* Applying ckrinke's LSL baseclass changes (Thanks!)

afrisby
Adam Frisby 2007-08-15 16:57:01 +00:00
parent bf60577e57
commit 226339cd40
2 changed files with 114 additions and 80 deletions

View File

@ -20,25 +20,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
return; return;
} }
// //These are the implementations of the various ll-functions used by the LSL scripts.
// IMPLEMENT THESE! //starting out, we use the System.Math library for trig functions. - CFK 8-14-07
// public float llSin(float f) { return (float)Math.Sin(f); }
public float llCos(float f) { return (float)Math.Cos(f); }
public float llTan(float f) { return (float)Math.Tan(f); }
public float llAtan2(float x, float y) { return (float)Math.Atan2(y, x); }
public float llSqrt(float f) { return (float)Math.Sqrt(f); }
public float llSin(float f) { return 0; } public float llPow(float fbase, float fexponent) { return (float)Math.Pow(fbase, fexponent); }
public float llCos(float f) { return 0; } public Int32 llAbs(Int32 i) { return (Int32)Math.Abs(i); }
public float llTan(float f) { return 0; } public float llFabs(float f) { return (float)Math.Abs(f); }
public float llAtan2(float x, float y) { return 0; }
public float llSqrt(float f) { return 0; }
public float llPow(float fbase, float fexponent) { return 0; }
public UInt32 llAbs(Int32 i) { return 0; }
public float llFabs(float f) { return 0; }
public float llFrand(float mag) { return 0; } public float llFrand(float mag) { return 0; }
public UInt32 llFloor(float f) { return 0; } public Int32 llFloor(float f) { return (Int32)Math.Floor(f); }
public UInt32 llCeil(float f) { return 0; } public Int32 llCeil(float f) { return (Int32)Math.Ceiling(f); }
public UInt32 llRound(float f) { return 0; } public Int32 llRound(float f) { return (Int32)Math.Round(f, 1); }
public float llVecMag(Axiom.Math.Vector3 v) { return 0; } public float llVecMag(Axiom.Math.Vector3 v) { return 0; }
public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); }
public float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; } public float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; }
@ -233,24 +228,34 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public Int32 llSubStringIndex(string source, string pattern) { return 0; } public Int32 llSubStringIndex(string source, string pattern) { return 0; }
public string llGetOwnerKey(string id) { return ""; } public string llGetOwnerKey(string id) { return ""; }
public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); }
public void llListSort() { } public List<string> llListSort(List<string> src, Int32 stride, Int32 ascending)
public void llGetListLength() { } { return new List<string>(); }
public void llList2Integer() { } public Int32 llGetListLength(List<string> src) { return 0; }
public void llList2Float() { } public Int32 llList2Integer(List<string> src, Int32 index) { return 0;}
public void llList2String() { } public float llList2Float(List<string> src, Int32 index) { return 0; }
public void llList2Key() { } public string llList2String(List<string> src, Int32 index) { return ""; }
public void llList2Vector() { } public string llList2Key(List<string> src, Int32 index) { return ""; }
public void llList2Rot() { } public Axiom.Math.Vector3 llList2Vector(List<string> src, Int32 index)
public void llList2List() { } { return new Axiom.Math.Vector3(); }
public void llDeleteSubList() { } public Axiom.Math.Quaternion llList2Rot(List<string> src, Int32 index)
public void llGetListEntryType() { } { return new Axiom.Math.Quaternion(); }
public void llList2CSV() { } public List<string> llList2List(List<string> src, Int32 start, Int32 end)
public void llCSV2List() { } { return new List<string>(); }
public void llListRandomize() { } public List<string> llDeleteSubList(List<string> src, Int32 start, Int32 end)
public void llList2ListStrided() { } { return new List<string>(); }
public void llGetRegionCorner() { } public Int32 llGetListEntryType(List<string> src, Int32 index) { return 0; }
public void llListInsertList() { } public string llList2CSV(List<string> src) { return ""; }
public void llListFindList() { } public List<string> llCSV2List(string src)
{ return new List<string>(); }
public List<string> llListRandomize(List<string> src, Int32 stride)
{ return new List<string>(); }
public List<string> llList2ListStrided(List<string> src, Int32 start, Int32 end, Int32 stride)
{ return new List<string>(); }
public Axiom.Math.Vector3 llGetRegionCorner()
{ return new Axiom.Math.Vector3(); }
public List<string> llListInsertList(List<string> dest, List<string> src, Int32 start)
{ return new List<string>(); }
public Int32 llListFindList(List<string> src, List<string> test) { return 0; }
public string llGetObjectName() { return ""; } public string llGetObjectName() { return ""; }
public void llSetObjectName(string name) { } public void llSetObjectName(string name) { }
public string llGetDate() { return ""; } public string llGetDate() { return ""; }
@ -300,7 +305,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { } public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { }
public void llDumpList2String() { } public void llDumpList2String() { }
public void llScriptDanger(Axiom.Math.Vector3 pos) { } public void llScriptDanger(Axiom.Math.Vector3 pos) { }
public void llDialog() { } public void llDialog(string avatar, string message, List<string> buttons, Int32 chat_channel) { }
public void llVolumeDetect(Int32 detect) { } public void llVolumeDetect(Int32 detect) { }
public void llResetOtherScript(string name) { } public void llResetOtherScript(string name) { }
public Int32 llGetScriptState(string name) { return 0; } public Int32 llGetScriptState(string name) { return 0; }
@ -314,14 +319,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public string llMD5String(string src, Int32 nonce) { public string llMD5String(string src, Int32 nonce) {
return OpenSim.Framework.Utilities.Util.Md5Hash(src + ":" + nonce.ToString()); return OpenSim.Framework.Utilities.Util.Md5Hash(src + ":" + nonce.ToString());
} }
public void llSetPrimitiveParams() { } public void llSetPrimitiveParams(List<string> rules) { }
public string llStringToBase64(string str) { return ""; } public string llStringToBase64(string str) { return ""; }
public string llBase64ToString(string str) { return ""; } public string llBase64ToString(string str) { return ""; }
public void llXorBase64Strings() { } public void llXorBase64Strings() { }
public void llRemoteDataSetRegion() { } public void llRemoteDataSetRegion() { }
public float llLog10(float val) { return 0; } public float llLog10(float val) { return (float)Math.Log10(val); }
public float llLog(float val) { return 0; } public float llLog(float val) { return (float)Math.Log(val); }
public void llGetAnimationList() { } public List<string> llGetAnimationList(string id) { return new List<string>(); }
public void llSetParcelMusicURL(string url) { } public void llSetParcelMusicURL(string url) { }
public Axiom.Math.Vector3 llGetRootPosition() { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llGetRootPosition() { return new Axiom.Math.Vector3(); }
public Axiom.Math.Quaternion llGetRootRotation() { return new Axiom.Math.Quaternion(); } public Axiom.Math.Quaternion llGetRootRotation() { return new Axiom.Math.Quaternion(); }
@ -332,7 +337,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llSetLinkAlpha(Int32 linknumber, float alpha, Int32 face) { } public void llSetLinkAlpha(Int32 linknumber, float alpha, Int32 face) { }
public Int32 llGetNumberOfPrims() { return 0; } public Int32 llGetNumberOfPrims() { return 0; }
public string llGetNumberOfNotecardLines(string name) { return ""; } public string llGetNumberOfNotecardLines(string name) { return ""; }
public void llGetBoundingBox() { } public List<string> llGetBoundingBox(string obj) { return new List<string>(); }
public Axiom.Math.Vector3 llGetGeometricCenter() { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llGetGeometricCenter() { return new Axiom.Math.Vector3(); }
public void llGetPrimitiveParams() { } public void llGetPrimitiveParams() { }
public string llIntegerToBase64(Int32 number) { return ""; } public string llIntegerToBase64(Int32 number) { return ""; }
@ -340,7 +345,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public float llGetGMTclock() { return 0; } public float llGetGMTclock() { return 0; }
public string llGetSimulatorHostname() { return ""; } public string llGetSimulatorHostname() { return ""; }
public void llSetLocalRot(Axiom.Math.Quaternion rot) { } public void llSetLocalRot(Axiom.Math.Quaternion rot) { }
public void llParseStringKeepNulls() { } public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers)
{ return new List<string>(); }
public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param) { } public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param) { }
public Int32 llGetObjectPermMask(Int32 mask) { return 0; } public Int32 llGetObjectPermMask(Int32 mask) { return 0; }
public void llSetObjectPermMask(Int32 mask, Int32 value) { } public void llSetObjectPermMask(Int32 mask, Int32 value) { }
@ -353,7 +359,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public float llGetObjectMass(string id) { return 0; } public float llGetObjectMass(string id) { return 0; }
public void llListReplaceList() { } public void llListReplaceList() { }
public void llLoadURL(string avatar_id, string message, string url) { } public void llLoadURL(string avatar_id, string message, string url) { }
public void llParcelMediaCommandList() { } public void llParcelMediaCommandList(List<string> commandList) { }
public void llParcelMediaQuery() { } public void llParcelMediaQuery() { }
public Int32 llModPow(Int32 a, Int32 b, Int32 c) { public Int32 llModPow(Int32 a, Int32 b, Int32 c) {
@ -364,7 +370,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
} }
public Int32 llGetInventoryType(string name) { return 0; } public Int32 llGetInventoryType(string name) { return 0; }
public void llSetPayPrice() { } public void llSetPayPrice(Int32 price, List<string> quick_pay_buttons) { }
public Axiom.Math.Vector3 llGetCameraPos() { return new Axiom.Math.Vector3(); } public Axiom.Math.Vector3 llGetCameraPos() { return new Axiom.Math.Vector3(); }
public Axiom.Math.Quaternion llGetCameraRot() { return new Axiom.Math.Quaternion(); } public Axiom.Math.Quaternion llGetCameraRot() { return new Axiom.Math.Quaternion(); }
public void llSetPrimURL() { } public void llSetPrimURL() { }
@ -375,9 +381,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llAddToLandBanList(string avatar, float hours) { } public void llAddToLandBanList(string avatar, float hours) { }
public void llRemoveFromLandPassList(string avatar) { } public void llRemoveFromLandPassList(string avatar) { }
public void llRemoveFromLandBanList(string avatar) { } public void llRemoveFromLandBanList(string avatar) { }
public void llSetCameraParams() { } public void llSetCameraParams(List<string> rules) { }
public void llClearCameraParams() { } public void llClearCameraParams() { }
public void llListStatistics() { } public float llListStatistics(Int32 operation, List<string> src) { return 0; }
public Int32 llGetUnixTime() { public Int32 llGetUnixTime() {
return OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch(); return OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch();
} }
@ -388,7 +394,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public void llResetLandBanList() { } public void llResetLandBanList() { }
public void llResetLandPassList() { } public void llResetLandPassList() { }
public Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide) { return 0; } public Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide) { return 0; }
public void llGetParcelPrimOwners() { } public List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return new List<string>(); }
public Int32 llGetObjectPrimCount(string object_id) { return 0; } public Int32 llGetObjectPrimCount(string object_id) { return 0; }
public Int32 llGetParcelMaxPrims(Axiom.Math.Vector3 pos, Int32 sim_wide) { return 0; } public Int32 llGetParcelMaxPrims(Axiom.Math.Vector3 pos, Int32 sim_wide) { return 0; }
public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return new List<string>(); } public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return new List<string>(); }

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@ -40,12 +40,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
float llAtan2(float x, float y); float llAtan2(float x, float y);
float llSqrt(float f); float llSqrt(float f);
float llPow(float fbase, float fexponent); float llPow(float fbase, float fexponent);
UInt32 llAbs(Int32 i); Int32 llAbs(Int32 i);
float llFabs(float f); float llFabs(float f);
float llFrand(float mag); float llFrand(float mag);
UInt32 llFloor(float f); Int32 llFloor(float f);
UInt32 llCeil(float f); Int32 llCeil(float f);
UInt32 llRound(float f); Int32 llRound(float f);
float llVecMag(Axiom.Math.Vector3 v); float llVecMag(Axiom.Math.Vector3 v);
Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v); Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v);
float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b); float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b);
@ -345,24 +345,41 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
//wiki: vector llGetCenterOfMass() //wiki: vector llGetCenterOfMass()
Axiom.Math.Vector3 llGetCenterOfMass(); Axiom.Math.Vector3 llGetCenterOfMass();
//wiki: list llListSort(list src, integer stride, integer ascending) //wiki: list llListSort(list src, integer stride, integer ascending)
void llListSort(); List<string> llListSort(List<string> src, Int32 stride, Int32 ascending);
void llGetListLength(); //integer llGetListLength(list src)
void llList2Integer(); Int32 llGetListLength(List<string> src);
void llList2Float(); //wiki: integer llList2Integer(list src, integer index)
void llList2String(); Int32 llList2Integer(List<string> src, Int32 index);
void llList2Key(); //wiki: float llList2Float(list src, integer index)
void llList2Vector(); float llList2Float(List<string> src, Int32 index);
void llList2Rot(); //wiki: string llList2String(list src, integer index)
void llList2List(); string llList2String(List<string> src, Int32 index);
void llDeleteSubList(); //wiki: key llList2Key(list src, integer index)
void llGetListEntryType(); string llList2Key(List<string> src, Int32 index);
void llList2CSV(); //wiki: vector llList2Vector(list src, integer index)
void llCSV2List(); Axiom.Math.Vector3 llList2Vector(List<string> src, Int32 index);
void llListRandomize(); //wiki rotation llList2Rot(list src, integer index)
void llList2ListStrided(); Axiom.Math.Quaternion llList2Rot(List<string> src, Int32 index);
void llGetRegionCorner(); //wiki: list llList2List(list src, integer start, integer end)
void llListInsertList(); List<string> llList2List(List<string> src, Int32 start, Int32 end);
void llListFindList(); //wiki: llDeleteSubList(list src, integer start, integer end)
List<string> llDeleteSubList(List<string> src, Int32 start, Int32 end);
//wiki: integer llGetListEntryType( list src, integer index )
Int32 llGetListEntryType(List<string> src, Int32 index);
//wiki: string llList2CSV( list src )
string llList2CSV(List<string> src);
//wiki: list llCSV2List( string src )
List<string> llCSV2List(string src);
//wiki: list llListRandomize( list src, integer stride )
List<string> llListRandomize(List<string> src, Int32 stride);
//wiki: list llList2ListStrided( list src, integer start, integer end, integer stride )
List<string> llList2ListStrided(List<string> src, Int32 start, Int32 end, Int32 stride);
//wiki: vector llGetRegionCorner( )
Axiom.Math.Vector3 llGetRegionCorner();
//wiki: list llListInsertList( list dest, list src, integer start )
List<string> llListInsertList(List<string> dest, List<string> src, Int32 start);
//wiki: integer llListFindList( list src, list test )
Int32 llListFindList(List<string> src, List<string> test);
//wiki: string llGetObjectName() //wiki: string llGetObjectName()
string llGetObjectName(); string llGetObjectName();
//wiki: llSetObjectName(string name) //wiki: llSetObjectName(string name)
@ -450,7 +467,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
void llDumpList2String(); void llDumpList2String();
//wiki: integer llScriptDanger(vector pos) //wiki: integer llScriptDanger(vector pos)
void llScriptDanger(Axiom.Math.Vector3 pos); void llScriptDanger(Axiom.Math.Vector3 pos);
void llDialog(); //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel )
void llDialog(string avatar, string message, List<string> buttons, Int32 chat_channel);
//wiki: llVolumeDetect(integer detect) //wiki: llVolumeDetect(integer detect)
void llVolumeDetect(Int32 detect); void llVolumeDetect(Int32 detect);
//wiki: llResetOtherScript(string name) //wiki: llResetOtherScript(string name)
@ -473,7 +491,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
void llCloseRemoteDataChannel(string channel); void llCloseRemoteDataChannel(string channel);
//wiki: string llMD5String(string src, integer nonce) //wiki: string llMD5String(string src, integer nonce)
string llMD5String(string src, Int32 nonce); string llMD5String(string src, Int32 nonce);
void llSetPrimitiveParams(); //wiki: llSetPrimitiveParams( list rules )
void llSetPrimitiveParams(List<string> rules);
//wiki: string llStringToBase64(string str) //wiki: string llStringToBase64(string str)
string llStringToBase64(string str); string llStringToBase64(string str);
//wiki: string llBase64ToString(string str) //wiki: string llBase64ToString(string str)
@ -486,7 +505,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
float llLog10(float val); float llLog10(float val);
//wiki: float llLog(float val) //wiki: float llLog(float val)
float llLog(float val); float llLog(float val);
void llGetAnimationList(); //wiki: list llGetAnimationList( key id )
List<string> llGetAnimationList(string id);
//wiki: llSetParcelMusicURL(string url) //wiki: llSetParcelMusicURL(string url)
void llSetParcelMusicURL(string url); void llSetParcelMusicURL(string url);
//wiki: vector llGetRootPosition() //wiki: vector llGetRootPosition()
@ -507,7 +527,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
Int32 llGetNumberOfPrims(); Int32 llGetNumberOfPrims();
//wiki: key llGetNumberOfNotecardLines(string name) //wiki: key llGetNumberOfNotecardLines(string name)
string llGetNumberOfNotecardLines(string name); string llGetNumberOfNotecardLines(string name);
void llGetBoundingBox(); //wiki: list llGetBoundingBox( key object )
List<string> llGetBoundingBox(string obj);
//wiki: vector llGetGeometricCenter() //wiki: vector llGetGeometricCenter()
Axiom.Math.Vector3 llGetGeometricCenter(); Axiom.Math.Vector3 llGetGeometricCenter();
void llGetPrimitiveParams(); void llGetPrimitiveParams();
@ -521,7 +542,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
string llGetSimulatorHostname(); string llGetSimulatorHostname();
//llSetLocalRot(rotation rot) //llSetLocalRot(rotation rot)
void llSetLocalRot(Axiom.Math.Quaternion rot); void llSetLocalRot(Axiom.Math.Quaternion rot);
void llParseStringKeepNulls(); //wiki: list llParseStringKeepNulls( string src, list separators, list spacers )
List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers);
//wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param) //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param); void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param);
//wiki: integer llGetObjectPermMask(integer mask) //wiki: integer llGetObjectPermMask(integer mask)
@ -545,13 +567,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
void llListReplaceList(); void llListReplaceList();
//wiki: llLoadURL(key avatar_id, string message, string url) //wiki: llLoadURL(key avatar_id, string message, string url)
void llLoadURL(string avatar_id, string message, string url); void llLoadURL(string avatar_id, string message, string url);
void llParcelMediaCommandList(); //wiki: llParcelMediaCommandList( list commandList )
void llParcelMediaCommandList(List<string> commandList);
void llParcelMediaQuery(); void llParcelMediaQuery();
//wiki integer llModPow(integer a, integer b, integer c) //wiki integer llModPow(integer a, integer b, integer c)
Int32 llModPow(Int32 a, Int32 b, Int32 c); Int32 llModPow(Int32 a, Int32 b, Int32 c);
//wiki: integer llGetInventoryType(string name) //wiki: integer llGetInventoryType(string name)
Int32 llGetInventoryType(string name); Int32 llGetInventoryType(string name);
void llSetPayPrice(); //wiki: llSetPayPrice( integer price, list quick_pay_buttons )
void llSetPayPrice(Int32 price, List<string> quick_pay_buttons);
//wiki: vector llGetCameraPos() //wiki: vector llGetCameraPos()
Axiom.Math.Vector3 llGetCameraPos(); Axiom.Math.Vector3 llGetCameraPos();
//wiki rotation llGetCameraRot() //wiki rotation llGetCameraRot()
@ -572,9 +596,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
void llRemoveFromLandPassList(string avatar); void llRemoveFromLandPassList(string avatar);
//wiki: llRemoveFromLandBanList(key avatar) //wiki: llRemoveFromLandBanList(key avatar)
void llRemoveFromLandBanList(string avatar); void llRemoveFromLandBanList(string avatar);
void llSetCameraParams(); //wiki: llSetCameraParams( list rules )
void llSetCameraParams(List<string> rules);
//wiki: llClearCameraParams()
void llClearCameraParams(); void llClearCameraParams();
void llListStatistics(); //wiki: float llListStatistics( integer operation, list src )
float llListStatistics(Int32 operation, List<string> src);
//wiki: integer llGetUnixTime() //wiki: integer llGetUnixTime()
Int32 llGetUnixTime(); Int32 llGetUnixTime();
//wiki: integer llGetParcelFlags(vector pos) //wiki: integer llGetParcelFlags(vector pos)
@ -590,7 +617,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
void llResetLandPassList(); void llResetLandPassList();
//wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide); Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide);
void llGetParcelPrimOwners(); //wiki: list llGetParcelPrimOwners( vector pos )
List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos);
//wiki: integer llGetObjectPrimCount(key object_id) //wiki: integer llGetObjectPrimCount(key object_id)
Int32 llGetObjectPrimCount(string object_id); Int32 llGetObjectPrimCount(string object_id);
//wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide ) //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide )