Merge branch 'ubitwork' into avination
commit
2313a86e32
|
@ -2109,9 +2109,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (part == null)
|
||||
return;
|
||||
|
||||
// TODO: determine position to sit at based on scene geometry; don't trust offset from client
|
||||
// see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
|
||||
|
||||
if (PhysicsActor != null)
|
||||
m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
|
||||
|
||||
|
@ -2130,25 +2127,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
// if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
|
||||
// Name, part.Name, part.LocalId);
|
||||
|
||||
if (m_scene.PhysicsScene != null &&
|
||||
part.PhysActor != null &&
|
||||
Util.GetDistanceTo(AbsolutePosition, pos) <= 30)
|
||||
{
|
||||
|
||||
Vector3 camdif = CameraPosition - part.AbsolutePosition;
|
||||
camdif.Normalize();
|
||||
|
||||
// m_log.InfoFormat("sit {0} {1}", offset.ToString(), camdif.ToString());
|
||||
|
||||
if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
|
||||
if (PhysicsSit(part,offset)) // physics engine
|
||||
return;
|
||||
}
|
||||
|
||||
if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
|
||||
{
|
||||
|
@ -2156,12 +2136,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
|
||||
canSit = true;
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m",
|
||||
// Name, part.Name, part.LocalId);
|
||||
// }
|
||||
}
|
||||
|
||||
if (canSit)
|
||||
|
@ -2223,14 +2197,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_requestedSitTargetID = part.LocalId;
|
||||
m_requestedSitTargetUUID = targetID;
|
||||
|
||||
// m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
|
||||
|
||||
if (m_scene.PhysicsScene.SupportsRayCast())
|
||||
{
|
||||
//m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
|
||||
//SitRayCastAvatarPosition(part);
|
||||
//return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2240,24 +2206,57 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SendSitResponse(targetID, offset, Quaternion.Identity);
|
||||
}
|
||||
|
||||
public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
|
||||
// returns false if does not suport so older sit can be tried
|
||||
public bool PhysicsSit(SceneObjectPart part, Vector3 offset)
|
||||
{
|
||||
|
||||
if (status < 0)
|
||||
{
|
||||
ControllingClient.SendAlertMessage("Sit position no longer exists");
|
||||
return;
|
||||
}
|
||||
|
||||
if (status == 0)
|
||||
return;
|
||||
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
|
||||
if (part == null || part.ParentGroup.IsAttachment)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( m_scene.PhysicsScene == null)
|
||||
return false;
|
||||
|
||||
if (part.PhysActor == null)
|
||||
{
|
||||
// none physcis shape
|
||||
if (part.PhysicsShapeType == (byte)PhysicsShapeType.None)
|
||||
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
|
||||
else
|
||||
{ // non physical phantom TODO
|
||||
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// not doing autopilot
|
||||
m_requestedSitTargetID = 0;
|
||||
|
||||
if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// status
|
||||
// < 0 ignore
|
||||
// 0 bad sit spot
|
||||
public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
|
||||
{
|
||||
if (status < 0)
|
||||
return;
|
||||
|
||||
if (status == 0)
|
||||
{
|
||||
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
|
||||
return;
|
||||
}
|
||||
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
// m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString());
|
||||
|
||||
part.AddSittingAvatar(UUID);
|
||||
|
@ -2269,16 +2268,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ControllingClient.SendSitResponse(
|
||||
part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
|
||||
|
||||
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
||||
|
||||
// assuming no autopilot in use
|
||||
// not using autopilot
|
||||
Velocity = Vector3.Zero;
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
Rotation = Orientation;
|
||||
m_pos = offset;
|
||||
|
||||
m_requestedSitTargetID = 0; // invalidate the viewer sit comand for now
|
||||
m_requestedSitTargetID = 0;
|
||||
part.ParentGroup.AddAvatar(UUID);
|
||||
|
||||
ParentPart = part;
|
||||
|
@ -2286,6 +2283,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
Animator.TrySetMovementAnimation("SIT");
|
||||
SendAvatarDataToAllAgents();
|
||||
|
||||
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -353,7 +353,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
|
||||
public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){}
|
||||
public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { }
|
||||
public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
|
||||
public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
|
||||
{
|
||||
return new List<ContactResult>();
|
||||
}
|
||||
|
|
|
@ -199,6 +199,20 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
m_PendingRequests.Enqueue(req);
|
||||
}
|
||||
|
||||
public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count,RayFilterFlags flags, RayCallback retMethod)
|
||||
{
|
||||
ODERayRequest req = new ODERayRequest();
|
||||
req.geom = geom;
|
||||
req.callbackMethod = retMethod;
|
||||
req.length = length;
|
||||
req.Normal = direction;
|
||||
req.Origin = position;
|
||||
req.Count = count;
|
||||
req.filter = flags;
|
||||
|
||||
m_PendingRequests.Enqueue(req);
|
||||
}
|
||||
|
||||
public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
|
||||
{
|
||||
ODERayRequest req = new ODERayRequest();
|
||||
|
|
|
@ -52,6 +52,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
|
||||
private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
|
||||
private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit;
|
||||
|
||||
public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
|
||||
{
|
||||
|
@ -93,10 +94,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
rayDir.Y *= t;
|
||||
rayDir.Z *= t;
|
||||
|
||||
raylen += 0.5f;
|
||||
raylen += 30f; // focal point may be far
|
||||
List<ContactResult> rayResults;
|
||||
|
||||
rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir , raylen, 1);
|
||||
rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
|
||||
if (rayResults.Count == 0 || rayResults[0].ConsumerID != actor.LocalID)
|
||||
{
|
||||
d.GeomGetAABB(geom,out aabb);
|
||||
|
@ -108,6 +109,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
offset = rayResults[0].Pos - geopos;
|
||||
double ang;
|
||||
float s;
|
||||
|
@ -156,6 +158,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
// contact normals aren't reliable on meshs or sculpts it seems
|
||||
Vector3 norm = rayResults[0].Normal;
|
||||
|
||||
if (norm.Z < 0)
|
||||
|
@ -163,6 +167,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
ang = Math.Atan2(-rayDir.Y, -rayDir.X);
|
||||
ang *= 0.5d;
|
||||
|
|
|
@ -2676,8 +2676,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
}
|
||||
|
||||
// don't like this
|
||||
public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
|
||||
public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
|
||||
{
|
||||
if (actor != null)
|
||||
{
|
||||
|
@ -2698,7 +2697,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
results.CopyTo(ourResults, 0);
|
||||
};
|
||||
int waitTime = 0;
|
||||
m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
|
||||
m_rayCastManager.QueueRequest(geom,position, direction, length, Count, flags, retMethod);
|
||||
while (ourResults == null && waitTime < 1000)
|
||||
{
|
||||
Thread.Sleep(1);
|
||||
|
|
Loading…
Reference in New Issue