Making OGS1UserServices friendly to subclassing.

0.6.5-rc1
diva 2009-04-14 02:58:09 +00:00
parent 6bd89f7dad
commit 23c88c2f4d
1 changed files with 45 additions and 29 deletions

View File

@ -37,6 +37,7 @@ using Nwc.XmlRpc;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Clients;
namespace OpenSim.Region.Communications.OGS1 namespace OpenSim.Region.Communications.OGS1
{ {
@ -44,13 +45,17 @@ namespace OpenSim.Region.Communications.OGS1
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private CommunicationsManager m_commsManager; protected CommunicationsManager m_commsManager;
public OGS1UserServices(CommunicationsManager commsManager) public OGS1UserServices(CommunicationsManager commsManager)
{ {
m_commsManager = commsManager; m_commsManager = commsManager;
} }
public OGS1UserServices()
{
}
public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data) public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data)
{ {
if (data.Contains("error_type")) if (data.Contains("error_type"))
@ -133,7 +138,7 @@ namespace OpenSim.Region.Communications.OGS1
/// </summary> /// </summary>
/// <param name="avatarID"></param> /// <param name="avatarID"></param>
/// <returns>null if the request fails</returns> /// <returns>null if the request fails</returns>
public UserAgentData GetAgentByUUID(UUID userId) public virtual UserAgentData GetAgentByUUID(UUID userId)
{ {
try try
{ {
@ -142,9 +147,8 @@ namespace OpenSim.Region.Communications.OGS1
IList parameters = new ArrayList(); IList parameters = new ArrayList();
parameters.Add(param); parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("get_agent_by_uuid", parameters); XmlRpcRequest req = new XmlRpcRequest("get_agent_by_uuid", parameters);
string url = m_commsManager.NetworkServersInfo.UserURL;
XmlRpcResponse resp = req.Send(url, 6000); XmlRpcResponse resp = req.Send(GetUserServerURL(userId), 6000);
Hashtable respData = (Hashtable)resp.Value; Hashtable respData = (Hashtable)resp.Value;
if (respData.Contains("error_type")) if (respData.Contains("error_type"))
{ {
@ -262,7 +266,7 @@ namespace OpenSim.Region.Communications.OGS1
/// <param name="regionhandle">regionhandle</param> /// <param name="regionhandle">regionhandle</param>
/// <param name="position">final position</param> /// <param name="position">final position</param>
/// <param name="lookat">final lookat</param> /// <param name="lookat">final lookat</param>
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) public virtual void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
{ {
Hashtable param = new Hashtable(); Hashtable param = new Hashtable();
param["avatar_uuid"] = userid.Guid.ToString(); param["avatar_uuid"] = userid.Guid.ToString();
@ -281,7 +285,7 @@ namespace OpenSim.Region.Communications.OGS1
try try
{ {
req.Send(m_commsManager.NetworkServersInfo.UserURL, 3000); req.Send(GetUserServerURL(userid), 3000);
} }
catch (WebException) catch (WebException)
{ {
@ -298,17 +302,17 @@ namespace OpenSim.Region.Communications.OGS1
/// <param name="posx">final position x</param> /// <param name="posx">final position x</param>
/// <param name="posy">final position y</param> /// <param name="posy">final position y</param>
/// <param name="posz">final position z</param> /// <param name="posz">final position z</param>
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz) public virtual void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
{ {
LogOffUser(userid, regionid, regionhandle, new Vector3(posx, posy, posz), new Vector3()); LogOffUser(userid, regionid, regionhandle, new Vector3(posx, posy, posz), new Vector3());
} }
public UserProfileData GetUserProfile(string firstName, string lastName) public virtual UserProfileData GetUserProfile(string firstName, string lastName)
{ {
return GetUserProfile(firstName + " " + lastName); return GetUserProfile(firstName + " " + lastName);
} }
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query) public virtual List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
{ {
List<AvatarPickerAvatar> pickerlist = new List<AvatarPickerAvatar>(); List<AvatarPickerAvatar> pickerlist = new List<AvatarPickerAvatar>();
Regex objAlphaNumericPattern = new Regex("[^a-zA-Z0-9 ]"); Regex objAlphaNumericPattern = new Regex("[^a-zA-Z0-9 ]");
@ -338,7 +342,7 @@ namespace OpenSim.Region.Communications.OGS1
/// </summary> /// </summary>
/// <param name="avatarID"></param> /// <param name="avatarID"></param>
/// <returns>null if the request fails</returns> /// <returns>null if the request fails</returns>
public UserProfileData GetUserProfile(string name) public virtual UserProfileData GetUserProfile(string name)
{ {
try try
{ {
@ -367,7 +371,7 @@ namespace OpenSim.Region.Communications.OGS1
/// </summary> /// </summary>
/// <param name="avatarID"></param> /// <param name="avatarID"></param>
/// <returns>null if the request fails</returns> /// <returns>null if the request fails</returns>
public UserProfileData GetUserProfile(UUID avatarID) public virtual UserProfileData GetUserProfile(UUID avatarID)
{ {
try try
{ {
@ -376,7 +380,7 @@ namespace OpenSim.Region.Communications.OGS1
IList parameters = new ArrayList(); IList parameters = new ArrayList();
parameters.Add(param); parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("get_user_by_uuid", parameters); XmlRpcRequest req = new XmlRpcRequest("get_user_by_uuid", parameters);
XmlRpcResponse resp = req.Send(m_commsManager.NetworkServersInfo.UserURL, 30000); XmlRpcResponse resp = req.Send(GetUserServerURL(avatarID), 30000);
Hashtable respData = (Hashtable)resp.Value; Hashtable respData = (Hashtable)resp.Value;
return ConvertXMLRPCDataToUserProfile(respData); return ConvertXMLRPCDataToUserProfile(respData);
@ -392,7 +396,7 @@ namespace OpenSim.Region.Communications.OGS1
} }
public void ClearUserAgent(UUID avatarID) public virtual void ClearUserAgent(UUID avatarID)
{ {
// TODO: implement // TODO: implement
} }
@ -402,7 +406,7 @@ namespace OpenSim.Region.Communications.OGS1
/// </summary> /// </summary>
/// <param name="uuid"></param> /// <param name="uuid"></param>
/// <returns></returns> /// <returns></returns>
public UserProfileData SetupMasterUser(string firstName, string lastName) public virtual UserProfileData SetupMasterUser(string firstName, string lastName)
{ {
return SetupMasterUser(firstName, lastName, String.Empty); return SetupMasterUser(firstName, lastName, String.Empty);
} }
@ -412,7 +416,7 @@ namespace OpenSim.Region.Communications.OGS1
/// </summary> /// </summary>
/// <param name="uuid"></param> /// <param name="uuid"></param>
/// <returns></returns> /// <returns></returns>
public UserProfileData SetupMasterUser(string firstName, string lastName, string password) public virtual UserProfileData SetupMasterUser(string firstName, string lastName, string password)
{ {
UserProfileData profile = GetUserProfile(firstName, lastName); UserProfileData profile = GetUserProfile(firstName, lastName);
return profile; return profile;
@ -423,7 +427,7 @@ namespace OpenSim.Region.Communications.OGS1
/// </summary> /// </summary>
/// <param name="uuid"></param> /// <param name="uuid"></param>
/// <returns></returns> /// <returns></returns>
public UserProfileData SetupMasterUser(UUID uuid) public virtual UserProfileData SetupMasterUser(UUID uuid)
{ {
UserProfileData data = GetUserProfile(uuid); UserProfileData data = GetUserProfile(uuid);
@ -436,17 +440,17 @@ namespace OpenSim.Region.Communications.OGS1
return data; return data;
} }
public UUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY) public virtual UUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
{ {
throw new Exception("The method or operation is not implemented."); throw new Exception("The method or operation is not implemented.");
} }
public bool ResetUserPassword(string firstName, string lastName, string newPassword) public virtual bool ResetUserPassword(string firstName, string lastName, string newPassword)
{ {
throw new Exception("The method or operation is not implemented."); throw new Exception("The method or operation is not implemented.");
} }
public bool UpdateUserProfile(UserProfileData userProfile) public virtual bool UpdateUserProfile(UserProfileData userProfile)
{ {
m_log.Debug("[OGS1 USER SERVICES]: Asking UserServer to update profile."); m_log.Debug("[OGS1 USER SERVICES]: Asking UserServer to update profile.");
Hashtable param = new Hashtable(); Hashtable param = new Hashtable();
@ -477,7 +481,7 @@ namespace OpenSim.Region.Communications.OGS1
parameters.Add(param); parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("update_user_profile", parameters); XmlRpcRequest req = new XmlRpcRequest("update_user_profile", parameters);
XmlRpcResponse resp = req.Send(m_commsManager.NetworkServersInfo.UserURL, 3000); XmlRpcResponse resp = req.Send(GetUserServerURL(userProfile.ID), 3000);
Hashtable respData = (Hashtable)resp.Value; Hashtable respData = (Hashtable)resp.Value;
if (respData != null) if (respData != null)
{ {
@ -511,7 +515,7 @@ namespace OpenSim.Region.Communications.OGS1
/// <param name="friendlistowner">The agent that who's friends list is being added to</param> /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param> /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) public virtual void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
{ {
try try
{ {
@ -563,7 +567,7 @@ namespace OpenSim.Region.Communications.OGS1
/// </summary> /// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param> /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The Ex-friend agent</param> /// <param name="friend">The Ex-friend agent</param>
public void RemoveUserFriend(UUID friendlistowner, UUID friend) public virtual void RemoveUserFriend(UUID friendlistowner, UUID friend)
{ {
try try
{ {
@ -615,7 +619,7 @@ namespace OpenSim.Region.Communications.OGS1
/// <param name="friendlistowner">The agent that who's friends list is being updated</param> /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The agent that is getting or loosing permissions</param> /// <param name="friend">The agent that is getting or loosing permissions</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) public virtual void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
{ {
try try
{ {
@ -663,7 +667,7 @@ namespace OpenSim.Region.Communications.OGS1
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
/// </summary> /// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param> /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
public List<FriendListItem> GetUserFriendList(UUID friendlistowner) public virtual List<FriendListItem> GetUserFriendList(UUID friendlistowner)
{ {
List<FriendListItem> buddylist = new List<FriendListItem>(); List<FriendListItem> buddylist = new List<FriendListItem>();
@ -693,7 +697,7 @@ namespace OpenSim.Region.Communications.OGS1
return buddylist; return buddylist;
} }
public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids) public virtual Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
{ {
Dictionary<UUID, FriendRegionInfo> result = new Dictionary<UUID, FriendRegionInfo>(); Dictionary<UUID, FriendRegionInfo> result = new Dictionary<UUID, FriendRegionInfo>();
@ -774,7 +778,7 @@ namespace OpenSim.Region.Communications.OGS1
#endregion #endregion
/// Appearance /// Appearance
public AvatarAppearance GetUserAppearance(UUID user) public virtual AvatarAppearance GetUserAppearance(UUID user)
{ {
AvatarAppearance appearance = null; AvatarAppearance appearance = null;
@ -786,7 +790,7 @@ namespace OpenSim.Region.Communications.OGS1
IList parameters = new ArrayList(); IList parameters = new ArrayList();
parameters.Add(param); parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("get_avatar_appearance", parameters); XmlRpcRequest req = new XmlRpcRequest("get_avatar_appearance", parameters);
XmlRpcResponse resp = req.Send(m_commsManager.NetworkServersInfo.UserURL, 8000); XmlRpcResponse resp = req.Send(GetUserServerURL(user), 8000);
Hashtable respData = (Hashtable)resp.Value; Hashtable respData = (Hashtable)resp.Value;
return ConvertXMLRPCDataToAvatarAppearance(respData); return ConvertXMLRPCDataToAvatarAppearance(respData);
@ -799,7 +803,7 @@ namespace OpenSim.Region.Communications.OGS1
return appearance; return appearance;
} }
public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) public virtual void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
{ {
try try
{ {
@ -809,7 +813,7 @@ namespace OpenSim.Region.Communications.OGS1
IList parameters = new ArrayList(); IList parameters = new ArrayList();
parameters.Add(param); parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("update_avatar_appearance", parameters); XmlRpcRequest req = new XmlRpcRequest("update_avatar_appearance", parameters);
XmlRpcResponse resp = req.Send(m_commsManager.NetworkServersInfo.UserURL, 8000); XmlRpcResponse resp = req.Send(GetUserServerURL(user), 8000);
Hashtable respData = (Hashtable)resp.Value; Hashtable respData = (Hashtable)resp.Value;
if (respData != null) if (respData != null)
@ -842,5 +846,17 @@ namespace OpenSim.Region.Communications.OGS1
// Return Empty list (no friends) // Return Empty list (no friends)
} }
} }
public bool VerifySession(UUID userID, UUID sessionID)
{
m_log.DebugFormat("[OGS1 USER SERVICES]: Verifying user session for " + userID);
return AuthClient.VerifySession(GetUserServerURL(userID), userID, sessionID);
}
protected virtual string GetUserServerURL(UUID userID)
{
return m_commsManager.NetworkServersInfo.UserURL;
}
} }
} }