.NET automagical serialization of SOPs replaced by manual serialization across the board.

viewer-2-initial-appearance
Diva Canto 2010-10-17 10:35:38 -07:00
parent 06d37d06e6
commit 22eff055d4
3 changed files with 28 additions and 62 deletions

View File

@ -303,15 +303,19 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
{
case "UUID":
xtr.ReadStartElement("UUID");
uuid = UUID.Parse(xtr.ReadElementString("Guid"));
xtr.ReadEndElement();
try
{
uuid = UUID.Parse(xtr.ReadElementString("UUID"));
xtr.ReadEndElement();
}
catch { } // ignore everything but <UUID><UUID>...</UUID></UUID>
break;
case "Name":
name = xtr.ReadElementContentAsString();
break;
case "CreatorID":
xtr.ReadStartElement("CreatorID");
creatorId = UUID.Parse(xtr.ReadElementString("Guid"));
creatorId = UUID.Parse(xtr.ReadElementString("UUID"));
xtr.ReadEndElement();
break;
}

View File

@ -39,6 +39,7 @@ using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Framework.Scenes
@ -124,10 +125,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return ParentGroup.RootPart == this; }
}
// use only one serializer to give the runtime a chance to optimize it (it won't do that if you
// use a new instance every time)
private static XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
#region Fields
public bool AllowedDrop;
@ -1850,7 +1847,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="xmlReader"></param>
/// <returns></returns>
public static SceneObjectPart FromXml(XmlReader xmlReader)
public static SceneObjectPart FromXml(XmlTextReader xmlReader)
{
return FromXml(UUID.Zero, xmlReader);
}
@ -1861,9 +1858,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="fromUserInventoryItemId">The inventory id from which this part came, if applicable</param>
/// <param name="xmlReader"></param>
/// <returns></returns>
public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlReader xmlReader)
public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlTextReader xmlReader)
{
SceneObjectPart part = (SceneObjectPart)serializer.Deserialize(xmlReader);
SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader);
part.m_fromUserInventoryItemID = fromUserInventoryItemId;
// for tempOnRez objects, we have to fix the Expire date.
@ -4058,9 +4055,9 @@ namespace OpenSim.Region.Framework.Scenes
/// Serialize this part to xml.
/// </summary>
/// <param name="xmlWriter"></param>
public void ToXml(XmlWriter xmlWriter)
public void ToXml(XmlTextWriter xmlWriter)
{
serializer.Serialize(xmlWriter, this);
SceneObjectSerializer.SOPToXml2(xmlWriter, this, new Dictionary<string, object>());
}
public void TriggerScriptChangedEvent(Changed val)

View File

@ -67,14 +67,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
//int time = System.Environment.TickCount;
// libomv.types changes UUID to Guid
xmlData = xmlData.Replace("<UUID>", "<Guid>");
xmlData = xmlData.Replace("</UUID>", "</Guid>");
// Handle Nested <UUID><UUID> property
xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
try
{
StringReader sr;
@ -126,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
}
/// <summary>
/// Serialize a scene object to the original xml format
/// </summary>
@ -181,7 +174,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer)
{
part.ToXml(writer);
SOPToXml2(writer, part, new Dictionary<string, object>());
}
public static SceneObjectGroup FromXml2Format(string xmlData)
@ -189,14 +182,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
//int time = System.Environment.TickCount;
// libomv.types changes UUID to Guid
xmlData = xmlData.Replace("<UUID>", "<Guid>");
xmlData = xmlData.Replace("</UUID>", "</Guid>");
// Handle Nested <UUID><UUID> property
xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
try
{
XmlDocument doc = new XmlDocument();
@ -261,41 +246,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
{
ToXml2Format(sceneObject, writer);
SOGToXml2(writer, sceneObject, new Dictionary<string,object>());
}
return sw.ToString();
}
}
/// <summary>
/// Serialize a scene object to the 'xml2' format.
/// </summary>
/// <param name="sceneObject"></param>
/// <returns></returns>
public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer)
{
//m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name);
//int time = System.Environment.TickCount;
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
sceneObject.RootPart.ToXml(writer);
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
SceneObjectPart[] parts = sceneObject.Parts;
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part.UUID != sceneObject.RootPart.UUID)
part.ToXml(writer);
}
writer.WriteEndElement(); // End of OtherParts
sceneObject.SaveScriptedState(writer);
writer.WriteEndElement(); // End of SceneObjectGroup
//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
}
#region manual serialization
@ -386,6 +343,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_TaskInventoryXmlProcessors.Add("PermsGranter", ProcessTIPermsGranter);
m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
#endregion
#region ShapeXmlProcessors initialization
@ -817,6 +776,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
}
private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
{
item.OwnerChanged = reader.ReadElementContentAsBoolean("OwnerChanged", String.Empty);
}
#endregion
#region ShapeXmlProcessors
@ -1078,20 +1042,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionary<string, object>options)
{
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
SOPToXml2(writer, sog.RootPart, null, options);
SOPToXml2(writer, sog.RootPart, options);
writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
sog.ForEachPart(delegate(SceneObjectPart sop)
{
if (sop.UUID != sog.RootPart.UUID)
SOPToXml2(writer, sop, sog.RootPart, options);
SOPToXml2(writer, sop, options);
});
writer.WriteEndElement();
writer.WriteEndElement();
}
static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, SceneObjectPart parent, Dictionary<string, object> options)
public static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, Dictionary<string, object> options)
{
writer.WriteStartElement("SceneObjectPart");
writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
@ -1229,6 +1193,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
WriteUUID(writer, "PermsGranter", item.PermsGranter, options);
writer.WriteElementString("PermsMask", item.PermsMask.ToString());
writer.WriteElementString("Type", item.Type.ToString());
writer.WriteElementString("OwnerChanged", item.OwnerChanged.ToString().ToLower());
writer.WriteEndElement(); // TaskInventoryItem
}
@ -1398,7 +1363,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
else
{
//m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
reader.ReadOuterXml(); // ignore
}