Add the HG asset module skeleton
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				|  | @ -0,0 +1,165 @@ | |||
| /* | ||||
|  * Copyright (c) Contributors, http://opensimulator.org/ | ||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||
|  * | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are met: | ||||
|  *     * Redistributions of source code must retain the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer. | ||||
|  *     * Redistributions in binary form must reproduce the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer in the | ||||
|  *       documentation and/or other materials provided with the distribution. | ||||
|  *     * Neither the name of the OpenSim Project nor the | ||||
|  *       names of its contributors may be used to endorse or promote products | ||||
|  *       derived from this software without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||
|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||||
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||||
|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||||
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
| 
 | ||||
| using log4net; | ||||
| using Nini.Config; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Reflection; | ||||
| using OpenSim.Framework; | ||||
| using OpenSim.Servers.Base; | ||||
| using OpenSim.Region.Framework.Interfaces; | ||||
| using OpenSim.Region.Framework.Scenes; | ||||
| using OpenSim.Services.Interfaces; | ||||
| 
 | ||||
| namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset | ||||
| { | ||||
|     public class HGAssetServicesConnector : | ||||
|             ISharedRegionModule, IAssetService | ||||
|     { | ||||
|         private static readonly ILog m_log = | ||||
|                 LogManager.GetLogger( | ||||
|                 MethodBase.GetCurrentMethod().DeclaringType); | ||||
| 
 | ||||
|         private IImprovedAssetCache m_Cache = null; | ||||
| 
 | ||||
|         private bool m_Enabled = false; | ||||
| 
 | ||||
|         public string Name | ||||
|         { | ||||
|             get { return "HGAssetServicesConnector"; } | ||||
|         } | ||||
| 
 | ||||
|         public void Initialise(IConfigSource source) | ||||
|         { | ||||
|             IConfig moduleConfig = source.Configs["Modules"]; | ||||
|             if (moduleConfig != null) | ||||
|             { | ||||
|                 string name = moduleConfig.GetString("AssetServices", ""); | ||||
|                 if (name == Name) | ||||
|                 { | ||||
|                     IConfig assetConfig = source.Configs["AssetService"]; | ||||
|                     if (assetConfig == null) | ||||
|                     { | ||||
|                         m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpanSim.ini"); | ||||
|                         return; | ||||
|                     } | ||||
| 
 | ||||
|                     m_Enabled = true; | ||||
|                     m_log.Info("[ASSET CONNECTOR]: HG asset connector enabled"); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void PostInitialise() | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         public void Close() | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         public void AddRegion(Scene scene) | ||||
|         { | ||||
|             if (!m_Enabled) | ||||
|                 return; | ||||
| 
 | ||||
|             scene.RegisterModuleInterface<IAssetService>(this); | ||||
|         } | ||||
| 
 | ||||
|         public void RemoveRegion(Scene scene) | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
|         public void RegionLoaded(Scene scene) | ||||
|         { | ||||
|             if (!m_Enabled) | ||||
|                 return; | ||||
| 
 | ||||
|             if (m_Cache == null) | ||||
|             { | ||||
|                 m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>(); | ||||
| 
 | ||||
|                 if (!(m_Cache is ISharedRegionModule)) | ||||
|                     m_Cache = null; | ||||
|             } | ||||
| 
 | ||||
|             m_log.InfoFormat("[ASSET CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName); | ||||
| 
 | ||||
|             if (m_Cache != null) | ||||
|             { | ||||
|                 m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // | ||||
|         // Note to Diva: | ||||
|         // | ||||
|         // This is not the broker! | ||||
|         // This module is not supposed to route anything anywhere. This is where | ||||
|         // the code to access remote assets (by URL) goes. It can be assumed | ||||
|         // that the ID is a URL. The broker makes sure of that. | ||||
|         // | ||||
|         // This is a disposable comment :) Feel free to remove it | ||||
|         // | ||||
| 
 | ||||
|         public AssetBase Get(string id) | ||||
|         { | ||||
|             return null; | ||||
|         } | ||||
| 
 | ||||
|         public AssetMetadata GetMetadata(string id) | ||||
|         { | ||||
|             return null; | ||||
|         } | ||||
| 
 | ||||
|         public byte[] GetData(string id) | ||||
|         { | ||||
|             return null; | ||||
|         } | ||||
| 
 | ||||
|         public bool Get(string id, Object sender, AssetRetrieved handler) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public string Store(AssetBase asset) | ||||
|         { | ||||
|             return String.Empty; | ||||
|         } | ||||
| 
 | ||||
|         public bool UpdateContent(string id, byte[] data) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public bool Delete(string id) | ||||
|         { | ||||
|             return false; | ||||
|         } | ||||
|     } | ||||
| } | ||||
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