* All CheckRegion within an instance would use the same, global, bool for 'Available', which would lead to intermittent failures on parallell teleport requests.
* Solidified CheckRegion somewhat, adding a second try if the first failed.0.6.0-stable
parent
97d5b5a1eb
commit
22f09fbd21
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@ -32,8 +32,8 @@ namespace OpenSim.Framework.Communications
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public interface IInterRegionCommunications
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{
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string rdebugRegionName { get; set; }
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bool Available { get; }
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void CheckRegion(string address, uint port);
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bool CheckRegion(string address, uint port);
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bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
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bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData, int XMLMethod);
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bool RegionUp(SerializableRegionInfo region, ulong regionhandle);
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@ -51,16 +51,9 @@ namespace OpenSim.Region.Communications.Local
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public string _gdebugRegionName = String.Empty;
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bool m_bAvailable=true;
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public void CheckRegion(string address, uint port)
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public bool CheckRegion(string address, uint port)
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{
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m_bAvailable = true;
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}
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public bool Available
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{
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get { return m_bAvailable; }
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return true;
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}
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public string gdebugRegionName
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@ -1558,36 +1558,60 @@ namespace OpenSim.Region.Communications.OGS1
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bool m_bAvailable = false;
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int timeOut = 10; //10 seconds
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public void CheckRegion(string address, uint port)
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public bool CheckRegion(string address, uint port, bool retry)
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{
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m_bAvailable = false;
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IPAddress ia = null;
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bool available = false;
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bool timed_out = true;
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IPAddress ia;
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IPAddress.TryParse(address, out ia);
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IPEndPoint m_EndPoint = new IPEndPoint(ia, (int)port);
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AsyncCallback ConnectedMethodCallback = new AsyncCallback(ConnectedMethod);
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Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IAsyncResult ar = socket.BeginConnect(m_EndPoint, ConnectedMethodCallback, socket);
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ar.AsyncWaitHandle.WaitOne(timeOut*1000, false);
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Thread.Sleep(500);
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}
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public bool Available
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{
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get { return m_bAvailable; }
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}
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AsyncCallback callback = delegate(IAsyncResult iar)
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{
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Socket s = (Socket)iar.AsyncState;
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try
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{
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s.EndConnect(iar);
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available = true;
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timed_out = false;
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}
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catch (Exception e)
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{
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m_log.DebugFormat("Callback EndConnect exception: {0}:{1}", e.Message, e.StackTrace);
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}
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s.Close();
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};
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void ConnectedMethod(IAsyncResult ar)
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{
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Socket socket = (Socket)ar.AsyncState;
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try
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{
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socket.EndConnect(ar);
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m_bAvailable = true;
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Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IAsyncResult ar = socket.BeginConnect(m_EndPoint, callback, socket);
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ar.AsyncWaitHandle.WaitOne(timeOut * 1000, false);
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}
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catch (Exception)
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catch (Exception e)
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{
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m_log.DebugFormat("CheckRegion Socket Setup exception: {0}:{1}", e.Message, e.StackTrace);
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return false;
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}
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socket.Close();
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if (timed_out)
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{
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m_log.DebugFormat("socket [{0}] timed out ({1}) waiting to obtain a connection.", m_EndPoint, timeOut * 1000);
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if (retry)
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{
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return CheckRegion(address, port, false);
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}
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}
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return available;
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}
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public bool CheckRegion(string address, uint port)
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{
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return CheckRegion(address, port, true);
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}
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public void NoteDeadRegion(ulong regionhandle)
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@ -580,8 +580,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
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{
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// region is remote. see if it is up
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m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
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destRegionUp = m_commsProvider.InterRegion.Available;
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destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
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}
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else
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{
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