minor: method documentation

0.6.0-stable
Justin Clarke Casey 2008-07-12 21:43:35 +00:00
parent 7d97169351
commit 23c4a409b7
3 changed files with 90 additions and 117 deletions

View File

@ -747,6 +747,11 @@ namespace OpenSim.Region.Environment.Scenes
return sp; return sp;
} }
/// <summary>
/// Get a scene object group that contains the prim with the given local id
/// </summary>
/// <param name="localID"></param>
/// <returns>null if no scene object group containing that prim is found</returns>
private SceneObjectGroup GetGroupByPrim(uint localID) private SceneObjectGroup GetGroupByPrim(uint localID)
{ {
List<EntityBase> EntityList = GetEntities(); List<EntityBase> EntityList = GetEntities();
@ -762,6 +767,11 @@ namespace OpenSim.Region.Environment.Scenes
return null; return null;
} }
/// <summary>
/// Get a scene object group that contains the prim with the given uuid
/// </summary>
/// <param name="fullID"></param>
/// <returns>null if no scene object group containing that prim is found</returns>
private SceneObjectGroup GetGroupByPrim(LLUUID fullID) private SceneObjectGroup GetGroupByPrim(LLUUID fullID)
{ {
List<EntityBase> EntityList = GetEntities(); List<EntityBase> EntityList = GetEntities();
@ -802,15 +812,26 @@ namespace OpenSim.Region.Environment.Scenes
return returnResult; return returnResult;
} }
/// <summary>
/// Get a part contained in this scene.
/// </summary>
/// <param name="localID"></param>
/// <returns>null if the part was not found</returns>
protected internal SceneObjectPart GetSceneObjectPart(uint localID) protected internal SceneObjectPart GetSceneObjectPart(uint localID)
{ {
SceneObjectGroup group = GetGroupByPrim(localID); SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null) if (group != null)
return group.GetChildPart(localID); return group.GetChildPart(localID);
else else
return null; return null;
} }
/// <summary>
/// Get a part contained in this scene.
/// </summary>
/// <param name="fullID"></param>
/// <returns>null if the part was not found</returns>
protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID) protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID)
{ {
SceneObjectGroup group = GetGroupByPrim(fullID); SceneObjectGroup group = GetGroupByPrim(fullID);

View File

@ -442,13 +442,13 @@ namespace OpenSim.Region.Environment.Scenes
} }
more = !reader.EOF; more = !reader.EOF;
} }
reader.Close(); reader.Close();
sr.Close(); sr.Close();
UpdateParentIDs(); UpdateParentIDs();
} }
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
@ -832,7 +832,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
/// <summary> /// <summary>
/// /// Make sure that every non root part has the proper parent root part local id
/// </summary> /// </summary>
public void UpdateParentIDs() public void UpdateParentIDs()
{ {
@ -1663,6 +1663,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
return true; return true;
} }
return false; return false;
} }
@ -1684,6 +1685,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
} }
return false; return false;
} }

View File

@ -819,151 +819,101 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
public uint ParentID { public uint ParentID
get { {
return _parentID; get { return _parentID; }
} set { _parentID = value; }
set {
_parentID = value;
}
} }
public int CreationDate { public int CreationDate
get { {
return _creationDate; get { return _creationDate; }
} set { _creationDate = value; }
set {
_creationDate = value;
}
} }
public uint Category { public uint Category
get { {
return _category; get { return _category; }
} set { _category = value; }
set {
_category = value;
}
} }
public int SalePrice { public int SalePrice
get { {
return _salePrice; get { return _salePrice; }
} set { _salePrice = value; }
set {
_salePrice = value;
}
} }
public byte ObjectSaleType { public byte ObjectSaleType
get { {
return _objectSaleType; get { return _objectSaleType; }
} set { _objectSaleType = value; }
set {
_objectSaleType = value;
}
} }
public int OwnershipCost { public int OwnershipCost
get { {
return _ownershipCost; get { return _ownershipCost; }
} set { _ownershipCost = value; }
set {
_ownershipCost = value;
}
} }
public LLUUID GroupID { public LLUUID GroupID
get { {
return _groupID; get { return _groupID; }
} set { _groupID = value; }
set {
_groupID = value;
}
} }
public LLUUID OwnerID { public LLUUID OwnerID
get { {
return _ownerID; get { return _ownerID; }
} set { _ownerID = value; }
set {
_ownerID = value;
}
} }
public LLUUID LastOwnerID { public LLUUID LastOwnerID
get { {
return _lastOwnerID; get { return _lastOwnerID; }
} set { _lastOwnerID = value; }
set {
_lastOwnerID = value;
}
} }
public uint BaseMask { public uint BaseMask
get { {
return _baseMask; get { return _baseMask; }
} set { _baseMask = value; }
set {
_baseMask = value;
}
} }
public uint OwnerMask { public uint OwnerMask
get { {
return _ownerMask; get { return _ownerMask; }
} set { _ownerMask = value; }
set {
_ownerMask = value;
}
} }
public uint GroupMask { public uint GroupMask
get { {
return _groupMask; get { return _groupMask; }
} set { _groupMask = value; }
set {
_groupMask = value;
}
} }
public uint EveryoneMask { public uint EveryoneMask
get { {
return _everyoneMask; get { return _everyoneMask; }
} set { _everyoneMask = value; }
set {
_everyoneMask = value;
}
} }
public uint NextOwnerMask { public uint NextOwnerMask
get { {
return _nextOwnerMask; get { return _nextOwnerMask; }
} set { _nextOwnerMask = value; }
set {
_nextOwnerMask = value;
}
} }
public libsecondlife.LLObject.ObjectFlags Flags { public libsecondlife.LLObject.ObjectFlags Flags
get { {
return _flags; get { return _flags; }
} set { _flags = value; }
set {
_flags = value;
}
} }
public LLUUID SitTargetAvatar { public LLUUID SitTargetAvatar
get { {
return m_sitTargetAvatar; get { return m_sitTargetAvatar; }
set { m_sitTargetAvatar = value; }
} }
set {
m_sitTargetAvatar = value;
}
}
#endregion Public Properties with only Get #endregion Public Properties with only Get
@ -982,7 +932,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
/// <summary> /// <summary>
/// Clear all pending updates /// Clear all pending updates of parts to clients
/// </summary> /// </summary>
private void ClearUpdateSchedule() private void ClearUpdateSchedule()
{ {