOverMe.Count.ToString();
|
||||
xmlparcel.Attributes.Append(directory_attr);
|
||||
xmlparcel.Attributes.Append(scripts_attr);
|
||||
xmlparcel.Attributes.Append(build_attr);
|
||||
xmlparcel.Attributes.Append(public_attr);
|
||||
xmlparcel.Attributes.Append(category_attr);
|
||||
xmlparcel.Attributes.Append(forsale_attr);
|
||||
xmlparcel.Attributes.Append(sales_attr);
|
||||
//xmlparcel.Attributes.Append(entities_attr);
|
||||
|
||||
|
||||
//name, description, area, and UUID
|
||||
XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
|
||||
name.InnerText = parcel.Name;
|
||||
xmlparcel.AppendChild(name);
|
||||
|
||||
XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
|
||||
desc.InnerText = parcel.Description;
|
||||
xmlparcel.AppendChild(desc);
|
||||
|
||||
XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
|
||||
uuid.InnerText = parcel.GlobalID.ToString();
|
||||
xmlparcel.AppendChild(uuid);
|
||||
|
||||
XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
|
||||
area.InnerText = parcel.Area.ToString();
|
||||
xmlparcel.AppendChild(area);
|
||||
|
||||
//default location
|
||||
XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
|
||||
Vector3 loc = parcel.UserLocation;
|
||||
if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
|
||||
loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
|
||||
tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
|
||||
xmlparcel.AppendChild(tpLocation);
|
||||
|
||||
XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
|
||||
uint x = (uint)loc.X, y = (uint)loc.Y;
|
||||
findPointInParcel(land, ref x, ref y); // find a suitable spot
|
||||
infouuid.InnerText = Util.BuildFakeParcelID(
|
||||
m_scene.RegionInfo.RegionHandle, x, y).ToString();
|
||||
xmlparcel.AppendChild(infouuid);
|
||||
|
||||
XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
|
||||
dwell.InnerText = "0";
|
||||
xmlparcel.AppendChild(dwell);
|
||||
|
||||
//TODO: figure how to figure out teleport system landData.landingType
|
||||
|
||||
//land texture snapshot uuid
|
||||
if (parcel.SnapshotID != UUID.Zero)
|
||||
if (m_parent.ExposureLevel.Equals("all") ||
|
||||
(m_parent.ExposureLevel.Equals("minimum") &&
|
||||
(parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory))
|
||||
{
|
||||
XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
|
||||
textureuuid.InnerText = parcel.SnapshotID.ToString();
|
||||
xmlparcel.AppendChild(textureuuid);
|
||||
}
|
||||
|
||||
//attached user and group
|
||||
if (parcel.GroupID != UUID.Zero)
|
||||
{
|
||||
XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
|
||||
XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
|
||||
groupuuid.InnerText = parcel.GroupID.ToString();
|
||||
groupblock.AppendChild(groupuuid);
|
||||
//TODO: make better method of marshalling data from LandData to XmlNode
|
||||
XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
|
||||
|
||||
//No name yet, there's no way to get a group name since they don't exist yet.
|
||||
//TODO: When groups are supported, add the group handling code.
|
||||
// Attributes of the parcel node
|
||||
XmlAttribute scripts_attr = nodeFactory.CreateAttribute("scripts");
|
||||
scripts_attr.Value = GetScriptsPermissions(parcel);
|
||||
XmlAttribute build_attr = nodeFactory.CreateAttribute("build");
|
||||
build_attr.Value = GetBuildPermissions(parcel);
|
||||
XmlAttribute public_attr = nodeFactory.CreateAttribute("public");
|
||||
public_attr.Value = GetPublicPermissions(parcel);
|
||||
// Check the category of the Parcel
|
||||
XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
|
||||
category_attr.Value = ((int)parcel.Category).ToString();
|
||||
// Check if the parcel is for sale
|
||||
XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
|
||||
forsale_attr.Value = CheckForSale(parcel);
|
||||
XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
|
||||
sales_attr.Value = parcel.SalePrice.ToString();
|
||||
|
||||
xmlparcel.AppendChild(groupblock);
|
||||
}
|
||||
XmlAttribute directory_attr = nodeFactory.CreateAttribute("showinsearch");
|
||||
directory_attr.Value = GetShowInSearch(parcel);
|
||||
//XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
|
||||
//entities_attr.Value = land.primsOverMe.Count.ToString();
|
||||
xmlparcel.Attributes.Append(directory_attr);
|
||||
xmlparcel.Attributes.Append(scripts_attr);
|
||||
xmlparcel.Attributes.Append(build_attr);
|
||||
xmlparcel.Attributes.Append(public_attr);
|
||||
xmlparcel.Attributes.Append(category_attr);
|
||||
xmlparcel.Attributes.Append(forsale_attr);
|
||||
xmlparcel.Attributes.Append(sales_attr);
|
||||
//xmlparcel.Attributes.Append(entities_attr);
|
||||
|
||||
if (!parcel.IsGroupOwned)
|
||||
{
|
||||
XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
|
||||
|
||||
UUID userOwnerUUID = parcel.OwnerID;
|
||||
//name, description, area, and UUID
|
||||
XmlNode name = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
|
||||
name.InnerText = parcel.Name;
|
||||
xmlparcel.AppendChild(name);
|
||||
|
||||
XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
|
||||
useruuid.InnerText = userOwnerUUID.ToString();
|
||||
userblock.AppendChild(useruuid);
|
||||
XmlNode desc = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
|
||||
desc.InnerText = parcel.Description;
|
||||
xmlparcel.AppendChild(desc);
|
||||
|
||||
try
|
||||
XmlNode uuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
|
||||
uuid.InnerText = parcel.GlobalID.ToString();
|
||||
xmlparcel.AppendChild(uuid);
|
||||
|
||||
XmlNode area = nodeFactory.CreateNode(XmlNodeType.Element, "area", "");
|
||||
area.InnerText = parcel.Area.ToString();
|
||||
xmlparcel.AppendChild(area);
|
||||
|
||||
//default location
|
||||
XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
|
||||
Vector3 loc = parcel.UserLocation;
|
||||
if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default
|
||||
loc = new Vector3((parcel.AABBMax.X + parcel.AABBMin.X) / 2, (parcel.AABBMax.Y + parcel.AABBMin.Y) / 2, (parcel.AABBMax.Z + parcel.AABBMin.Z) / 2);
|
||||
tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
|
||||
xmlparcel.AppendChild(tpLocation);
|
||||
|
||||
XmlNode infouuid = nodeFactory.CreateNode(XmlNodeType.Element, "infouuid", "");
|
||||
uint x = (uint)loc.X, y = (uint)loc.Y;
|
||||
findPointInParcel(land, ref x, ref y); // find a suitable spot
|
||||
infouuid.InnerText = Util.BuildFakeParcelID(
|
||||
m_scene.RegionInfo.RegionHandle, x, y).ToString();
|
||||
xmlparcel.AppendChild(infouuid);
|
||||
|
||||
XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", "");
|
||||
dwell.InnerText = "0";
|
||||
xmlparcel.AppendChild(dwell);
|
||||
|
||||
//TODO: figure how to figure out teleport system landData.landingType
|
||||
|
||||
//land texture snapshot uuid
|
||||
if (parcel.SnapshotID != UUID.Zero)
|
||||
{
|
||||
XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
|
||||
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userOwnerUUID);
|
||||
username.InnerText = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
|
||||
userblock.AppendChild(username);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
//m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
|
||||
XmlNode textureuuid = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
|
||||
textureuuid.InnerText = parcel.SnapshotID.ToString();
|
||||
xmlparcel.AppendChild(textureuuid);
|
||||
}
|
||||
|
||||
xmlparcel.AppendChild(userblock);
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", "");
|
||||
// type.InnerText = "owner";
|
||||
// groupblock.Attributes.Append(type);
|
||||
//}
|
||||
//attached user and group
|
||||
if (parcel.GroupID != UUID.Zero)
|
||||
{
|
||||
XmlNode groupblock = nodeFactory.CreateNode(XmlNodeType.Element, "group", "");
|
||||
XmlNode groupuuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
|
||||
groupuuid.InnerText = parcel.GroupID.ToString();
|
||||
groupblock.AppendChild(groupuuid);
|
||||
|
||||
parent.AppendChild(xmlparcel);
|
||||
// }
|
||||
//No name yet, there's no way to get a group name since they don't exist yet.
|
||||
//TODO: When groups are supported, add the group handling code.
|
||||
|
||||
xmlparcel.AppendChild(groupblock);
|
||||
}
|
||||
|
||||
if (!parcel.IsGroupOwned)
|
||||
{
|
||||
XmlNode userblock = nodeFactory.CreateNode(XmlNodeType.Element, "owner", "");
|
||||
|
||||
UUID userOwnerUUID = parcel.OwnerID;
|
||||
|
||||
XmlNode useruuid = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
|
||||
useruuid.InnerText = userOwnerUUID.ToString();
|
||||
userblock.AppendChild(useruuid);
|
||||
|
||||
try
|
||||
{
|
||||
XmlNode username = nodeFactory.CreateNode(XmlNodeType.Element, "name", "");
|
||||
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userOwnerUUID);
|
||||
username.InnerText = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
|
||||
userblock.AppendChild(username);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
//m_log.Info("[DATASNAPSHOT]: Cannot find owner name; ignoring this parcel");
|
||||
}
|
||||
|
||||
xmlparcel.AppendChild(userblock);
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// XmlAttribute type = (XmlAttribute)nodeFactory.CreateNode(XmlNodeType.Attribute, "type", "");
|
||||
// type.InnerText = "owner";
|
||||
// groupblock.Attributes.Append(type);
|
||||
//}
|
||||
|
||||
parent.AppendChild(xmlparcel);
|
||||
}
|
||||
}
|
||||
//snap.AppendChild(parent);
|
||||
}
|
||||
|
@ -378,7 +380,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
|||
// another, smaller rectangular parcel). Both will have the same initial coordinates.
|
||||
private void findPointInParcel(ILandObject land, ref uint refX, ref uint refY)
|
||||
{
|
||||
m_log.DebugFormat("[LAND] trying {0}, {1}", refX, refY);
|
||||
m_log.DebugFormat("[DATASNAPSHOT] trying {0}, {1}", refX, refY);
|
||||
// the point we started with already is in the parcel
|
||||
if (land.containsPoint((int)refX, (int)refY)) return;
|
||||
|
||||
|
|
|
@ -569,6 +569,10 @@ max_listens_per_script = 64
|
|||
; Set index_sims to true to enable search engines to index your searchable data
|
||||
; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
|
||||
index_sims = false
|
||||
; The variable data_exposure controls what the regions expose:
|
||||
; minimum: exposes only things explicitly marked for search
|
||||
; all: exposes everything
|
||||
data_exposure = minimum
|
||||
; If search is on, change this to your grid name; will be ignored for standalones
|
||||
gridname = "OSGrid"
|
||||
; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
|
||||
|
@ -576,9 +580,9 @@ gridname = "OSGrid"
|
|||
default_snapshot_period = 1200
|
||||
; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
|
||||
snapshot_cache_directory = "DataSnapshot"
|
||||
; This semicolon-separated string serves to notify specific data services
|
||||
; about the existence of this sim.
|
||||
data_services="http://metaverseink.com/cgi-bin/register.py"
|
||||
; This semicolon-separated string serves to notify specific data services about the existence
|
||||
; of this sim. Uncomment if you want to index your data with this and/or other search providers.
|
||||
;data_services="http://metaverseink.com/cgi-bin/register.py"
|
||||
|
||||
|
||||
[Economy]
|
||||
|
|
Loading…
Reference in New Issue