a few changes to culling

LSLKeyTest
UbitUmarov 2016-07-13 02:07:07 +01:00
parent abf423e361
commit 2220ceb522
1 changed files with 28 additions and 26 deletions

View File

@ -4011,23 +4011,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (update.Entity is SceneObjectPart)
{
SceneObjectPart part = (SceneObjectPart)update.Entity;
if (part.ParentGroup.inTransit)
SceneObjectGroup grp = part.ParentGroup;
if (grp.inTransit)
continue;
if (part.ParentGroup.IsDeleted)
if (grp.IsDeleted)
{
// Don't send updates for objects that have been marked deleted.
// Instead send another kill object, because the first one may have gotten
// into a race condition
if (!m_killRecord.Contains(part.ParentGroup.LocalId))
m_killRecord.Add(part.ParentGroup.LocalId);
if (!m_killRecord.Contains(grp.LocalId))
m_killRecord.Add(grp.LocalId);
continue;
}
if (part.ParentGroup.IsAttachment)
if (grp.IsAttachment)
{ // Someone else's HUD, why are we getting these?
if (part.ParentGroup.OwnerID != AgentId && part.ParentGroup.HasPrivateAttachmentPoint)
if (grp.OwnerID != AgentId && grp.HasPrivateAttachmentPoint)
continue;
ScenePresence sp;
// Owner is not in the sim, don't update it to
@ -4039,7 +4039,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bool found = false;
foreach (SceneObjectGroup att in atts)
{
if (att == part.ParentGroup)
if (att == grp)
{
found = true;
break;
@ -4061,10 +4061,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
if (part.ParentGroup.IsAttachment && m_disableFacelights)
if (grp.IsAttachment && m_disableFacelights)
{
if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
if (grp.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
grp.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
{
part.Shape.LightEntry = false;
}
@ -4078,26 +4078,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
if(doCulling && !part.ParentGroup.IsAttachment)
if(doCulling && !grp.IsAttachment)
{
if(GroupsNeedFullUpdate.Contains(grp))
continue;
bool inview = false;
lock(GroupsInView)
inview = GroupsInView.Contains(part.ParentGroup);
inview = GroupsInView.Contains(grp);
if(!inview)
{
Vector3 partpos = part.ParentGroup.AbsolutePosition;
Vector3 partpos = grp.AbsolutePosition;
float dcam = (partpos - mycamera).LengthSquared();
float dpos = (partpos - mypos).LengthSquared();
if(dcam < dpos)
dpos = dcam;
dpos = (float)Math.Sqrt(dpos) - part.ParentGroup.GetBoundsRadius();
dpos = (float)Math.Sqrt(dpos) - grp.GetBoundsRadius();
if(dpos > cullingrange)
continue;
if(!GroupsNeedFullUpdate.Contains(part.ParentGroup))
GroupsNeedFullUpdate.Add(part.ParentGroup);
continue;
GroupsNeedFullUpdate.Add(grp);
continue;
}
}
@ -4362,7 +4364,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
HashSet<SceneObjectGroup> NewGroupsInView = new HashSet<SceneObjectGroup>();
HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>();
List<uint> kills = new List<uint>();
// will this take for ever ?
EntityBase[] entities = m_scene.Entities.GetEntities();
foreach (EntityBase e in entities)
@ -4383,14 +4385,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if(inview)
{
GroupsInView.Remove(grp);
if (!m_killRecord.Contains(grp.LocalId))
m_killRecord.Add(grp.LocalId);
// GroupsInView.Remove(grp);
if (!kills.Contains(grp.LocalId))
kills.Add(grp.LocalId);
}
}
else
{
if(!inview && !GroupsNeedFullUpdate.Contains(grp))
if(!inview)
GroupsNeedFullUpdate.Add(grp);
NewGroupsInView.Add(grp);
}
@ -4400,10 +4402,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
lock(GroupsInView)
GroupsInView = NewGroupsInView;
if (m_killRecord.Count > 0)
if (kills.Count > 0)
{
SendKillObject(m_killRecord);
m_killRecord.Clear();
SendKillObject(kills);
kills.Clear();
}
if(GroupsNeedFullUpdate.Count > 0)