basic search: fix people search, add some caching
parent
6d1ad6acd5
commit
23587391f8
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@ -75,7 +75,7 @@ namespace OpenSim
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/// The protocol version that we will use for outgoing transfers
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/// Valid values are
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/// "SIMULATION/0.3"
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/// - This is the latest, and it supports teleports to variable-sized regions
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/// - supports teleports to variable-sized regions
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/// - Older versions can teleport to this one, but only if the destination region
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/// is 256x256
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/// "SIMULATION/0.2"
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@ -60,6 +60,9 @@ namespace OpenSim.Region.CoreModules.Framework.Search
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private IGroupsModule m_GroupsService = null;
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private ExpiringCache<string, List<UserAccount>> queryPeopleCache = new ExpiringCache<string, List<UserAccount>>();
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private ExpiringCache<string, List<DirGroupsReplyData>> queryGroupCache = new ExpiringCache<string, List<DirGroupsReplyData>>();
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#region ISharedRegionModule
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public void Initialise(IConfigSource config)
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@ -150,16 +153,31 @@ namespace OpenSim.Region.CoreModules.Framework.Search
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void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
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{
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queryText = queryText.Trim();
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if (!string.IsNullOrEmpty(queryText))
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{
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queryText = queryText.Trim();
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queryText = queryText.ToLowerInvariant();
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}
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if (((DirFindFlags)queryFlags & DirFindFlags.People) == DirFindFlags.People)
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{
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if (string.IsNullOrEmpty(queryText))
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remoteClient.SendDirPeopleReply(queryID, new DirPeopleReplyData[0]);
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List<UserAccount> accounts = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, queryText);
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List<UserAccount> accounts;
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if (!queryPeopleCache.TryGetValue(queryText, out accounts))
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accounts = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, queryText);
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queryPeopleCache.AddOrUpdate(queryText, accounts, 30.0);
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if (accounts.Count == 0)
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{
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remoteClient.SendDirPeopleReply(queryID, new DirPeopleReplyData[0]);
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return;
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}
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DirPeopleReplyData[] hits = new DirPeopleReplyData[accounts.Count];
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int i = 0;
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int count = 0;
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foreach (UserAccount acc in accounts)
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{
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DirPeopleReplyData d = new DirPeopleReplyData();
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@ -168,9 +186,25 @@ namespace OpenSim.Region.CoreModules.Framework.Search
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d.lastName = acc.LastName;
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d.online = false;
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hits[i++] = d;
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hits[count++] = d;
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}
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// viewers don't sent sorting, so results they show are a nice mess
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if ((queryStart > 0) && (queryStart < count))
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{
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int len = count - queryStart;
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if (len > 101) // a viewer page is 100
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len = 101;
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DirPeopleReplyData[] tmp = new DirPeopleReplyData[len];
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Array.Copy(hits, queryStart, tmp, 0, len);
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hits = tmp;
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}
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else if (count > 101)
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{
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DirPeopleReplyData[] tmp = new DirPeopleReplyData[101];
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Array.Copy(hits, 0, tmp, 0, 101);
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hits = tmp;
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}
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// TODO: This currently ignores pretty much all the query flags including Mature and sort order
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remoteClient.SendDirPeopleReply(queryID, hits);
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}
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@ -186,7 +220,12 @@ namespace OpenSim.Region.CoreModules.Framework.Search
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if (string.IsNullOrEmpty(queryText))
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remoteClient.SendDirGroupsReply(queryID, new DirGroupsReplyData[0]);
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List<DirGroupsReplyData> answer = m_GroupsService.FindGroups(remoteClient, queryText);
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List<DirGroupsReplyData> answer;
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if (!queryGroupCache.TryGetValue(queryText, out answer))
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answer = m_GroupsService.FindGroups(remoteClient, queryText);
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queryGroupCache.AddOrUpdate(queryText, answer, 30.0);
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if(answer.Count == 0)
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{
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remoteClient.SendDirGroupsReply(queryID, new DirGroupsReplyData[0]);
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