diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index a7f6e23a52..b79dec0844 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -914,7 +914,7 @@ namespace OpenSim.Framework void SendSunPos(LLVector3 sunPos, LLVector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition); void SendViewerTime(int phase); - LLUUID GetDefaultAnimation(string name); + LLUUID GetDefaultAnimation(string name); void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID); diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 68e1a0df44..4973c5d673 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -3103,9 +3103,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP OutPacket(scriptQuestion, ThrottleOutPacketType.Task); } - private void InitDefaultAnimations() - { - } + private void InitDefaultAnimations() + { + } public LLUUID GetDefaultAnimation(string name) { diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index c74cac33a3..f391cb597b 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -616,7 +616,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void MakeChildAgent() { - if(m_animations.Count > 0) + if (m_animations.Count > 0) { LLUUID movement=m_animations[0]; @@ -1110,11 +1110,11 @@ namespace OpenSim.Region.Environment.Scenes public void AddAnimation(LLUUID animID) { - if(m_isChildAgent) + if (m_isChildAgent) return; // Don't let this animation become the movement animation - if(m_animations.Count < 1) + if (m_animations.Count < 1) SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); if (!m_animations.Contains(animID)) @@ -1127,7 +1127,7 @@ namespace OpenSim.Region.Environment.Scenes public void RemoveAnimation(LLUUID animID) { - if(m_isChildAgent) + if (m_isChildAgent) return; if (m_animations.Contains(animID)) @@ -1143,7 +1143,7 @@ namespace OpenSim.Region.Environment.Scenes for(idx=0;idx < m_animations.Count;idx++) { - if(m_animations[idx] == animID) + if (m_animations[idx] == animID) { int seq=m_animationSeqs[idx]; @@ -1158,16 +1158,16 @@ namespace OpenSim.Region.Environment.Scenes } public void AddAnimation(string name) { - if(m_isChildAgent) + if (m_isChildAgent) return; // Don't let this animation become the movement animation - if(m_animations.Count < 1) + if (m_animations.Count < 1) SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); - LLUUID animID=m_controllingClient.GetDefaultAnimation(name); - if(animID == LLUUID.Zero) - return; + LLUUID animID=m_controllingClient.GetDefaultAnimation(name); + if (animID == LLUUID.Zero) + return; if (!m_animations.Contains(animID)) { @@ -1179,12 +1179,12 @@ namespace OpenSim.Region.Environment.Scenes public void RemoveAnimation(string name) { - if(m_isChildAgent) + if (m_isChildAgent) return; - LLUUID animID=m_controllingClient.GetDefaultAnimation(name); - if(animID == LLUUID.Zero) - return; + LLUUID animID=m_controllingClient.GetDefaultAnimation(name); + if (animID == LLUUID.Zero) + return; if (m_animations.Contains(animID)) { @@ -1199,7 +1199,7 @@ namespace OpenSim.Region.Environment.Scenes for(idx=0;idx < m_animations.Count;idx++) { - if(m_animations[idx] == animID) + if (m_animations[idx] == animID) { int seq=m_animationSeqs[idx]; @@ -1231,7 +1231,7 @@ namespace OpenSim.Region.Environment.Scenes /// protected void SetMovementAnimation(LLUUID anim) { - if(m_animations.Count < 1) + if (m_animations.Count < 1) { m_animations.Add(Animations.AnimsLLUUID["STAND"]); m_animationSeqs.Add(1); @@ -1649,7 +1649,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void SendAnimPack(LLUUID[] animations, int[] seqs) { - if(m_isChildAgent) + if (m_isChildAgent) return; m_scene.Broadcast( diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 09553ca11c..56d3494ee3 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -449,10 +449,10 @@ namespace OpenSim.Region.Examples.SimpleModule { } - public LLUUID GetDefaultAnimation(string name) - { - return LLUUID.Zero; - } + public LLUUID GetDefaultAnimation(string name) + { + return LLUUID.Zero; + } public void SendTakeControls(int controls, bool passToAgent, bool TakeControls) { diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index bac8f2a2da..96c919cce6 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs @@ -532,8 +532,6 @@ namespace OpenSim.Region.ScriptEngine.Common LLUUID.TryParse(id, out keyID); m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host); - - return; } public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) @@ -543,14 +541,12 @@ namespace OpenSim.Region.ScriptEngine.Common LLUUID.TryParse(id, out keyID); m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host); - return; } public void llSensorRemove() { m_host.AddScriptLPS(1); m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID); - return; } public string resolveName(LLUUID objecUUID) @@ -762,7 +758,6 @@ namespace OpenSim.Region.ScriptEngine.Common { m_host.AddScriptLPS(1); World.DeleteSceneObjectGroup(m_host.ParentGroup); - return; } public double llGround(LSL_Types.Vector3 offset) @@ -849,7 +844,6 @@ namespace OpenSim.Region.ScriptEngine.Common m_host.SetAxisRotation(statusrotationaxis, value); } - return; } public LSL_Types.LSLInteger llGetStatus(int status) @@ -921,7 +915,6 @@ namespace OpenSim.Region.ScriptEngine.Common tmp.Z = (float)scale.z; part.Scale = tmp; part.SendFullUpdateToAllClients(); - return; } public LSL_Types.Vector3 llGetScale() @@ -2139,12 +2132,12 @@ namespace OpenSim.Region.ScriptEngine.Common if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter)) { ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter]; - // Do NOT try to parse LLUUID, animations cannot be triggered by ID - LLUUID animID=InventoryKey(anim, (int)AssetType.Animation); - if (animID == LLUUID.Zero) - presence.AddAnimation(anim); - else - presence.AddAnimation(animID); + // Do NOT try to parse LLUUID, animations cannot be triggered by ID + LLUUID animID=InventoryKey(anim, (int)AssetType.Animation); + if (animID == LLUUID.Zero) + presence.AddAnimation(anim); + else + presence.AddAnimation(animID); } } } @@ -2170,15 +2163,15 @@ namespace OpenSim.Region.ScriptEngine.Common } if (animID == LLUUID.Zero) - return; + return; if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter)) { ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter]; - if (animID == LLUUID.Zero) - presence.RemoveAnimation(anim); - else - presence.RemoveAnimation(animID); + if (animID == LLUUID.Zero) + presence.RemoveAnimation(anim); + else + presence.RemoveAnimation(animID); } } } @@ -2547,7 +2540,6 @@ namespace OpenSim.Region.ScriptEngine.Common public void llSetScriptState(string name, int run) { - LLUUID item; ScriptManager sm; IScript script = null; @@ -2576,11 +2568,8 @@ namespace OpenSim.Region.ScriptEngine.Common if (script == null) ShoutError("llSetScriptState: script "+name+" not found"); - // If we didn;t find it, then it's safe to + // If we didn't find it, then it's safe to // assume it is not running. - - return; - } public double llGetEnergy() @@ -4083,7 +4072,7 @@ namespace OpenSim.Region.ScriptEngine.Common break; // Xantor 03-May-2008 - // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture + // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture // "" = default texture. case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE: LLUUID tkey = LLUUID.Zero; @@ -4363,7 +4352,6 @@ namespace OpenSim.Region.ScriptEngine.Common public void llResetOtherScript(string name) { - LLUUID item; ScriptManager sm; IScript script = null; @@ -4382,16 +4370,12 @@ namespace OpenSim.Region.ScriptEngine.Common if (script == null) ShoutError("llResetOtherScript: script "+name+" not found"); - // If we didn;t find it, then it's safe to + // If we didn't find it, then it's safe to // assume it is not running. - - return; - } public LSL_Types.LSLInteger llGetScriptState(string name) { - LLUUID item; ScriptManager sm; IScript script = null; @@ -4417,11 +4401,10 @@ namespace OpenSim.Region.ScriptEngine.Common if (script == null) ShoutError("llGetScriptState: script "+name+" not found"); - // If we didn;t find it, then it's safe to + // If we didn't find it, then it's safe to // assume it is not running. return 0; - } public void llRemoteLoadScript() @@ -4503,27 +4486,26 @@ namespace OpenSim.Region.ScriptEngine.Common { if ((partInst.LinkNum + 1) == linknumber) { - part=partInst; + part = partInst; break; } } } else { - part=m_host; + part = m_host; } if (part == null) return; + int idx = 0; - int idx=0; - - while(idx < rules.Length) + while (idx < rules.Length) { - int code=Convert.ToInt32(rules.Data[idx++]); + int code = Convert.ToInt32(rules.Data[idx++]); - int remain=rules.Length-idx; + int remain = rules.Length - idx; int face; LSL_Types.Vector3 v; @@ -4586,7 +4568,6 @@ namespace OpenSim.Region.ScriptEngine.Common SetScale(part, v); break; - } } } @@ -4847,7 +4828,7 @@ namespace OpenSim.Region.ScriptEngine.Common switch(code) { case 2: // PRIM_MATERIAL - res.Add(new LSL_Types.LSLInteger(m_host.Material)); + res.Add(new LSL_Types.LSLInteger(m_host.Material)); break; case 3: // PRIM_PHYSICS @@ -4890,7 +4871,7 @@ namespace OpenSim.Region.ScriptEngine.Common m_host.RotationOffset.W)); break; - case 9: // PRIM_TYPE + case 9: // PRIM_TYPE // TODO-------------- res.Add(new LSL_Types.LSLInteger(0)); break; @@ -4934,7 +4915,7 @@ namespace OpenSim.Region.ScriptEngine.Common res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255)); break; - case 19: // PRIM_BUMP_SHINY + case 19: // PRIM_BUMP_SHINY // TODO-------------- if (remain < 1) return res; @@ -4945,7 +4926,7 @@ namespace OpenSim.Region.ScriptEngine.Common res.Add(new LSL_Types.LSLInteger(0)); break; - case 20: // PRIM_FULLBRIGHT + case 20: // PRIM_FULLBRIGHT // TODO-------------- if (remain < 1) return res; @@ -4955,7 +4936,7 @@ namespace OpenSim.Region.ScriptEngine.Common res.Add(new LSL_Types.LSLInteger(0)); break; - case 21: // PRIM_FLEXIBLE + case 21: // PRIM_FLEXIBLE PrimitiveBaseShape shape = m_host.Shape; if (shape.FlexiEntry) @@ -4972,7 +4953,7 @@ namespace OpenSim.Region.ScriptEngine.Common shape.FlexiForceZ)); break; - case 22: // PRIM_TEXGEN + case 22: // PRIM_TEXGEN // TODO-------------- // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) if (remain < 1) @@ -4983,7 +4964,7 @@ namespace OpenSim.Region.ScriptEngine.Common res.Add(new LSL_Types.LSLInteger(0)); break; - case 23: // PRIM_POINT_LIGHT: + case 23: // PRIM_POINT_LIGHT: shape = m_host.Shape; if (shape.LightEntry) @@ -4998,7 +4979,7 @@ namespace OpenSim.Region.ScriptEngine.Common res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff break; - case 24: // PRIM_GLOW + case 24: // PRIM_GLOW // TODO-------------- if (remain < 1) return res; @@ -5141,7 +5122,6 @@ namespace OpenSim.Region.ScriptEngine.Common public string llIntegerToBase64(int number) { - // uninitialized string char[] imdt = new char[8]; @@ -5160,7 +5140,6 @@ namespace OpenSim.Region.ScriptEngine.Common imdt[0] = i2ctable[number>>26 & 0x3F]; return new string(imdt); - } // @@ -5206,7 +5185,6 @@ namespace OpenSim.Region.ScriptEngine.Common public LSL_Types.LSLInteger llBase64ToInteger(string str) { - int number = 0; int digit; @@ -5263,7 +5241,6 @@ namespace OpenSim.Region.ScriptEngine.Common // ignore trailing padding return number; - } public double llGetGMTclock() @@ -5334,7 +5311,6 @@ namespace OpenSim.Region.ScriptEngine.Common public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers) { - int beginning = 0; int srclen = src.Length; int seplen = separators.Length; @@ -5456,7 +5432,6 @@ namespace OpenSim.Region.ScriptEngine.Common } return tokens; - } public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs index 4bdb0ba860..14ee319eed 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs @@ -1157,10 +1157,10 @@ namespace OpenSim.Region.ScriptEngine.Common return new LSLString(d); } - public static implicit operator Vector3(LSLString s) - { - return new Vector3(s.m_string); - } + public static implicit operator Vector3(LSLString s) + { + return new Vector3(s.m_string); + } #endregion @@ -1287,15 +1287,15 @@ namespace OpenSim.Region.ScriptEngine.Common return (double)i.value; } - public static bool operator true(LSLInteger i) - { - return i.value != 0; - } + public static bool operator true(LSLInteger i) + { + return i.value != 0; + } - public static bool operator false(LSLInteger i) - { - return i.value == 0; - } + public static bool operator false(LSLInteger i) + { + return i.value == 0; + } #region Overriders