Merge branch 'ubitwork' into avination

avinationmerge
Melanie 2012-12-22 01:04:49 +01:00
commit 2313a86e32
5 changed files with 82 additions and 65 deletions

View File

@ -2109,9 +2109,6 @@ namespace OpenSim.Region.Framework.Scenes
if (part == null)
return;
// TODO: determine position to sit at based on scene geometry; don't trust offset from client
// see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
if (PhysicsActor != null)
m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
@ -2130,25 +2127,8 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
// if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
// {
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
// Name, part.Name, part.LocalId);
if (m_scene.PhysicsScene != null &&
part.PhysActor != null &&
Util.GetDistanceTo(AbsolutePosition, pos) <= 30)
{
Vector3 camdif = CameraPosition - part.AbsolutePosition;
camdif.Normalize();
// m_log.InfoFormat("sit {0} {1}", offset.ToString(), camdif.ToString());
if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
return;
}
if (PhysicsSit(part,offset)) // physics engine
return;
if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
{
@ -2156,12 +2136,6 @@ namespace OpenSim.Region.Framework.Scenes
AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
canSit = true;
}
// else
// {
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m",
// Name, part.Name, part.LocalId);
// }
}
if (canSit)
@ -2223,14 +2197,6 @@ namespace OpenSim.Region.Framework.Scenes
m_requestedSitTargetID = part.LocalId;
m_requestedSitTargetUUID = targetID;
// m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
if (m_scene.PhysicsScene.SupportsRayCast())
{
//m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
//SitRayCastAvatarPosition(part);
//return;
}
}
else
{
@ -2240,24 +2206,57 @@ namespace OpenSim.Region.Framework.Scenes
SendSitResponse(targetID, offset, Quaternion.Identity);
}
public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
// returns false if does not suport so older sit can be tried
public bool PhysicsSit(SceneObjectPart part, Vector3 offset)
{
if (status < 0)
{
ControllingClient.SendAlertMessage("Sit position no longer exists");
return;
}
if (status == 0)
return;
SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
if (part == null || part.ParentGroup.IsAttachment)
{
return true;
}
if ( m_scene.PhysicsScene == null)
return false;
if (part.PhysActor == null)
{
// none physcis shape
if (part.PhysicsShapeType == (byte)PhysicsShapeType.None)
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
else
{ // non physical phantom TODO
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
return false;
}
return true;
}
// not doing autopilot
m_requestedSitTargetID = 0;
if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
return true;
return false;
}
// status
// < 0 ignore
// 0 bad sit spot
public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
{
if (status < 0)
return;
if (status == 0)
{
ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
return;
}
SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
if (part == null)
return;
// m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString());
part.AddSittingAvatar(UUID);
@ -2269,16 +2268,14 @@ namespace OpenSim.Region.Framework.Scenes
ControllingClient.SendSitResponse(
part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
// assuming no autopilot in use
// not using autopilot
Velocity = Vector3.Zero;
RemoveFromPhysicalScene();
Rotation = Orientation;
m_pos = offset;
m_requestedSitTargetID = 0; // invalidate the viewer sit comand for now
m_requestedSitTargetID = 0;
part.ParentGroup.AddAvatar(UUID);
ParentPart = part;
@ -2286,6 +2283,8 @@ namespace OpenSim.Region.Framework.Scenes
Animator.TrySetMovementAnimation("SIT");
SendAvatarDataToAllAgents();
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
}

View File

@ -353,7 +353,7 @@ namespace OpenSim.Region.Physics.Manager
public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){}
public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { }
public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
{
return new List<ContactResult>();
}

View File

@ -199,6 +199,20 @@ namespace OpenSim.Region.Physics.OdePlugin
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count,RayFilterFlags flags, RayCallback retMethod)
{
ODERayRequest req = new ODERayRequest();
req.geom = geom;
req.callbackMethod = retMethod;
req.length = length;
req.Normal = direction;
req.Origin = position;
req.Count = count;
req.filter = flags;
m_PendingRequests.Enqueue(req);
}
public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
{
ODERayRequest req = new ODERayRequest();

View File

@ -52,6 +52,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit;
public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
{
@ -93,10 +94,10 @@ namespace OpenSim.Region.Physics.OdePlugin
rayDir.Y *= t;
rayDir.Z *= t;
raylen += 0.5f;
raylen += 30f; // focal point may be far
List<ContactResult> rayResults;
rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir , raylen, 1);
rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
if (rayResults.Count == 0 || rayResults[0].ConsumerID != actor.LocalID)
{
d.GeomGetAABB(geom,out aabb);
@ -108,6 +109,7 @@ namespace OpenSim.Region.Physics.OdePlugin
return;
}
offset = rayResults[0].Pos - geopos;
double ang;
float s;
@ -156,13 +158,16 @@ namespace OpenSim.Region.Physics.OdePlugin
return;
}
Vector3 norm = rayResults[0].Normal;
/*
// contact normals aren't reliable on meshs or sculpts it seems
Vector3 norm = rayResults[0].Normal;
if (norm.Z < 0)
{
PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
return;
}
if (norm.Z < 0)
{
PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
return;
}
*/
ang = Math.Atan2(-rayDir.Y, -rayDir.X);
ang *= 0.5d;

View File

@ -2676,8 +2676,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
// don't like this
public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
{
if (actor != null)
{
@ -2698,7 +2697,7 @@ namespace OpenSim.Region.Physics.OdePlugin
results.CopyTo(ourResults, 0);
};
int waitTime = 0;
m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
m_rayCastManager.QueueRequest(geom,position, direction, length, Count, flags, retMethod);
while (ourResults == null && waitTime < 1000)
{
Thread.Sleep(1);