diff --git a/OpenSim/Framework/Console/ConsoleDisplayTable.cs b/OpenSim/Framework/Console/ConsoleDisplayTable.cs index 0d222061da..711a337f81 100644 --- a/OpenSim/Framework/Console/ConsoleDisplayTable.cs +++ b/OpenSim/Framework/Console/ConsoleDisplayTable.cs @@ -56,7 +56,7 @@ namespace OpenSim.Framework.Console public List Rows { get; private set; } /// - /// Number of spaces to indent the table. + /// Number of spaces to indent the whole table. /// public int Indent { get; set; } @@ -113,7 +113,8 @@ namespace OpenSim.Framework.Console for (int i = 0; i < Columns.Count; i++) { - formatSb.Append(' ', TableSpacing); + if (i != 0) + formatSb.Append(' ', TableSpacing); // Can only do left formatting for now formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width); diff --git a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs index ffef9126ab..e951d9e37c 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs @@ -149,7 +149,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations { sb.AppendFormat("Animations for {0}\n", sp.Name); - ConsoleDisplayList cdl = new ConsoleDisplayList(); + ConsoleDisplayList cdl = new ConsoleDisplayList() { Indent = 2 }; ScenePresenceAnimator spa = sp.Animator; AnimationSet anims = sp.Animator.Animations;