From 22693304fb3cfbb8d073c48affd2e56453dd2b2f Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Mon, 15 Oct 2012 14:05:17 +0100 Subject: [PATCH] removing superfluous lines from SceneObjectPart.SendSound --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 48615decc9..681c7259da 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2695,11 +2695,6 @@ namespace OpenSim.Region.Framework.Scenes else soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); ParentGroup.PlaySoundMasterPrim = this; - ownerID = OwnerID; - objectID = ParentGroup.RootPart.UUID; - parentID = ParentGroup.UUID; - position = AbsolutePosition; // region local - regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; if (triggered) soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); else @@ -2707,10 +2702,7 @@ namespace OpenSim.Region.Framework.Scenes foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) { ownerID = prim.OwnerID; - objectID = prim.ParentGroup.RootPart.UUID; - parentID = prim.ParentGroup.UUID; position = prim.AbsolutePosition; // region local - regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle; if (triggered) soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); else