From 2245e2977e3446d49e99e575c9e4653e7c9fbbe3 Mon Sep 17 00:00:00 2001 From: "Teravus Ovares (Dan Olivares)" Date: Mon, 31 Aug 2009 23:16:24 -0400 Subject: [PATCH] * The return of fuzzy borders! --- OpenSim/Region/Framework/Scenes/Scene.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f4a0d2ee67..33afc40dc2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -337,22 +337,22 @@ namespace OpenSim.Region.Framework.Scenes BordersLocked = true; Border northBorder = new Border(); - northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- + northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- northBorder.CrossDirection = Cardinals.N; NorthBorders.Add(northBorder); Border southBorder = new Border(); - southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> + southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //---> southBorder.CrossDirection = Cardinals.S; SouthBorders.Add(southBorder); Border eastBorder = new Border(); - eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- + eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- eastBorder.CrossDirection = Cardinals.E; EastBorders.Add(eastBorder); Border westBorder = new Border(); - westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> + westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //---> westBorder.CrossDirection = Cardinals.W; WestBorders.Add(westBorder); @@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes { BordersLocked = true; Border northBorder = new Border(); - northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- + northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- northBorder.CrossDirection = Cardinals.N; NorthBorders.Add(northBorder); Border southBorder = new Border(); - southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> + southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //---> southBorder.CrossDirection = Cardinals.S; SouthBorders.Add(southBorder); Border eastBorder = new Border(); - eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- + eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- eastBorder.CrossDirection = Cardinals.E; EastBorders.Add(eastBorder); Border westBorder = new Border(); - westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> + westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //---> westBorder.CrossDirection = Cardinals.W; WestBorders.Add(westBorder); BordersLocked = false;