diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f49dd826cd..b4da3b5980 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4303,16 +4303,6 @@ namespace OpenSim.Region.Framework.Scenes
return LandChannel.GetLandObject(x, y).LandData;
}
- ///
- /// Get LandData by position.
- ///
- ///
- ///
- public LandData GetLandData(Vector3 pos)
- {
- return GetLandData(pos.X, pos.Y);
- }
-
public LandData GetLandData(uint x, uint y)
{
m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y);
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index 37ab35a146..7fafdc6190 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -447,7 +447,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
// settings allow voice, then whether parcel allows
// voice, if all do retrieve or obtain the parcel
// voice channel
- LandData land = scene.GetLandData(avatar.AbsolutePosition);
+ LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
//m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}",
// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index c5fcef4646..a36fd74745 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -623,7 +623,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
// settings allow voice, then whether parcel allows
// voice, if all do retrieve or obtain the parcel
// voice channel
- LandData land = scene.GetLandData(avatar.AbsolutePosition);
+ LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}",
scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index fcc7a5f086..77f71df543 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1979,8 +1979,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read.
Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition;
- LandData here = World.GetLandData(objectPos);
- LandData there = World.GetLandData(pos);
+ LandData here = World.GetLandData((float)objectPos.X, (float)objectPos.Y);
+ LandData there = World.GetLandData((float)pos.x, (float)pos.y);
// we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits.
@@ -9699,20 +9699,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch ((ParcelMediaCommandEnum) aList.Data[i])
{
case ParcelMediaCommandEnum.Url:
- list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
+ list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
break;
case ParcelMediaCommandEnum.Desc:
- list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description));
+ list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description));
break;
case ParcelMediaCommandEnum.Texture:
- list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString()));
+ list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
break;
case ParcelMediaCommandEnum.Type:
- list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType));
+ list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
break;
case ParcelMediaCommandEnum.Size:
- list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth));
- list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight));
+ list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth));
+ list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight));
break;
default:
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
@@ -10329,7 +10329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param)
{
m_host.AddScriptLPS(1);
- LandData land = World.GetLandData(pos);
+ LandData land = World.GetLandData((float)pos.x, (float)pos.y);
if (land == null)
{
return new LSL_List(0);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2e8af450ac..8b6f76b949 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2911,7 +2911,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null)
{
- LandData land = World.GetLandData(pos);
+ LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
{
float health = presence.Health;