some cleanup

0.9.1.0-post-fixes
UbitUmarov 2019-01-21 12:59:32 +00:00
parent 44d6746f40
commit 237cf1ced6
3 changed files with 28 additions and 112 deletions

View File

@ -1231,36 +1231,6 @@ namespace OpenSim.Region.Framework.Scenes
// }
}
}
// PlaySoundMasterPrim no longer in use to remove
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
get { return m_PlaySoundMasterPrim; }
set { m_PlaySoundMasterPrim = value; }
}
// PlaySoundSlavePrims no longer in use to remove
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_PlaySoundSlavePrims; }
set { m_PlaySoundSlavePrims = value; }
}
// LoopSoundMasterPrim no longer in use to remove
private SceneObjectPart m_LoopSoundMasterPrim = null;
public SceneObjectPart LoopSoundMasterPrim
{
get { return m_LoopSoundMasterPrim; }
set { m_LoopSoundMasterPrim = value; }
}
// m_LoopSoundSlavePrims no longer in use to remove
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> LoopSoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
private double m_lastCollisionSoundMS;
@ -1465,9 +1435,10 @@ namespace OpenSim.Region.Framework.Scenes
m_rootPart.LocalId = m_scene.AllocateLocalId();
SceneObjectPart[] parts = m_parts.GetArray();
SceneObjectPart part;
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
part = parts[i];
if (part.KeyframeMotion != null)
{
part.KeyframeMotion.UpdateSceneObject(this);
@ -1963,12 +1934,7 @@ namespace OpenSim.Region.Framework.Scenes
public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost)
{
SceneObjectPart p;
SceneObjectPart[] parts;
lock (m_parts)
{
parts = m_parts.GetArray();
}
SceneObjectPart[] parts = m_parts.GetArray();
int nparts = parts.Length;
@ -2098,11 +2064,6 @@ namespace OpenSim.Region.Framework.Scenes
part.ClearUndoState();
}
public ushort GetTimeDilation()
{
return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
}
/// <summary>
/// Set a part to act as the root part for this scene object
/// </summary>
@ -2764,6 +2725,8 @@ namespace OpenSim.Region.Framework.Scenes
// This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object
public void MoveToTarget(Vector3 target, float tau)
{
if(tau > 0)
{
if (IsAttachment)
{
@ -2784,6 +2747,9 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
else
StopMoveToTarget();
}
public void StopMoveToTarget()
{
@ -3188,13 +3154,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>null if a part with the local ID was not found</returns>
public SceneObjectPart GetPart(uint localID)
{
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
{
if (parts[i].LocalId == localID)
return parts[i];
}
SceneObjectPart sop = m_scene.GetSceneObjectPart(localID);
if(sop.ParentGroup.Equals(this))
return sop;
return null;
}
@ -4013,7 +3975,6 @@ namespace OpenSim.Region.Framework.Scenes
AttachToBackup();
}
SceneObjectPart[] parts = m_parts.GetArray();
if (UsePhysics)
@ -4054,8 +4015,7 @@ namespace OpenSim.Region.Framework.Scenes
for (int i = 0; i < parts.Length; i++)
{
if (parts[i].UUID != m_rootPart.UUID)
if (parts[i].LocalId != m_rootPart.LocalId)
parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
}

View File

@ -703,33 +703,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_scriptAccessPin; }
set { m_scriptAccessPin = (int)value; }
}
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
get { return m_PlaySoundMasterPrim; }
set { m_PlaySoundMasterPrim = value; }
}
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_PlaySoundSlavePrims; }
set { m_PlaySoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
public SceneObjectPart LoopSoundMasterPrim
{
get { return m_LoopSoundMasterPrim; }
set { m_LoopSoundMasterPrim = value; }
}
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> LoopSoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
public Byte[] TextureAnimation
{
@ -2714,18 +2687,6 @@ namespace OpenSim.Region.Framework.Scenes
return newRot;
}
public void MoveToTarget(Vector3 target, float tau)
{
if (tau > 0)
{
ParentGroup.MoveToTarget(target, tau);
}
else
{
StopMoveToTarget();
}
}
/// <summary>
/// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
/// </summary>
@ -4139,11 +4100,6 @@ namespace OpenSim.Region.Framework.Scenes
SetText(text);
}
public void StopMoveToTarget()
{
ParentGroup.StopMoveToTarget();
}
public void StoreUndoState(ObjectChangeType change)
{
lock (m_UndoLock)

View File

@ -3035,13 +3035,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llMoveToTarget(LSL_Vector target, double tau)
{
m_host.AddScriptLPS(1);
m_host.MoveToTarget(target, (float)tau);
m_host.ParentGroup.MoveToTarget(target, (float)tau);
}
public void llStopMoveToTarget()
{
m_host.AddScriptLPS(1);
m_host.StopMoveToTarget();
m_host.ParentGroup.StopMoveToTarget();
}
public void llApplyImpulse(LSL_Vector force, int local)