some cleanup
parent
44d6746f40
commit
237cf1ced6
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@ -1231,36 +1231,6 @@ namespace OpenSim.Region.Framework.Scenes
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// }
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}
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}
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// PlaySoundMasterPrim no longer in use to remove
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private SceneObjectPart m_PlaySoundMasterPrim = null;
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public SceneObjectPart PlaySoundMasterPrim
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{
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get { return m_PlaySoundMasterPrim; }
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set { m_PlaySoundMasterPrim = value; }
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}
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// PlaySoundSlavePrims no longer in use to remove
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private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
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public List<SceneObjectPart> PlaySoundSlavePrims
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{
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get { return m_PlaySoundSlavePrims; }
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set { m_PlaySoundSlavePrims = value; }
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}
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// LoopSoundMasterPrim no longer in use to remove
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private SceneObjectPart m_LoopSoundMasterPrim = null;
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public SceneObjectPart LoopSoundMasterPrim
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{
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get { return m_LoopSoundMasterPrim; }
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set { m_LoopSoundMasterPrim = value; }
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}
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// m_LoopSoundSlavePrims no longer in use to remove
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private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
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public List<SceneObjectPart> LoopSoundSlavePrims
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{
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get { return m_LoopSoundSlavePrims; }
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set { m_LoopSoundSlavePrims = value; }
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}
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private double m_lastCollisionSoundMS;
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@ -1465,9 +1435,10 @@ namespace OpenSim.Region.Framework.Scenes
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m_rootPart.LocalId = m_scene.AllocateLocalId();
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SceneObjectPart[] parts = m_parts.GetArray();
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SceneObjectPart part;
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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part = parts[i];
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if (part.KeyframeMotion != null)
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{
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part.KeyframeMotion.UpdateSceneObject(this);
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@ -1963,12 +1934,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost)
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{
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SceneObjectPart p;
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SceneObjectPart[] parts;
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lock (m_parts)
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{
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parts = m_parts.GetArray();
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}
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SceneObjectPart[] parts = m_parts.GetArray();
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int nparts = parts.Length;
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@ -2098,11 +2064,6 @@ namespace OpenSim.Region.Framework.Scenes
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part.ClearUndoState();
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}
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public ushort GetTimeDilation()
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{
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return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
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}
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/// <summary>
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/// Set a part to act as the root part for this scene object
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/// </summary>
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@ -2764,6 +2725,8 @@ namespace OpenSim.Region.Framework.Scenes
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// This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object
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public void MoveToTarget(Vector3 target, float tau)
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{
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if(tau > 0)
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{
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if (IsAttachment)
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{
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@ -2784,6 +2747,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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else
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StopMoveToTarget();
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}
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public void StopMoveToTarget()
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{
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@ -3188,13 +3154,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>null if a part with the local ID was not found</returns>
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public SceneObjectPart GetPart(uint localID)
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{
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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{
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if (parts[i].LocalId == localID)
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return parts[i];
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}
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SceneObjectPart sop = m_scene.GetSceneObjectPart(localID);
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if(sop.ParentGroup.Equals(this))
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return sop;
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return null;
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}
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@ -4013,7 +3975,6 @@ namespace OpenSim.Region.Framework.Scenes
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AttachToBackup();
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}
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SceneObjectPart[] parts = m_parts.GetArray();
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if (UsePhysics)
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@ -4054,8 +4015,7 @@ namespace OpenSim.Region.Framework.Scenes
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for (int i = 0; i < parts.Length; i++)
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{
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if (parts[i].UUID != m_rootPart.UUID)
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if (parts[i].LocalId != m_rootPart.LocalId)
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parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
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}
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@ -703,33 +703,6 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_scriptAccessPin; }
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set { m_scriptAccessPin = (int)value; }
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}
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private SceneObjectPart m_PlaySoundMasterPrim = null;
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public SceneObjectPart PlaySoundMasterPrim
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{
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get { return m_PlaySoundMasterPrim; }
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set { m_PlaySoundMasterPrim = value; }
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}
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private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
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public List<SceneObjectPart> PlaySoundSlavePrims
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{
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get { return m_PlaySoundSlavePrims; }
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set { m_PlaySoundSlavePrims = value; }
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}
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private SceneObjectPart m_LoopSoundMasterPrim = null;
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public SceneObjectPart LoopSoundMasterPrim
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{
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get { return m_LoopSoundMasterPrim; }
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set { m_LoopSoundMasterPrim = value; }
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}
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private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
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public List<SceneObjectPart> LoopSoundSlavePrims
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{
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get { return m_LoopSoundSlavePrims; }
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set { m_LoopSoundSlavePrims = value; }
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}
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public Byte[] TextureAnimation
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{
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@ -2714,18 +2687,6 @@ namespace OpenSim.Region.Framework.Scenes
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return newRot;
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}
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public void MoveToTarget(Vector3 target, float tau)
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{
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if (tau > 0)
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{
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ParentGroup.MoveToTarget(target, tau);
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}
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else
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{
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StopMoveToTarget();
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}
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}
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/// <summary>
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/// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
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/// </summary>
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@ -4139,11 +4100,6 @@ namespace OpenSim.Region.Framework.Scenes
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SetText(text);
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}
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public void StopMoveToTarget()
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{
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ParentGroup.StopMoveToTarget();
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}
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public void StoreUndoState(ObjectChangeType change)
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{
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lock (m_UndoLock)
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@ -3035,13 +3035,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llMoveToTarget(LSL_Vector target, double tau)
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{
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m_host.AddScriptLPS(1);
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m_host.MoveToTarget(target, (float)tau);
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m_host.ParentGroup.MoveToTarget(target, (float)tau);
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}
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public void llStopMoveToTarget()
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{
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m_host.AddScriptLPS(1);
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m_host.StopMoveToTarget();
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m_host.ParentGroup.StopMoveToTarget();
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}
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public void llApplyImpulse(LSL_Vector force, int local)
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