Commented out instrumentation in ODEPrim.cs

0.6.8-post-fixes
KittoFlora 2009-10-22 21:14:00 +02:00 committed by Melanie
parent 11013ad295
commit 227c832d3b
1 changed files with 8 additions and 0 deletions

View File

@ -1564,6 +1564,8 @@ Console.WriteLine(" JointCreateFixed");
} }
else else
{ {
//Console.WriteLine("Move " + m_primName);
if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
// NON-'VEHICLES' are dealt with here // NON-'VEHICLES' are dealt with here
if (d.BodyIsEnabled(Body) && !m_angularlock.IsIdentical(PhysicsVector.Zero, 0.003f)) if (d.BodyIsEnabled(Body) && !m_angularlock.IsIdentical(PhysicsVector.Zero, 0.003f))
{ {
@ -1592,6 +1594,7 @@ Console.WriteLine(" JointCreateFixed");
if (m_usePID) if (m_usePID)
{ {
//Console.WriteLine("PID " + m_primName);
// KF - this is for object move? eg. llSetPos() ? // KF - this is for object move? eg. llSetPos() ?
//if (!d.BodyIsEnabled(Body)) //if (!d.BodyIsEnabled(Body))
//d.BodySetForce(Body, 0f, 0f, 0f); //d.BodySetForce(Body, 0f, 0f, 0f);
@ -1663,6 +1666,8 @@ Console.WriteLine(" JointCreateFixed");
// Hover PID Controller needs to be mutually exlusive to MoveTo PID controller // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
if (m_useHoverPID && !m_usePID) if (m_useHoverPID && !m_usePID)
{ {
//Console.WriteLine("Hover " + m_primName);
// If we're using the PID controller, then we have no gravity // If we're using the PID controller, then we have no gravity
fz = (-1 * _parent_scene.gravityz) * m_mass; fz = (-1 * _parent_scene.gravityz) * m_mass;
@ -1779,6 +1784,7 @@ Console.WriteLine(" JointCreateFixed");
if (fy < nmin) if (fy < nmin)
fy = nmin; fy = nmin;
d.BodyAddForce(Body, fx, fy, fz); d.BodyAddForce(Body, fx, fy, fz);
//Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
} }
} }
} }
@ -1786,6 +1792,8 @@ Console.WriteLine(" JointCreateFixed");
{ // is not physical, or is not a body or is selected { // is not physical, or is not a body or is selected
// _zeroPosition = d.BodyGetPosition(Body); // _zeroPosition = d.BodyGetPosition(Body);
return; return;
//Console.WriteLine("Nothing " + m_primName);
} }
} }