* Applying ckrinke's LSL baseclass changes (Thanks!)
parent
bf60577e57
commit
226339cd40
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@ -20,25 +20,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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return;
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return;
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}
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}
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//
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//These are the implementations of the various ll-functions used by the LSL scripts.
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// IMPLEMENT THESE!
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//starting out, we use the System.Math library for trig functions. - CFK 8-14-07
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//
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public float llSin(float f) { return (float)Math.Sin(f); }
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public float llCos(float f) { return (float)Math.Cos(f); }
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public float llTan(float f) { return (float)Math.Tan(f); }
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public float llAtan2(float x, float y) { return (float)Math.Atan2(y, x); }
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public float llSqrt(float f) { return (float)Math.Sqrt(f); }
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public float llSin(float f) { return 0; }
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public float llPow(float fbase, float fexponent) { return (float)Math.Pow(fbase, fexponent); }
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public float llCos(float f) { return 0; }
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public Int32 llAbs(Int32 i) { return (Int32)Math.Abs(i); }
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public float llTan(float f) { return 0; }
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public float llFabs(float f) { return (float)Math.Abs(f); }
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public float llAtan2(float x, float y) { return 0; }
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public float llSqrt(float f) { return 0; }
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public float llPow(float fbase, float fexponent) { return 0; }
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public UInt32 llAbs(Int32 i) { return 0; }
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public float llFabs(float f) { return 0; }
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public float llFrand(float mag) { return 0; }
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public float llFrand(float mag) { return 0; }
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public UInt32 llFloor(float f) { return 0; }
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public Int32 llFloor(float f) { return (Int32)Math.Floor(f); }
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public UInt32 llCeil(float f) { return 0; }
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public Int32 llCeil(float f) { return (Int32)Math.Ceiling(f); }
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public UInt32 llRound(float f) { return 0; }
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public Int32 llRound(float f) { return (Int32)Math.Round(f, 1); }
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public float llVecMag(Axiom.Math.Vector3 v) { return 0; }
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public float llVecMag(Axiom.Math.Vector3 v) { return 0; }
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public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); }
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public float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; }
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public float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; }
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@ -233,24 +228,34 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public Int32 llSubStringIndex(string source, string pattern) { return 0; }
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public Int32 llSubStringIndex(string source, string pattern) { return 0; }
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public string llGetOwnerKey(string id) { return ""; }
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public string llGetOwnerKey(string id) { return ""; }
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public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); }
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public void llListSort() { }
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public List<string> llListSort(List<string> src, Int32 stride, Int32 ascending)
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public void llGetListLength() { }
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{ return new List<string>(); }
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public void llList2Integer() { }
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public Int32 llGetListLength(List<string> src) { return 0; }
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public void llList2Float() { }
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public Int32 llList2Integer(List<string> src, Int32 index) { return 0;}
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public void llList2String() { }
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public float llList2Float(List<string> src, Int32 index) { return 0; }
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public void llList2Key() { }
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public string llList2String(List<string> src, Int32 index) { return ""; }
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public void llList2Vector() { }
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public string llList2Key(List<string> src, Int32 index) { return ""; }
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public void llList2Rot() { }
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public Axiom.Math.Vector3 llList2Vector(List<string> src, Int32 index)
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public void llList2List() { }
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{ return new Axiom.Math.Vector3(); }
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public void llDeleteSubList() { }
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public Axiom.Math.Quaternion llList2Rot(List<string> src, Int32 index)
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public void llGetListEntryType() { }
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{ return new Axiom.Math.Quaternion(); }
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public void llList2CSV() { }
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public List<string> llList2List(List<string> src, Int32 start, Int32 end)
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public void llCSV2List() { }
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{ return new List<string>(); }
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public void llListRandomize() { }
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public List<string> llDeleteSubList(List<string> src, Int32 start, Int32 end)
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public void llList2ListStrided() { }
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{ return new List<string>(); }
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public void llGetRegionCorner() { }
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public Int32 llGetListEntryType(List<string> src, Int32 index) { return 0; }
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public void llListInsertList() { }
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public string llList2CSV(List<string> src) { return ""; }
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public void llListFindList() { }
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public List<string> llCSV2List(string src)
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{ return new List<string>(); }
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public List<string> llListRandomize(List<string> src, Int32 stride)
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{ return new List<string>(); }
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public List<string> llList2ListStrided(List<string> src, Int32 start, Int32 end, Int32 stride)
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{ return new List<string>(); }
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public Axiom.Math.Vector3 llGetRegionCorner()
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{ return new Axiom.Math.Vector3(); }
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public List<string> llListInsertList(List<string> dest, List<string> src, Int32 start)
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{ return new List<string>(); }
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public Int32 llListFindList(List<string> src, List<string> test) { return 0; }
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public string llGetObjectName() { return ""; }
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public string llGetObjectName() { return ""; }
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public void llSetObjectName(string name) { }
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public void llSetObjectName(string name) { }
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public string llGetDate() { return ""; }
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public string llGetDate() { return ""; }
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@ -300,7 +305,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { }
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public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { }
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public void llDumpList2String() { }
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public void llDumpList2String() { }
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public void llScriptDanger(Axiom.Math.Vector3 pos) { }
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public void llScriptDanger(Axiom.Math.Vector3 pos) { }
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public void llDialog() { }
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public void llDialog(string avatar, string message, List<string> buttons, Int32 chat_channel) { }
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public void llVolumeDetect(Int32 detect) { }
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public void llVolumeDetect(Int32 detect) { }
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public void llResetOtherScript(string name) { }
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public void llResetOtherScript(string name) { }
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public Int32 llGetScriptState(string name) { return 0; }
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public Int32 llGetScriptState(string name) { return 0; }
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@ -314,14 +319,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public string llMD5String(string src, Int32 nonce) {
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public string llMD5String(string src, Int32 nonce) {
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return OpenSim.Framework.Utilities.Util.Md5Hash(src + ":" + nonce.ToString());
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return OpenSim.Framework.Utilities.Util.Md5Hash(src + ":" + nonce.ToString());
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}
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}
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public void llSetPrimitiveParams() { }
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public void llSetPrimitiveParams(List<string> rules) { }
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public string llStringToBase64(string str) { return ""; }
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public string llStringToBase64(string str) { return ""; }
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public string llBase64ToString(string str) { return ""; }
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public string llBase64ToString(string str) { return ""; }
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public void llXorBase64Strings() { }
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public void llXorBase64Strings() { }
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public void llRemoteDataSetRegion() { }
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public void llRemoteDataSetRegion() { }
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public float llLog10(float val) { return 0; }
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public float llLog10(float val) { return (float)Math.Log10(val); }
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public float llLog(float val) { return 0; }
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public float llLog(float val) { return (float)Math.Log(val); }
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public void llGetAnimationList() { }
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public List<string> llGetAnimationList(string id) { return new List<string>(); }
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public void llSetParcelMusicURL(string url) { }
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public void llSetParcelMusicURL(string url) { }
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public Axiom.Math.Vector3 llGetRootPosition() { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llGetRootPosition() { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Quaternion llGetRootRotation() { return new Axiom.Math.Quaternion(); }
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public Axiom.Math.Quaternion llGetRootRotation() { return new Axiom.Math.Quaternion(); }
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@ -332,7 +337,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public void llSetLinkAlpha(Int32 linknumber, float alpha, Int32 face) { }
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public void llSetLinkAlpha(Int32 linknumber, float alpha, Int32 face) { }
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public Int32 llGetNumberOfPrims() { return 0; }
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public Int32 llGetNumberOfPrims() { return 0; }
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public string llGetNumberOfNotecardLines(string name) { return ""; }
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public string llGetNumberOfNotecardLines(string name) { return ""; }
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public void llGetBoundingBox() { }
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public List<string> llGetBoundingBox(string obj) { return new List<string>(); }
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public Axiom.Math.Vector3 llGetGeometricCenter() { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llGetGeometricCenter() { return new Axiom.Math.Vector3(); }
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public void llGetPrimitiveParams() { }
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public void llGetPrimitiveParams() { }
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public string llIntegerToBase64(Int32 number) { return ""; }
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public string llIntegerToBase64(Int32 number) { return ""; }
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@ -340,7 +345,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public float llGetGMTclock() { return 0; }
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public float llGetGMTclock() { return 0; }
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public string llGetSimulatorHostname() { return ""; }
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public string llGetSimulatorHostname() { return ""; }
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public void llSetLocalRot(Axiom.Math.Quaternion rot) { }
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public void llSetLocalRot(Axiom.Math.Quaternion rot) { }
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public void llParseStringKeepNulls() { }
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public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers)
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{ return new List<string>(); }
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public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param) { }
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public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param) { }
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public Int32 llGetObjectPermMask(Int32 mask) { return 0; }
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public Int32 llGetObjectPermMask(Int32 mask) { return 0; }
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public void llSetObjectPermMask(Int32 mask, Int32 value) { }
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public void llSetObjectPermMask(Int32 mask, Int32 value) { }
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@ -353,7 +359,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public float llGetObjectMass(string id) { return 0; }
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public float llGetObjectMass(string id) { return 0; }
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public void llListReplaceList() { }
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public void llListReplaceList() { }
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public void llLoadURL(string avatar_id, string message, string url) { }
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public void llLoadURL(string avatar_id, string message, string url) { }
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public void llParcelMediaCommandList() { }
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public void llParcelMediaCommandList(List<string> commandList) { }
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public void llParcelMediaQuery() { }
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public void llParcelMediaQuery() { }
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public Int32 llModPow(Int32 a, Int32 b, Int32 c) {
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public Int32 llModPow(Int32 a, Int32 b, Int32 c) {
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}
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}
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public Int32 llGetInventoryType(string name) { return 0; }
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public Int32 llGetInventoryType(string name) { return 0; }
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public void llSetPayPrice() { }
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public void llSetPayPrice(Int32 price, List<string> quick_pay_buttons) { }
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public Axiom.Math.Vector3 llGetCameraPos() { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llGetCameraPos() { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Quaternion llGetCameraRot() { return new Axiom.Math.Quaternion(); }
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public Axiom.Math.Quaternion llGetCameraRot() { return new Axiom.Math.Quaternion(); }
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public void llSetPrimURL() { }
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public void llSetPrimURL() { }
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@ -375,9 +381,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public void llAddToLandBanList(string avatar, float hours) { }
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public void llAddToLandBanList(string avatar, float hours) { }
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public void llRemoveFromLandPassList(string avatar) { }
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public void llRemoveFromLandPassList(string avatar) { }
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public void llRemoveFromLandBanList(string avatar) { }
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public void llRemoveFromLandBanList(string avatar) { }
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public void llSetCameraParams() { }
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public void llSetCameraParams(List<string> rules) { }
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public void llClearCameraParams() { }
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public void llClearCameraParams() { }
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public void llListStatistics() { }
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public float llListStatistics(Int32 operation, List<string> src) { return 0; }
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public Int32 llGetUnixTime() {
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public Int32 llGetUnixTime() {
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return OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch();
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return OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch();
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}
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}
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public void llResetLandBanList() { }
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public void llResetLandBanList() { }
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public void llResetLandPassList() { }
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public void llResetLandPassList() { }
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public Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide) { return 0; }
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public Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide) { return 0; }
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public void llGetParcelPrimOwners() { }
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public List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return new List<string>(); }
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public Int32 llGetObjectPrimCount(string object_id) { return 0; }
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public Int32 llGetObjectPrimCount(string object_id) { return 0; }
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public Int32 llGetParcelMaxPrims(Axiom.Math.Vector3 pos, Int32 sim_wide) { return 0; }
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public Int32 llGetParcelMaxPrims(Axiom.Math.Vector3 pos, Int32 sim_wide) { return 0; }
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public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return new List<string>(); }
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public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return new List<string>(); }
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float llAtan2(float x, float y);
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float llAtan2(float x, float y);
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float llSqrt(float f);
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float llSqrt(float f);
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float llPow(float fbase, float fexponent);
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float llPow(float fbase, float fexponent);
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UInt32 llAbs(Int32 i);
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Int32 llAbs(Int32 i);
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float llFabs(float f);
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float llFabs(float f);
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float llFrand(float mag);
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float llFrand(float mag);
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UInt32 llFloor(float f);
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Int32 llFloor(float f);
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UInt32 llCeil(float f);
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Int32 llCeil(float f);
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UInt32 llRound(float f);
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Int32 llRound(float f);
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float llVecMag(Axiom.Math.Vector3 v);
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float llVecMag(Axiom.Math.Vector3 v);
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Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v);
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Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v);
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float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b);
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float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b);
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//wiki: vector llGetCenterOfMass()
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//wiki: vector llGetCenterOfMass()
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Axiom.Math.Vector3 llGetCenterOfMass();
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Axiom.Math.Vector3 llGetCenterOfMass();
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//wiki: list llListSort(list src, integer stride, integer ascending)
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//wiki: list llListSort(list src, integer stride, integer ascending)
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void llListSort();
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List<string> llListSort(List<string> src, Int32 stride, Int32 ascending);
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void llGetListLength();
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//integer llGetListLength(list src)
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void llList2Integer();
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Int32 llGetListLength(List<string> src);
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void llList2Float();
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//wiki: integer llList2Integer(list src, integer index)
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void llList2String();
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Int32 llList2Integer(List<string> src, Int32 index);
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void llList2Key();
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//wiki: float llList2Float(list src, integer index)
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void llList2Vector();
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float llList2Float(List<string> src, Int32 index);
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void llList2Rot();
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//wiki: string llList2String(list src, integer index)
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void llList2List();
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string llList2String(List<string> src, Int32 index);
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void llDeleteSubList();
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//wiki: key llList2Key(list src, integer index)
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void llGetListEntryType();
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string llList2Key(List<string> src, Int32 index);
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void llList2CSV();
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//wiki: vector llList2Vector(list src, integer index)
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void llCSV2List();
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Axiom.Math.Vector3 llList2Vector(List<string> src, Int32 index);
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void llListRandomize();
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//wiki rotation llList2Rot(list src, integer index)
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void llList2ListStrided();
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Axiom.Math.Quaternion llList2Rot(List<string> src, Int32 index);
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void llGetRegionCorner();
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//wiki: list llList2List(list src, integer start, integer end)
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void llListInsertList();
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List<string> llList2List(List<string> src, Int32 start, Int32 end);
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void llListFindList();
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//wiki: llDeleteSubList(list src, integer start, integer end)
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List<string> llDeleteSubList(List<string> src, Int32 start, Int32 end);
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//wiki: integer llGetListEntryType( list src, integer index )
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Int32 llGetListEntryType(List<string> src, Int32 index);
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//wiki: string llList2CSV( list src )
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string llList2CSV(List<string> src);
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//wiki: list llCSV2List( string src )
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List<string> llCSV2List(string src);
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//wiki: list llListRandomize( list src, integer stride )
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List<string> llListRandomize(List<string> src, Int32 stride);
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//wiki: list llList2ListStrided( list src, integer start, integer end, integer stride )
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List<string> llList2ListStrided(List<string> src, Int32 start, Int32 end, Int32 stride);
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//wiki: vector llGetRegionCorner( )
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Axiom.Math.Vector3 llGetRegionCorner();
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//wiki: list llListInsertList( list dest, list src, integer start )
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List<string> llListInsertList(List<string> dest, List<string> src, Int32 start);
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//wiki: integer llListFindList( list src, list test )
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Int32 llListFindList(List<string> src, List<string> test);
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//wiki: string llGetObjectName()
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//wiki: string llGetObjectName()
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string llGetObjectName();
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string llGetObjectName();
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//wiki: llSetObjectName(string name)
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//wiki: llSetObjectName(string name)
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void llDumpList2String();
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void llDumpList2String();
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//wiki: integer llScriptDanger(vector pos)
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//wiki: integer llScriptDanger(vector pos)
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void llScriptDanger(Axiom.Math.Vector3 pos);
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void llScriptDanger(Axiom.Math.Vector3 pos);
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void llDialog();
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//wiki: llDialog( key avatar, string message, list buttons, integer chat_channel )
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void llDialog(string avatar, string message, List<string> buttons, Int32 chat_channel);
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//wiki: llVolumeDetect(integer detect)
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//wiki: llVolumeDetect(integer detect)
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void llVolumeDetect(Int32 detect);
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void llVolumeDetect(Int32 detect);
|
||||||
//wiki: llResetOtherScript(string name)
|
//wiki: llResetOtherScript(string name)
|
||||||
|
@ -473,7 +491,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||||
void llCloseRemoteDataChannel(string channel);
|
void llCloseRemoteDataChannel(string channel);
|
||||||
//wiki: string llMD5String(string src, integer nonce)
|
//wiki: string llMD5String(string src, integer nonce)
|
||||||
string llMD5String(string src, Int32 nonce);
|
string llMD5String(string src, Int32 nonce);
|
||||||
void llSetPrimitiveParams();
|
//wiki: llSetPrimitiveParams( list rules )
|
||||||
|
void llSetPrimitiveParams(List<string> rules);
|
||||||
//wiki: string llStringToBase64(string str)
|
//wiki: string llStringToBase64(string str)
|
||||||
string llStringToBase64(string str);
|
string llStringToBase64(string str);
|
||||||
//wiki: string llBase64ToString(string str)
|
//wiki: string llBase64ToString(string str)
|
||||||
|
@ -486,7 +505,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||||
float llLog10(float val);
|
float llLog10(float val);
|
||||||
//wiki: float llLog(float val)
|
//wiki: float llLog(float val)
|
||||||
float llLog(float val);
|
float llLog(float val);
|
||||||
void llGetAnimationList();
|
//wiki: list llGetAnimationList( key id )
|
||||||
|
List<string> llGetAnimationList(string id);
|
||||||
//wiki: llSetParcelMusicURL(string url)
|
//wiki: llSetParcelMusicURL(string url)
|
||||||
void llSetParcelMusicURL(string url);
|
void llSetParcelMusicURL(string url);
|
||||||
//wiki: vector llGetRootPosition()
|
//wiki: vector llGetRootPosition()
|
||||||
|
@ -507,7 +527,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||||
Int32 llGetNumberOfPrims();
|
Int32 llGetNumberOfPrims();
|
||||||
//wiki: key llGetNumberOfNotecardLines(string name)
|
//wiki: key llGetNumberOfNotecardLines(string name)
|
||||||
string llGetNumberOfNotecardLines(string name);
|
string llGetNumberOfNotecardLines(string name);
|
||||||
void llGetBoundingBox();
|
//wiki: list llGetBoundingBox( key object )
|
||||||
|
List<string> llGetBoundingBox(string obj);
|
||||||
//wiki: vector llGetGeometricCenter()
|
//wiki: vector llGetGeometricCenter()
|
||||||
Axiom.Math.Vector3 llGetGeometricCenter();
|
Axiom.Math.Vector3 llGetGeometricCenter();
|
||||||
void llGetPrimitiveParams();
|
void llGetPrimitiveParams();
|
||||||
|
@ -521,7 +542,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||||
string llGetSimulatorHostname();
|
string llGetSimulatorHostname();
|
||||||
//llSetLocalRot(rotation rot)
|
//llSetLocalRot(rotation rot)
|
||||||
void llSetLocalRot(Axiom.Math.Quaternion rot);
|
void llSetLocalRot(Axiom.Math.Quaternion rot);
|
||||||
void llParseStringKeepNulls();
|
//wiki: list llParseStringKeepNulls( string src, list separators, list spacers )
|
||||||
|
List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers);
|
||||||
//wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
|
//wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
|
||||||
void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param);
|
void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param);
|
||||||
//wiki: integer llGetObjectPermMask(integer mask)
|
//wiki: integer llGetObjectPermMask(integer mask)
|
||||||
|
@ -545,13 +567,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||||
void llListReplaceList();
|
void llListReplaceList();
|
||||||
//wiki: llLoadURL(key avatar_id, string message, string url)
|
//wiki: llLoadURL(key avatar_id, string message, string url)
|
||||||
void llLoadURL(string avatar_id, string message, string url);
|
void llLoadURL(string avatar_id, string message, string url);
|
||||||
void llParcelMediaCommandList();
|
//wiki: llParcelMediaCommandList( list commandList )
|
||||||
|
void llParcelMediaCommandList(List<string> commandList);
|
||||||
void llParcelMediaQuery();
|
void llParcelMediaQuery();
|
||||||
//wiki integer llModPow(integer a, integer b, integer c)
|
//wiki integer llModPow(integer a, integer b, integer c)
|
||||||
Int32 llModPow(Int32 a, Int32 b, Int32 c);
|
Int32 llModPow(Int32 a, Int32 b, Int32 c);
|
||||||
//wiki: integer llGetInventoryType(string name)
|
//wiki: integer llGetInventoryType(string name)
|
||||||
Int32 llGetInventoryType(string name);
|
Int32 llGetInventoryType(string name);
|
||||||
void llSetPayPrice();
|
//wiki: llSetPayPrice( integer price, list quick_pay_buttons )
|
||||||
|
void llSetPayPrice(Int32 price, List<string> quick_pay_buttons);
|
||||||
//wiki: vector llGetCameraPos()
|
//wiki: vector llGetCameraPos()
|
||||||
Axiom.Math.Vector3 llGetCameraPos();
|
Axiom.Math.Vector3 llGetCameraPos();
|
||||||
//wiki rotation llGetCameraRot()
|
//wiki rotation llGetCameraRot()
|
||||||
|
@ -572,9 +596,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||||
void llRemoveFromLandPassList(string avatar);
|
void llRemoveFromLandPassList(string avatar);
|
||||||
//wiki: llRemoveFromLandBanList(key avatar)
|
//wiki: llRemoveFromLandBanList(key avatar)
|
||||||
void llRemoveFromLandBanList(string avatar);
|
void llRemoveFromLandBanList(string avatar);
|
||||||
void llSetCameraParams();
|
//wiki: llSetCameraParams( list rules )
|
||||||
|
void llSetCameraParams(List<string> rules);
|
||||||
|
//wiki: llClearCameraParams()
|
||||||
void llClearCameraParams();
|
void llClearCameraParams();
|
||||||
void llListStatistics();
|
//wiki: float llListStatistics( integer operation, list src )
|
||||||
|
float llListStatistics(Int32 operation, List<string> src);
|
||||||
//wiki: integer llGetUnixTime()
|
//wiki: integer llGetUnixTime()
|
||||||
Int32 llGetUnixTime();
|
Int32 llGetUnixTime();
|
||||||
//wiki: integer llGetParcelFlags(vector pos)
|
//wiki: integer llGetParcelFlags(vector pos)
|
||||||
|
@ -590,7 +617,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
|
||||||
void llResetLandPassList();
|
void llResetLandPassList();
|
||||||
//wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
|
//wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
|
||||||
Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide);
|
Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide);
|
||||||
void llGetParcelPrimOwners();
|
//wiki: list llGetParcelPrimOwners( vector pos )
|
||||||
|
List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos);
|
||||||
//wiki: integer llGetObjectPrimCount(key object_id)
|
//wiki: integer llGetObjectPrimCount(key object_id)
|
||||||
Int32 llGetObjectPrimCount(string object_id);
|
Int32 llGetObjectPrimCount(string object_id);
|
||||||
//wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide )
|
//wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide )
|
||||||
|
|
Loading…
Reference in New Issue