diff --git a/.nant/local.include b/.nant/local.include index 1e1c030f57..510bdc66dc 100644 --- a/.nant/local.include +++ b/.nant/local.include @@ -1,6 +1,7 @@ - + + @@ -29,24 +30,56 @@ - + - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -156,53 +189,68 @@ + + + + + + + + + + - + + + - + - + - + - + - + - + - + - + - + diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f4a0d2ee67..7527d8c8c2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -337,22 +337,22 @@ namespace OpenSim.Region.Framework.Scenes BordersLocked = true; Border northBorder = new Border(); - northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- + northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- northBorder.CrossDirection = Cardinals.N; NorthBorders.Add(northBorder); Border southBorder = new Border(); - southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> + southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //---> southBorder.CrossDirection = Cardinals.S; SouthBorders.Add(southBorder); Border eastBorder = new Border(); - eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- + eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- eastBorder.CrossDirection = Cardinals.E; EastBorders.Add(eastBorder); Border westBorder = new Border(); - westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> + westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //---> westBorder.CrossDirection = Cardinals.W; WestBorders.Add(westBorder); @@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes { BordersLocked = true; Border northBorder = new Border(); - northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- + northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- northBorder.CrossDirection = Cardinals.N; NorthBorders.Add(northBorder); Border southBorder = new Border(); - southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> + southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //---> southBorder.CrossDirection = Cardinals.S; SouthBorders.Add(southBorder); Border eastBorder = new Border(); - eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- + eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- eastBorder.CrossDirection = Cardinals.E; EastBorders.Add(eastBorder); Border westBorder = new Border(); - westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> + westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //---> westBorder.CrossDirection = Cardinals.W; WestBorders.Add(westBorder); BordersLocked = false;