Add the HG asset module skeleton

0.6.5-rc1
Melanie Thielker 2009-05-10 22:55:44 +00:00
parent b2111f6a19
commit 225252f48e
1 changed files with 165 additions and 0 deletions

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using Nini.Config;
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Servers.Base;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
{
public class HGAssetServicesConnector :
ISharedRegionModule, IAssetService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private IImprovedAssetCache m_Cache = null;
private bool m_Enabled = false;
public string Name
{
get { return "HGAssetServicesConnector"; }
}
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("AssetServices", "");
if (name == Name)
{
IConfig assetConfig = source.Configs["AssetService"];
if (assetConfig == null)
{
m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpanSim.ini");
return;
}
m_Enabled = true;
m_log.Info("[ASSET CONNECTOR]: HG asset connector enabled");
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
scene.RegisterModuleInterface<IAssetService>(this);
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if (m_Cache == null)
{
m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
if (!(m_Cache is ISharedRegionModule))
m_Cache = null;
}
m_log.InfoFormat("[ASSET CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
if (m_Cache != null)
{
m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
}
}
//
// Note to Diva:
//
// This is not the broker!
// This module is not supposed to route anything anywhere. This is where
// the code to access remote assets (by URL) goes. It can be assumed
// that the ID is a URL. The broker makes sure of that.
//
// This is a disposable comment :) Feel free to remove it
//
public AssetBase Get(string id)
{
return null;
}
public AssetMetadata GetMetadata(string id)
{
return null;
}
public byte[] GetData(string id)
{
return null;
}
public bool Get(string id, Object sender, AssetRetrieved handler)
{
return false;
}
public string Store(AssetBase asset)
{
return String.Empty;
}
public bool UpdateContent(string id, byte[] data)
{
return false;
}
public bool Delete(string id)
{
return false;
}
}
}