set svn:eol-style

afrisby
Jeff Ames 2007-11-29 01:57:59 +00:00
parent 40dc1ac3b0
commit 2364e6779b
1 changed files with 195 additions and 195 deletions

View File

@ -1,195 +1,195 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Globalization;
using System.Net;
using System.Xml;
using System.Net.Sockets;
using libsecondlife;
namespace OpenSim.Framework
{
[Serializable]
public class SearializableRegionInfo
{
public SearializableRegionInfo()
{
}
public SearializableRegionInfo(RegionInfo ConvertFrom)
{
m_regionLocX = ConvertFrom.RegionLocX;
m_regionLocY = ConvertFrom.RegionLocY;
m_internalEndPoint = ConvertFrom.InternalEndPoint;
m_externalHostName = ConvertFrom.ExternalHostName;
m_remotingPort = ConvertFrom.RemotingPort;
RemotingAddress = ConvertFrom.RemotingAddress;
}
public SearializableRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_internalEndPoint = internalEndPoint;
m_externalHostName = externalUri;
}
public SearializableRegionInfo(uint regionLocX, uint regionLocY, string externalUri, int port)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_externalHostName = externalUri;
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), port);
}
public LLUUID RegionID = LLUUID.Zero;
public uint m_remotingPort;
public uint RemotingPort
{
get
{
return m_remotingPort;
}
set
{
m_remotingPort = value;
}
}
public string RemotingAddress;
public IPEndPoint ExternalEndPoint
{
get
{
// Old one defaults to IPv6
//return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port );
IPAddress ia = null;
// If it is already an IP, don't resolve it - just return directly
if (IPAddress.TryParse(m_externalHostName, out ia))
return new IPEndPoint(ia, m_internalEndPoint.Port);
// Reset for next check
ia = null;
// New method favors IPv4
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
{
if (ia == null)
ia = Adr;
if (Adr.AddressFamily == AddressFamily.InterNetwork)
{
ia = Adr;
break;
}
}
return new IPEndPoint(ia, m_internalEndPoint.Port);
}
set
{
m_externalHostName = value.ToString();
}
}
protected string m_externalHostName;
public string ExternalHostName
{
get
{
return m_externalHostName;
}
set
{
m_externalHostName = value;
}
}
protected IPEndPoint m_internalEndPoint;
public IPEndPoint InternalEndPoint
{
get
{
return m_internalEndPoint;
}
set
{
m_internalEndPoint = value;
}
}
protected uint? m_regionLocX;
public uint RegionLocX
{
get
{
return m_regionLocX.Value;
}
set
{
m_regionLocX = value;
}
}
protected uint? m_regionLocY;
public uint RegionLocY
{
get
{
return m_regionLocY.Value;
}
set
{
m_regionLocY = value;
}
}
public ulong RegionHandle
{
get
{
return Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Globalization;
using System.Net;
using System.Xml;
using System.Net.Sockets;
using libsecondlife;
namespace OpenSim.Framework
{
[Serializable]
public class SearializableRegionInfo
{
public SearializableRegionInfo()
{
}
public SearializableRegionInfo(RegionInfo ConvertFrom)
{
m_regionLocX = ConvertFrom.RegionLocX;
m_regionLocY = ConvertFrom.RegionLocY;
m_internalEndPoint = ConvertFrom.InternalEndPoint;
m_externalHostName = ConvertFrom.ExternalHostName;
m_remotingPort = ConvertFrom.RemotingPort;
RemotingAddress = ConvertFrom.RemotingAddress;
}
public SearializableRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_internalEndPoint = internalEndPoint;
m_externalHostName = externalUri;
}
public SearializableRegionInfo(uint regionLocX, uint regionLocY, string externalUri, int port)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_externalHostName = externalUri;
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), port);
}
public LLUUID RegionID = LLUUID.Zero;
public uint m_remotingPort;
public uint RemotingPort
{
get
{
return m_remotingPort;
}
set
{
m_remotingPort = value;
}
}
public string RemotingAddress;
public IPEndPoint ExternalEndPoint
{
get
{
// Old one defaults to IPv6
//return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port );
IPAddress ia = null;
// If it is already an IP, don't resolve it - just return directly
if (IPAddress.TryParse(m_externalHostName, out ia))
return new IPEndPoint(ia, m_internalEndPoint.Port);
// Reset for next check
ia = null;
// New method favors IPv4
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
{
if (ia == null)
ia = Adr;
if (Adr.AddressFamily == AddressFamily.InterNetwork)
{
ia = Adr;
break;
}
}
return new IPEndPoint(ia, m_internalEndPoint.Port);
}
set
{
m_externalHostName = value.ToString();
}
}
protected string m_externalHostName;
public string ExternalHostName
{
get
{
return m_externalHostName;
}
set
{
m_externalHostName = value;
}
}
protected IPEndPoint m_internalEndPoint;
public IPEndPoint InternalEndPoint
{
get
{
return m_internalEndPoint;
}
set
{
m_internalEndPoint = value;
}
}
protected uint? m_regionLocX;
public uint RegionLocX
{
get
{
return m_regionLocX.Value;
}
set
{
m_regionLocX = value;
}
}
protected uint? m_regionLocY;
public uint RegionLocY
{
get
{
return m_regionLocY.Value;
}
set
{
m_regionLocY = value;
}
}
public ulong RegionHandle
{
get
{
return Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
}
}
}
}