Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.BackoffRTO()

0.6.8-post-fixes
John Hurliman 2009-10-26 11:28:02 -07:00
parent 3639f68411
commit 2222172afa
1 changed files with 23 additions and 32 deletions

View File

@ -144,9 +144,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
/// <summary>A reference to the LLUDPServer that is managing this client</summary>
private readonly LLUDPServer m_udpServer;
/// <summary>Locks access to the variables used while calculating round-trip
/// packet times and the retransmission timeout</summary>
private readonly object m_roundTripCalcLock = new object();
/// <summary>
/// Default constructor
@ -487,8 +484,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
const float BETA = 0.25f;
const float K = 4.0f;
lock (m_roundTripCalcLock)
{
if (RTTVAR == 0.0f)
{
// First RTT measurement
@ -508,7 +503,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
rto = Utils.Clamp(RTO, 3000, 60000);
RTO = rto;
}
//m_log.Debug("[LLUDPCLIENT]: Setting agent " + this.Agent.FullName + "'s RTO to " + RTO + "ms with an RTTVAR of " +
// RTTVAR + " based on new RTT of " + r + "ms");
@ -519,8 +513,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// of RFC 2988
/// </summary>
public void BackoffRTO()
{
lock (m_roundTripCalcLock)
{
// Reset SRTT and RTTVAR, we assume they are bogus since things
// didn't work out and we're backing off the timeout
@ -530,7 +522,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Double the retransmission timeout
RTO = Math.Min(RTO * 2, 60000);
}
}
/// <summary>
/// Does an early check to see if this queue empty callback is already