attempt to fix the muliple repeat problem (that sdague is getting) in the IRC chat bridge code.
parent
155005cba6
commit
22e330c1a0
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@ -1,214 +1,214 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Reflection;
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using System.Reflection;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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using Nini.Config;
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using Nini.Config;
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namespace OpenSim.Region.Environment
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namespace OpenSim.Region.Environment
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{
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{
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public class ModuleLoader
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public class ModuleLoader
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{
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{
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public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
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public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
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public List<IRegionModule> LoadedModules = new List<IRegionModule>();
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public List<IRegionModule> LoadedModules = new List<IRegionModule>();
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public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
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public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
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private readonly LogBase m_log;
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private readonly LogBase m_log;
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private IConfigSource m_config;
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private IConfigSource m_config;
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public ModuleLoader(LogBase log, IConfigSource config)
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public ModuleLoader(LogBase log, IConfigSource config)
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{
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{
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m_log = log;
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m_log = log;
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m_config = config;
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m_config = config;
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}
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}
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public void PickupModules(Scene scene, string moduleDir)
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public void PickupModules(Scene scene, string moduleDir)
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{
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{
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DirectoryInfo dir = new DirectoryInfo(moduleDir);
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DirectoryInfo dir = new DirectoryInfo(moduleDir);
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foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
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foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
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{
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{
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LoadRegionModules(fileInfo.FullName, scene);
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LoadRegionModules(fileInfo.FullName, scene);
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}
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}
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}
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}
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public void LoadDefaultSharedModules()
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public void LoadDefaultSharedModules()
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{
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{
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DynamicTextureModule dynamicModule = new DynamicTextureModule();
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DynamicTextureModule dynamicModule = new DynamicTextureModule();
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LoadedSharedModules.Add(dynamicModule.Name, dynamicModule);
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LoadedSharedModules.Add(dynamicModule.Name, dynamicModule);
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ChatModule chat = new ChatModule();
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ChatModule chat = new ChatModule();
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LoadedSharedModules.Add(chat.Name, chat);
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LoadedSharedModules.Add(chat.Name, chat);
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InstantMessageModule imMod = new InstantMessageModule();
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InstantMessageModule imMod = new InstantMessageModule();
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LoadedSharedModules.Add(imMod.Name, imMod);
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LoadedSharedModules.Add(imMod.Name, imMod);
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LoadImageURLModule loadMod = new LoadImageURLModule();
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LoadImageURLModule loadMod = new LoadImageURLModule();
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LoadedSharedModules.Add(loadMod.Name, loadMod);
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LoadedSharedModules.Add(loadMod.Name, loadMod);
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}
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}
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public void InitialiseSharedModules(Scene scene)
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public void InitialiseSharedModules(Scene scene)
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{
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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{
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module.Initialise(scene, m_config);
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module.Initialise(scene, m_config);
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scene.AddModule(module.Name, module); //should be doing this?
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scene.AddModule(module.Name, module); //should be doing this?
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}
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}
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}
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}
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public void InitializeModule(IRegionModule module, Scene scene)
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public void InitializeModule(IRegionModule module, Scene scene)
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{
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{
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module.Initialise(scene, m_config);
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module.Initialise(scene, m_config);
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scene.AddModule(module.Name, module);
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scene.AddModule(module.Name, module);
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LoadedModules.Add(module);
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LoadedModules.Add(module);
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}
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}
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/// <summary>
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/// <summary>
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/// Loads/initialises a Module instance that can be used by mutliple Regions
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/// Loads/initialises a Module instance that can be used by mutliple Regions
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/// </summary>
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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/// <param name="scene"></param>
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public void LoadSharedModule(string dllName, string moduleName)
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public void LoadSharedModule(string dllName, string moduleName)
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{
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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if (module != null)
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{
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{
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LoadedSharedModules.Add(module.Name, module);
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LoadedSharedModules.Add(module.Name, module);
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}
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}
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}
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}
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public void LoadRegionModules(string dllName, Scene scene)
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public void LoadRegionModules(string dllName, Scene scene)
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{
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{
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IRegionModule[] modules = LoadModules(dllName);
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IRegionModule[] modules = LoadModules(dllName);
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if (modules.Length > 0)
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if (modules.Length > 0)
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{
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{
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m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName );
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m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName );
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foreach (IRegionModule module in modules)
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foreach (IRegionModule module in modules)
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{
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{
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if (!module.IsSharedModule)
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if (!module.IsSharedModule)
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{
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{
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m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name);
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m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name);
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InitializeModule(module, scene);
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InitializeModule(module, scene);
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}
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}
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}
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}
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}
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}
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}
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}
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public void LoadRegionModule(string dllName, string moduleName, Scene scene)
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public void LoadRegionModule(string dllName, string moduleName, Scene scene)
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{
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{
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IRegionModule module = LoadModule(dllName, moduleName);
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IRegionModule module = LoadModule(dllName, moduleName);
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if (module != null)
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if (module != null)
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{
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{
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InitializeModule(module, scene);
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InitializeModule(module, scene);
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Loads a external Module (if not already loaded) and creates a new instance of it.
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/// Loads a external Module (if not already loaded) and creates a new instance of it.
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/// </summary>
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/// </summary>
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/// <param name="dllName"></param>
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/// <param name="dllName"></param>
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/// <param name="moduleName"></param>
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/// <param name="moduleName"></param>
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/// <param name="scene"></param>
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/// <param name="scene"></param>
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public IRegionModule LoadModule(string dllName, string moduleName)
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public IRegionModule LoadModule(string dllName, string moduleName)
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{
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{
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IRegionModule[] modules = LoadModules(dllName);
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IRegionModule[] modules = LoadModules(dllName);
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foreach (IRegionModule module in modules)
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foreach (IRegionModule module in modules)
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{
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{
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if ((module != null) && (module.Name == moduleName))
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if ((module != null) && (module.Name == moduleName))
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{
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{
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return module;
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return module;
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}
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}
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}
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}
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return null;
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return null;
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}
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}
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public IRegionModule[] LoadModules(string dllName)
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public IRegionModule[] LoadModules(string dllName)
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{
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{
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List<IRegionModule> modules = new List<IRegionModule>();
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List<IRegionModule> modules = new List<IRegionModule>();
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Assembly pluginAssembly;
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Assembly pluginAssembly;
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if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly ))
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if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly ))
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{
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{
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try
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try
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{
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{
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pluginAssembly = Assembly.LoadFrom(dllName);
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pluginAssembly = Assembly.LoadFrom(dllName);
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LoadedAssemblys.Add(dllName, pluginAssembly);
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LoadedAssemblys.Add(dllName, pluginAssembly);
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}
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}
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catch( BadImageFormatException e )
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catch( BadImageFormatException e )
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{
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{
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m_log.Warn( "MODULES", "The file [{0}] is not a module assembly.", e.FileName );
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m_log.Warn( "MODULES", "The file [{0}] is not a module assembly.", e.FileName );
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}
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}
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}
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}
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if (pluginAssembly != null)
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if (pluginAssembly != null)
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{
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{
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foreach (Type pluginType in pluginAssembly.GetTypes())
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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{
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if (pluginType.IsPublic)
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if (pluginType.IsPublic)
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{
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{
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if (!pluginType.IsAbstract)
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if (!pluginType.IsAbstract)
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{
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{
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if( pluginType.GetInterface("IRegionModule") != null )
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if( pluginType.GetInterface("IRegionModule") != null )
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{
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{
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modules.Add((IRegionModule) Activator.CreateInstance(pluginType));
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modules.Add((IRegionModule) Activator.CreateInstance(pluginType));
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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return modules.ToArray();
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return modules.ToArray();
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}
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}
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public void PostInitialise()
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public void PostInitialise()
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{
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{
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foreach (IRegionModule module in LoadedSharedModules.Values)
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foreach (IRegionModule module in LoadedSharedModules.Values)
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{
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{
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module.PostInitialise();
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module.PostInitialise();
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}
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}
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foreach (IRegionModule module in LoadedModules)
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foreach (IRegionModule module in LoadedModules)
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{
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{
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module.PostInitialise();
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module.PostInitialise();
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}
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}
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}
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}
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public void ClearCache()
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public void ClearCache()
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{
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{
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LoadedAssemblys.Clear();
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LoadedAssemblys.Clear();
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}
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}
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}
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}
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}
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}
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@ -344,11 +344,14 @@ namespace OpenSim.Region.Environment.Modules
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string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
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string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
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foreach (Scene m_scene in m_scenes)
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foreach (Scene m_scene in m_scenes)
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{
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{
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m_scene.Broadcast(delegate(IClientAPI client)
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m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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{
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client.SendChatMessage(
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if (!avatar.IsChildAgent)
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Helpers.StringToField(mess), 255, pos, "IRC:",
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{
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LLUUID.Zero);
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avatar.ControllingClient.SendChatMessage(
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Helpers.StringToField(mess), 255, pos, "IRC:",
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LLUUID.Zero);
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}
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});
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});
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}
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}
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}
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}
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Reference in New Issue