Establish CachedUserInfo.OnInventoryReceived event so that region/test inventory code can be written with the async inventory fetch
parent
2054093908
commit
226c082ed4
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@ -49,16 +49,24 @@ namespace OpenSim.Framework.Communications.Cache
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IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems);
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public delegate void OnItemReceivedDelegate(UUID itemID);
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public delegate void OnInventoryReceivedDelegate(UUID userID);
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/// <summary>
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/// Stores user profile and inventory data received from backend services for a particular user.
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/// </summary>
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public class CachedUserInfo
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//// <value>
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/// Fired when a particular item has been received from the inventory service
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/// </value>
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public event OnItemReceivedDelegate OnItemReceived;
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <value>
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/// Fired once the entire inventory has been received for the user
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/// </value>
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public event OnInventoryReceivedDelegate OnInventoryReceived;
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/// <summary>
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/// The comms manager holds references to services (user, grid, inventory, etc.)
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@ -133,7 +141,9 @@ namespace OpenSim.Framework.Communications.Cache
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UUID parentFolderId = folder.ParentID;
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if (dictionary.ContainsKey(parentFolderId))
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{
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dictionary[parentFolderId].Add(folder);
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}
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else
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{
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IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
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@ -299,6 +309,9 @@ namespace OpenSim.Framework.Communications.Cache
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request.Execute();
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}
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}
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if (OnInventoryReceived != null)
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OnInventoryReceived(UserProfile.ID);
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}
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/// <summary>
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@ -43,6 +43,18 @@ namespace OpenSim.Framework.Communications.Tests
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[TestFixture]
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public class UserProfileCacheServiceTests
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{
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/// <value>Used by tests to indicate whether an async operation timed out</value>
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private bool timedOut;
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private void InventoryReceived(UUID userId)
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{
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lock (this)
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{
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timedOut = false;
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Monitor.PulseAll(this);
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}
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}
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[Test]
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public void TestGetUserDetails()
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{
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@ -118,14 +130,15 @@ namespace OpenSim.Framework.Communications.Tests
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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timedOut = true;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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Assert.That(timedOut, Is.False, "Timed out");
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}
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[Test]
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@ -134,14 +147,13 @@ namespace OpenSim.Framework.Communications.Tests
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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CachedUserInfo userInfo;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");
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Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
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@ -156,14 +168,13 @@ namespace OpenSim.Framework.Communications.Tests
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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CachedUserInfo userInfo;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
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Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
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@ -192,14 +203,13 @@ namespace OpenSim.Framework.Communications.Tests
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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CachedUserInfo userInfo;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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@ -258,14 +268,13 @@ namespace OpenSim.Framework.Communications.Tests
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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CachedUserInfo userInfo;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021");
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@ -299,14 +308,13 @@ namespace OpenSim.Framework.Communications.Tests
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//log4net.Config.XmlConfigurator.Configure();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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CachedUserInfo userInfo;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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@ -54,6 +54,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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[TestFixture]
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public class InventoryArchiverTests
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{
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private void InventoryReceived(UUID userId)
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{
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lock (this)
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{
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Monitor.PulseAll(this);
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}
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}
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private void SaveCompleted(
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bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException)
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{
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@ -82,8 +90,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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CachedUserInfo userInfo;
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lock (this)
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{
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userInfo
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= UserProfileTestUtils.CreateUserWithInventory(
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cm, userFirstName, userLastName, userId, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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/*
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cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
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CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId);
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CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId, InventoryReceived);
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userInfo.FetchInventory();
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for (int i = 0 ; i < 50 ; i++)
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{
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@ -92,6 +111,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Thread.Sleep(200);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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*/
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// Create asset
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SceneObjectGroup object1;
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@ -338,14 +358,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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CachedUserInfo userInfo
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= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
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userInfo.FetchInventory();
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for (int i = 0 ; i < 50 ; i++)
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userInfo.OnInventoryReceived += InventoryReceived;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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userInfo.FetchInventory();
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
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Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
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@ -365,8 +385,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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Scene scene = SceneSetupHelpers.SetupScene("");
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CommunicationsManager commsManager = scene.CommsManager;
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CachedUserInfo userInfo;
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lock (this)
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
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//userInfo.FetchInventory();
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/*
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for (int i = 0 ; i < 50 ; i++)
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@ -41,25 +41,55 @@ namespace OpenSim.Tests.Common.Setup
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/// Create a test user with a standard inventory
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/// </summary>
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/// <param name="commsManager"></param>
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/// <param name="callback">
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/// Callback to invoke when inventory has been loaded. This is required because
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/// loading may be asynchronous, even on standalone
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/// </param>
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/// <returns></returns>
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public static CachedUserInfo CreateUserWithInventory(CommunicationsManager commsManager)
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public static CachedUserInfo CreateUserWithInventory(
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CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
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{
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
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return CreateUserWithInventory(commsManager, userId);
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return CreateUserWithInventory(commsManager, userId, callback);
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}
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/// <summary>
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/// Create a test user with a standard inventory
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/// </summary>
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/// <param name="commsManager"></param>
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/// <param name="userId">Explicit user id to use for user creation</param>
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/// <param name="userId">User ID</param>
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/// <param name="callback">
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/// Callback to invoke when inventory has been loaded. This is required because
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/// loading may be asynchronous, even on standalone
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/// </param>
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/// <returns></returns>
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public static CachedUserInfo CreateUserWithInventory(CommunicationsManager commsManager, UUID userId)
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public static CachedUserInfo CreateUserWithInventory(
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CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
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{
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return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
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}
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/// <summary>
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/// Create a test user with a standard inventory
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/// </summary>
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/// <param name="commsManager"></param>
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/// <param name="firstName">First name of user</param>
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/// <param name="lastName">Last name of user</param>
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/// <param name="userId">User ID</param>
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/// <param name="callback">
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/// Callback to invoke when inventory has been loaded. This is required because
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/// loading may be asynchronous, even on standalone
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/// </param>
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/// <returns></returns>
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public static CachedUserInfo CreateUserWithInventory(
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CommunicationsManager commsManager, string firstName, string lastName,
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UUID userId, OnInventoryReceivedDelegate callback)
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{
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LocalUserServices lus = (LocalUserServices)commsManager.UserService;
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lus.AddUser("Bill", "Bailey", "troll", "bill@bailey.com", 1000, 1000, userId);
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lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId);
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CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
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userInfo.OnInventoryReceived += callback;
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userInfo.FetchInventory();
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return userInfo;
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