* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters * Made Parallel.ProcessorCount public * Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes() * More cleanup of the ScenePresences vs. ClientManager nightmare * ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP serverprioritization
parent
1dbbf6edb6
commit
233e16b99c
|
@ -999,16 +999,16 @@ namespace OpenSim.Client.MXP.ClientStack
|
||||||
public void SendAvatarData(SendAvatarData data)
|
public void SendAvatarData(SendAvatarData data)
|
||||||
{
|
{
|
||||||
//ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
|
//ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
|
||||||
UUID ownerID = data.avatarID;
|
UUID ownerID = data.AvatarID;
|
||||||
MXPSendAvatarData(data.firstName + " " + data.lastName, ownerID, UUID.Zero, data.avatarID, data.avatarLocalID, data.Pos, data.rotation);
|
MXPSendAvatarData(data.FirstName + " " + data.LastName, ownerID, UUID.Zero, data.AvatarID, data.AvatarLocalID, data.Position, data.Rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
public void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
||||||
{
|
{
|
||||||
MovementEventMessage me = new MovementEventMessage();
|
MovementEventMessage me = new MovementEventMessage();
|
||||||
me.ObjectIndex = data.localID;
|
me.ObjectIndex = data.LocalID;
|
||||||
me.Location = ToOmVector(data.position);
|
me.Location = ToOmVector(data.Position);
|
||||||
me.Orientation = ToOmQuaternion(data.rotation);
|
me.Orientation = ToOmQuaternion(data.Rotation);
|
||||||
|
|
||||||
Session.Send(me);
|
Session.Send(me);
|
||||||
}
|
}
|
||||||
|
@ -1030,15 +1030,17 @@ namespace OpenSim.Client.MXP.ClientStack
|
||||||
|
|
||||||
public void SendPrimitiveToClient(SendPrimitiveData data)
|
public void SendPrimitiveToClient(SendPrimitiveData data)
|
||||||
{
|
{
|
||||||
MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel, data.rotation, data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction, data.material, data.textureanim);
|
MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel,
|
||||||
|
data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction,
|
||||||
|
data.material, data.textureanim);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
||||||
{
|
{
|
||||||
MovementEventMessage me = new MovementEventMessage();
|
MovementEventMessage me = new MovementEventMessage();
|
||||||
me.ObjectIndex = data.localID;
|
me.ObjectIndex = data.LocalID;
|
||||||
me.Location = ToOmVector(data.position);
|
me.Location = ToOmVector(data.Position);
|
||||||
me.Orientation = ToOmQuaternion(data.rotation);
|
me.Orientation = ToOmQuaternion(data.Rotation);
|
||||||
Session.Send(me);
|
Session.Send(me);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -523,124 +523,100 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
public struct SendAvatarData
|
public struct SendAvatarData
|
||||||
{
|
{
|
||||||
private ulong m_regionHandle;
|
public readonly ulong RegionHandle;
|
||||||
private string m_firstName;
|
public readonly string FirstName;
|
||||||
private string m_lastName;
|
public readonly string LastName;
|
||||||
private string m_grouptitle;
|
public readonly string GroupTitle;
|
||||||
private UUID m_avatarID;
|
public readonly UUID AvatarID;
|
||||||
private uint m_avatarLocalID;
|
public readonly uint AvatarLocalID;
|
||||||
private Vector3 m_Pos;
|
public readonly Vector3 Position;
|
||||||
private byte[] m_textureEntry;
|
public readonly byte[] TextureEntry;
|
||||||
private uint m_parentID;
|
public readonly uint ParentID;
|
||||||
private Quaternion m_rotation;
|
public readonly Quaternion Rotation;
|
||||||
|
|
||||||
public SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID,
|
public SendAvatarData(ulong regionHandle, string firstName, string lastName, string groupTitle, UUID avatarID,
|
||||||
uint avatarLocalID,
|
uint avatarLocalID, Vector3 position, byte[] textureEntry, uint parentID, Quaternion rotation)
|
||||||
Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
|
|
||||||
{
|
{
|
||||||
this.m_regionHandle = regionHandle;
|
RegionHandle = regionHandle;
|
||||||
this.m_firstName = firstName;
|
FirstName = firstName;
|
||||||
this.m_lastName = lastName;
|
LastName = lastName;
|
||||||
this.m_grouptitle = grouptitle;
|
GroupTitle = groupTitle;
|
||||||
this.m_avatarID = avatarID;
|
AvatarID = avatarID;
|
||||||
this.m_avatarLocalID = avatarLocalID;
|
AvatarLocalID = avatarLocalID;
|
||||||
this.m_Pos = Pos;
|
Position = position;
|
||||||
this.m_textureEntry = textureEntry;
|
TextureEntry = textureEntry;
|
||||||
this.m_parentID = parentID;
|
ParentID = parentID;
|
||||||
this.m_rotation = rotation;
|
Rotation = rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ulong regionHandle { get { return this.m_regionHandle; } }
|
|
||||||
public string firstName { get { return this.m_firstName; } }
|
|
||||||
public string lastName { get { return this.m_lastName; } }
|
|
||||||
public string grouptitle { get { return this.m_grouptitle; } }
|
|
||||||
public UUID avatarID { get { return this.m_avatarID; } }
|
|
||||||
public uint avatarLocalID { get { return this.m_avatarLocalID; } }
|
|
||||||
public Vector3 Pos { get { return this.m_Pos; } }
|
|
||||||
public byte[] textureEntry { get { return this.m_textureEntry; } }
|
|
||||||
public uint parentID { get { return this.m_parentID; } }
|
|
||||||
public Quaternion rotation { get { return this.m_rotation; } }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct SendAvatarTerseData
|
public struct SendAvatarTerseData
|
||||||
{
|
{
|
||||||
private ulong m_regionHandle;
|
public readonly ulong RegionHandle;
|
||||||
private ushort m_timeDilation;
|
public readonly ushort TimeDilation;
|
||||||
private uint m_localID;
|
public readonly uint LocalID;
|
||||||
private Vector3 m_position;
|
public readonly Vector3 Position;
|
||||||
private Vector3 m_velocity;
|
public readonly Vector3 Velocity;
|
||||||
private Quaternion m_rotation;
|
public readonly Vector3 Acceleration;
|
||||||
private UUID m_agentid;
|
public readonly Quaternion Rotation;
|
||||||
private double m_priority;
|
public readonly Vector4 CollisionPlane;
|
||||||
|
public readonly UUID AgentID;
|
||||||
|
public readonly byte[] TextureEntry;
|
||||||
|
public readonly double Priority;
|
||||||
|
|
||||||
public SendAvatarTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
|
public SendAvatarTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity,
|
||||||
Vector3 velocity, Quaternion rotation, UUID agentid, double priority)
|
Vector3 acceleration, Quaternion rotation, Vector4 collisionPlane, UUID agentid, byte[] textureEntry, double priority)
|
||||||
{
|
{
|
||||||
this.m_regionHandle = regionHandle;
|
RegionHandle = regionHandle;
|
||||||
this.m_timeDilation = timeDilation;
|
TimeDilation = timeDilation;
|
||||||
this.m_localID = localID;
|
LocalID = localID;
|
||||||
this.m_position = position;
|
Position = position;
|
||||||
this.m_velocity = velocity;
|
Velocity = velocity;
|
||||||
this.m_rotation = rotation;
|
Acceleration = acceleration;
|
||||||
this.m_agentid = agentid;
|
Rotation = rotation;
|
||||||
this.m_priority = priority;
|
CollisionPlane = collisionPlane;
|
||||||
|
AgentID = agentid;
|
||||||
|
TextureEntry = textureEntry;
|
||||||
|
Priority = priority;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ulong regionHandle { get { return this.m_regionHandle; } }
|
|
||||||
public ushort timeDilation { get { return this.m_timeDilation; } }
|
|
||||||
public uint localID { get { return this.m_localID; } }
|
|
||||||
public Vector3 position { get { return this.m_position; } }
|
|
||||||
public Vector3 velocity { get { return this.m_velocity; } }
|
|
||||||
public Quaternion rotation { get { return this.m_rotation; } }
|
|
||||||
public UUID agentid { get { return this.m_agentid; } }
|
|
||||||
public double priority { get { return this.m_priority; } }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct SendPrimitiveTerseData
|
public struct SendPrimitiveTerseData
|
||||||
{
|
{
|
||||||
private ulong m_regionHandle;
|
public readonly ulong RegionHandle;
|
||||||
private ushort m_timeDilation;
|
public readonly ushort TimeDilation;
|
||||||
private uint m_localID;
|
public readonly uint LocalID;
|
||||||
private Vector3 m_position;
|
public readonly Vector3 Position;
|
||||||
private Quaternion m_rotation;
|
public readonly Quaternion Rotation;
|
||||||
private Vector3 m_velocity;
|
public readonly Vector3 Velocity;
|
||||||
private Vector3 m_rotationalvelocity;
|
public readonly Vector3 Acceleration;
|
||||||
private byte m_state;
|
public readonly Vector3 AngularVelocity;
|
||||||
private UUID m_AssetId;
|
public readonly byte State;
|
||||||
private UUID m_owner;
|
public readonly UUID AssetID;
|
||||||
private int m_attachPoint;
|
public readonly UUID OwnerID;
|
||||||
private double m_priority;
|
public readonly int AttachPoint;
|
||||||
|
public readonly byte[] TextureEntry;
|
||||||
|
public readonly double Priority;
|
||||||
|
|
||||||
public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
|
public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
|
||||||
Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state,
|
Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, byte state,
|
||||||
UUID AssetId, UUID owner, int attachPoint, double priority)
|
UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
|
||||||
{
|
{
|
||||||
this.m_regionHandle = regionHandle;
|
RegionHandle = regionHandle;
|
||||||
this.m_timeDilation = timeDilation;
|
TimeDilation = timeDilation;
|
||||||
this.m_localID = localID;
|
LocalID = localID;
|
||||||
this.m_position = position;
|
Position = position;
|
||||||
this.m_rotation = rotation;
|
Rotation = rotation;
|
||||||
this.m_velocity = velocity;
|
Velocity = velocity;
|
||||||
this.m_rotationalvelocity = rotationalvelocity;
|
Acceleration = acceleration;
|
||||||
this.m_state = state;
|
AngularVelocity = rotationalvelocity;
|
||||||
this.m_AssetId = AssetId;
|
State = state;
|
||||||
this.m_owner = owner;
|
AssetID = assetID;
|
||||||
this.m_attachPoint = attachPoint;
|
OwnerID = ownerID;
|
||||||
this.m_priority = priority;
|
AttachPoint = attachPoint;
|
||||||
|
TextureEntry = textureEntry;
|
||||||
|
Priority = priority;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ulong regionHandle { get { return this.m_regionHandle; } }
|
|
||||||
public ushort timeDilation { get { return this.m_timeDilation; } }
|
|
||||||
public uint localID { get { return this.m_localID; } }
|
|
||||||
public Vector3 position { get { return this.m_position; } }
|
|
||||||
public Quaternion rotation { get { return this.m_rotation; } }
|
|
||||||
public Vector3 velocity { get { return this.m_velocity; } }
|
|
||||||
public Vector3 rotationalvelocity { get { return this.m_rotationalvelocity; } }
|
|
||||||
public byte state { get { return this.m_state; } }
|
|
||||||
public UUID AssetId { get { return this.m_AssetId; } }
|
|
||||||
public UUID owner { get { return this.m_owner; } }
|
|
||||||
public int attachPoint { get { return this.m_attachPoint; } }
|
|
||||||
public double priority { get { return this.m_priority; } }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct SendPrimitiveData
|
public struct SendPrimitiveData
|
||||||
|
@ -654,7 +630,7 @@ namespace OpenSim.Framework
|
||||||
private Vector3 m_acc;
|
private Vector3 m_acc;
|
||||||
private Quaternion m_rotation;
|
private Quaternion m_rotation;
|
||||||
private Vector3 m_rvel;
|
private Vector3 m_rvel;
|
||||||
private uint m_flags;
|
private PrimFlags m_flags;
|
||||||
private UUID m_objectID;
|
private UUID m_objectID;
|
||||||
private UUID m_ownerID;
|
private UUID m_ownerID;
|
||||||
private string m_text;
|
private string m_text;
|
||||||
|
@ -699,7 +675,7 @@ namespace OpenSim.Framework
|
||||||
this.m_acc = acc;
|
this.m_acc = acc;
|
||||||
this.m_rotation = rotation;
|
this.m_rotation = rotation;
|
||||||
this.m_rvel = rvel;
|
this.m_rvel = rvel;
|
||||||
this.m_flags = flags;
|
this.m_flags = (PrimFlags)flags;
|
||||||
this.m_objectID = objectID;
|
this.m_objectID = objectID;
|
||||||
this.m_ownerID = ownerID;
|
this.m_ownerID = ownerID;
|
||||||
this.m_text = text;
|
this.m_text = text;
|
||||||
|
@ -728,7 +704,7 @@ namespace OpenSim.Framework
|
||||||
public Vector3 acc { get { return this.m_acc; } }
|
public Vector3 acc { get { return this.m_acc; } }
|
||||||
public Quaternion rotation { get { return this.m_rotation; } }
|
public Quaternion rotation { get { return this.m_rotation; } }
|
||||||
public Vector3 rvel { get { return this.m_rvel; } }
|
public Vector3 rvel { get { return this.m_rvel; } }
|
||||||
public uint flags { get { return this.m_flags; } }
|
public PrimFlags flags { get { return this.m_flags; } }
|
||||||
public UUID objectID { get { return this.m_objectID; } }
|
public UUID objectID { get { return this.m_objectID; } }
|
||||||
public UUID ownerID { get { return this.m_ownerID; } }
|
public UUID ownerID { get { return this.m_ownerID; } }
|
||||||
public string text { get { return this.m_text; } }
|
public string text { get { return this.m_text; } }
|
||||||
|
|
|
@ -36,7 +36,7 @@ namespace OpenSim.Framework
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static class Parallel
|
public static class Parallel
|
||||||
{
|
{
|
||||||
private static readonly int processorCount = System.Environment.ProcessorCount;
|
public static readonly int ProcessorCount = System.Environment.ProcessorCount;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Executes a for loop in which iterations may run in parallel
|
/// Executes a for loop in which iterations may run in parallel
|
||||||
|
@ -46,7 +46,7 @@ namespace OpenSim.Framework
|
||||||
/// <param name="body">Method body to run for each iteration of the loop</param>
|
/// <param name="body">Method body to run for each iteration of the loop</param>
|
||||||
public static void For(int fromInclusive, int toExclusive, Action<int> body)
|
public static void For(int fromInclusive, int toExclusive, Action<int> body)
|
||||||
{
|
{
|
||||||
For(processorCount, fromInclusive, toExclusive, body);
|
For(ProcessorCount, fromInclusive, toExclusive, body);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -103,7 +103,7 @@ namespace OpenSim.Framework
|
||||||
/// <param name="body">Method body to run for each object in the collection</param>
|
/// <param name="body">Method body to run for each object in the collection</param>
|
||||||
public static void ForEach<T>(IEnumerable<T> enumerable, Action<T> body)
|
public static void ForEach<T>(IEnumerable<T> enumerable, Action<T> body)
|
||||||
{
|
{
|
||||||
ForEach<T>(processorCount, enumerable, body);
|
ForEach<T>(ProcessorCount, enumerable, body);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -161,7 +161,7 @@ namespace OpenSim.Framework
|
||||||
/// <param name="actions">A series of method bodies to execute</param>
|
/// <param name="actions">A series of method bodies to execute</param>
|
||||||
public static void Invoke(params Action[] actions)
|
public static void Invoke(params Action[] actions)
|
||||||
{
|
{
|
||||||
Invoke(processorCount, actions);
|
Invoke(ProcessorCount, actions);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -733,10 +733,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// on to en-US to avoid number parsing issues
|
// on to en-US to avoid number parsing issues
|
||||||
Culture.SetCurrentCulture();
|
Culture.SetCurrentCulture();
|
||||||
|
|
||||||
IncomingPacket incomingPacket = null;
|
|
||||||
|
|
||||||
while (base.IsRunning)
|
while (base.IsRunning)
|
||||||
{
|
{
|
||||||
|
IncomingPacket incomingPacket = null;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (packetInbox.Dequeue(100, ref incomingPacket))
|
if (packetInbox.Dequeue(100, ref incomingPacket))
|
||||||
|
|
|
@ -357,13 +357,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
get { return m_defaultScriptEngine; }
|
get { return m_defaultScriptEngine; }
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reference to all of the agents in the scene (root and child)
|
|
||||||
protected Dictionary<UUID, ScenePresence> m_scenePresences
|
|
||||||
{
|
|
||||||
get { return m_sceneGraph.ScenePresences; }
|
|
||||||
set { m_sceneGraph.ScenePresences = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public EntityManager Entities
|
public EntityManager Entities
|
||||||
{
|
{
|
||||||
get { return m_sceneGraph.Entities; }
|
get { return m_sceneGraph.Entities; }
|
||||||
|
@ -1183,14 +1176,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="stats">Stats on the Simulator's performance</param>
|
/// <param name="stats">Stats on the Simulator's performance</param>
|
||||||
private void SendSimStatsPackets(SimStats stats)
|
private void SendSimStatsPackets(SimStats stats)
|
||||||
{
|
{
|
||||||
List<ScenePresence> StatSendAgents = GetScenePresences();
|
ForEachScenePresence(
|
||||||
foreach (ScenePresence agent in StatSendAgents)
|
delegate(ScenePresence agent)
|
||||||
{
|
{
|
||||||
if (!agent.IsChildAgent)
|
if (!agent.IsChildAgent)
|
||||||
{
|
|
||||||
agent.ControllingClient.SendSimStats(stats);
|
agent.ControllingClient.SendSimStats(stats);
|
||||||
}
|
}
|
||||||
}
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -3501,10 +3493,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
ScenePresence presence;
|
ScenePresence presence;
|
||||||
|
|
||||||
lock (m_scenePresences)
|
lock (m_sceneGraph.ScenePresences)
|
||||||
{
|
m_sceneGraph.ScenePresences.TryGetValue(agentID, out presence);
|
||||||
m_scenePresences.TryGetValue(agentID, out presence);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
|
@ -3714,12 +3704,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position,
|
public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position,
|
||||||
Vector3 lookAt, uint teleportFlags)
|
Vector3 lookAt, uint teleportFlags)
|
||||||
{
|
{
|
||||||
ScenePresence sp = null;
|
ScenePresence sp;
|
||||||
lock (m_scenePresences)
|
lock (m_sceneGraph.ScenePresences)
|
||||||
{
|
m_sceneGraph.ScenePresences.TryGetValue(remoteClient.AgentId, out sp);
|
||||||
if (m_scenePresences.ContainsKey(remoteClient.AgentId))
|
|
||||||
sp = m_scenePresences[remoteClient.AgentId];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (sp != null)
|
if (sp != null)
|
||||||
{
|
{
|
||||||
|
@ -4168,7 +4155,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void ForEachScenePresence(Action<ScenePresence> action)
|
public void ForEachScenePresence(Action<ScenePresence> action)
|
||||||
{
|
{
|
||||||
// We don't want to try to send messages if there are no avatars.
|
// We don't want to try to send messages if there are no avatars.
|
||||||
if (m_scenePresences != null)
|
if (m_sceneGraph != null && m_sceneGraph.ScenePresences != null)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
|
@ -3797,9 +3797,9 @@ if (m_shape != null) {
|
||||||
remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle,
|
remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle,
|
||||||
(ushort)(m_parentGroup.GetTimeDilation() *
|
(ushort)(m_parentGroup.GetTimeDilation() *
|
||||||
(float)ushort.MaxValue), LocalId, lPos,
|
(float)ushort.MaxValue), LocalId, lPos,
|
||||||
RotationOffset, Velocity,
|
RotationOffset, Velocity, Acceleration,
|
||||||
RotationalVelocity, state, FromItemID,
|
RotationalVelocity, state, FromItemID,
|
||||||
OwnerID, (int)AttachmentPoint, ParentGroup.GetUpdatePriority(remoteClient)));
|
OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient)));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddScriptLPS(int count)
|
public void AddScriptLPS(int count)
|
||||||
|
|
|
@ -1160,7 +1160,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
|
public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
|
||||||
{
|
{
|
||||||
lock (m_agentUpdates)
|
const int AGENT_UPDATE_TIMEOUT_MS = 1000 * 3;
|
||||||
|
|
||||||
|
if (System.Threading.Monitor.TryEnter(m_agentUpdates, AGENT_UPDATE_TIMEOUT_MS))
|
||||||
|
{
|
||||||
|
try
|
||||||
{
|
{
|
||||||
if (m_updatesAllowed)
|
if (m_updatesAllowed)
|
||||||
{
|
{
|
||||||
|
@ -1170,6 +1174,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_agentUpdates.Add(agentData);
|
m_agentUpdates.Add(agentData);
|
||||||
}
|
}
|
||||||
|
finally { System.Threading.Monitor.Exit(m_agentUpdates); }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RealHandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
|
private void RealHandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
|
||||||
|
@ -2471,7 +2477,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
pos.Z -= m_appearance.HipOffset;
|
pos.Z -= m_appearance.HipOffset;
|
||||||
|
|
||||||
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||||
pos, m_velocity, m_rotation, m_uuid, GetUpdatePriority(remoteClient)));
|
pos, m_velocity, Vector3.Zero, m_rotation, Vector4.Zero, m_uuid, null, GetUpdatePriority(remoteClient)));
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||||
|
@ -3504,7 +3510,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
|
|
||||||
lock (m_attachments)
|
lock (m_attachments)
|
||||||
{
|
{
|
||||||
// Delete attachments from scene
|
// Delete attachments from scene
|
||||||
|
@ -3535,7 +3540,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_sceneViewer.Close();
|
m_sceneViewer.Close();
|
||||||
|
|
||||||
RemoveFromPhysicalScene();
|
RemoveFromPhysicalScene();
|
||||||
GC.Collect();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public ScenePresence()
|
public ScenePresence()
|
||||||
|
|
Loading…
Reference in New Issue