Merge branch 'master' into careminster-presence-refactor

Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
avinationmerge
Melanie 2010-10-09 01:07:41 +01:00
commit 231feab57f
6 changed files with 42 additions and 24 deletions

View File

@ -44,6 +44,7 @@ namespace OpenSim.Framework.Console
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private readonly object m_syncRoot = new object();
private const string LOGLEVEL_NONE = "(none)";
private int y = -1;
private int cp = 0;
@ -278,22 +279,25 @@ namespace OpenSim.Framework.Console
private void WriteLocalText(string text, string level)
{
string regex = @"^(?<Front>.*?)\[(?<Category>[^\]]+)\]:?(?<End>.*)";
Regex RE = new Regex(regex, RegexOptions.Multiline);
MatchCollection matches = RE.Matches(text);
string outText = text;
if (matches.Count == 1)
if (level != LOGLEVEL_NONE)
{
outText = matches[0].Groups["End"].Value;
System.Console.Write(matches[0].Groups["Front"].Value);
string regex = @"^(?<Front>.*?)\[(?<Category>[^\]]+)\]:?(?<End>.*)";
System.Console.Write("[");
WriteColorText(DeriveColor(matches[0].Groups["Category"].Value),
matches[0].Groups["Category"].Value);
System.Console.Write("]:");
Regex RE = new Regex(regex, RegexOptions.Multiline);
MatchCollection matches = RE.Matches(text);
if (matches.Count == 1)
{
outText = matches[0].Groups["End"].Value;
System.Console.Write(matches[0].Groups["Front"].Value);
System.Console.Write("[");
WriteColorText(DeriveColor(matches[0].Groups["Category"].Value),
matches[0].Groups["Category"].Value);
System.Console.Write("]:");
}
}
if (level == "error")
@ -308,7 +312,7 @@ namespace OpenSim.Framework.Console
public override void Output(string text)
{
Output(text, "normal");
Output(text, LOGLEVEL_NONE);
}
public override void Output(string text, string level)

View File

@ -140,10 +140,10 @@ namespace OpenSim.Framework.Tests
settings.Save();
settings.OnSave -= RegionSaveFired;
string str = settings.LoadedCreationDate;
int dt = settings.LoadedCreationDateTime;
string id = settings.LoadedCreationID;
string time = settings.LoadedCreationTime;
// string str = settings.LoadedCreationDate;
// int dt = settings.LoadedCreationDateTime;
// string id = settings.LoadedCreationID;
// string time = settings.LoadedCreationTime;
Assert.That(m_RegionSettingsOnSaveEventFired, "RegionSettings Save Event didn't Fire");

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@ -179,11 +179,13 @@ namespace OpenSim.Region.Framework.Scenes
public void Reset()
{
if (m_pendingObjects != null)
{
lock (m_pendingObjects)
{
if (m_pendingObjects == null)
return;
lock (m_pendingObjects)
{
if (m_pendingObjects != null)
{
m_pendingObjects.Clear();
m_pendingObjects = null;
}

View File

@ -81,7 +81,8 @@ namespace OpenSim.Region.Physics.Meshing
{
IConfig start_config = config.Configs["Startup"];
decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
try
{

View File

@ -13,7 +13,10 @@
;; An empty question will set the default if the dependencies are
;; satisfied.
;;
;; ; denotes a commented option. It is ignored.
;; ; denotes a commented out option. Uncomment it to actvate it
;; and change it to the desired value
;; Any options added to OpenSim.ini.exmaple must be commented out,
;; and their value must represent the default.
[Startup]
;# {save_crashes} {} {Save crashes to disk?} {true false} false

View File

@ -139,7 +139,15 @@
;; Path to decoded sculpty maps
;; Defaults to "j2kDecodeCache
;DecodedSculptMapPath = "j2kDecodeCache"
;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
;; if you use Meshmerizer and want sculpt map collisions, setting this to
;; to true will store decoded sculpt maps in a special folder in your bin
;; folder, which can reduce startup times by reducing asset requests. Some
;; versions of mono dont work well when reading the cache files, so set this
;; to false if you have compatability problems.
; CacheSculptMaps = true
; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine
; basicphysics effectively does not model physics at all, making all objects phantom