Merge branch 'ubitworkmaster'

avinationmerge
Melanie Thielker 2014-10-05 20:50:09 +02:00
commit 241257cf55
3 changed files with 26 additions and 21 deletions

View File

@ -307,15 +307,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation
);
// Check control flags
/* not in use
bool heldForward = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_AT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)) != 0);
bool heldBack = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG)) != 0);
bool heldLeft = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS)) != 0);
bool heldRight = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG)) != 0);
*/
/* not in use
bool heldForward = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_AT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS)) != 0);
bool heldBack = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG)) != 0);
bool heldLeft = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS)) != 0);
bool heldRight = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG)) != 0);
*/
bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT;
bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT;
// bool heldUp = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_UP_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS)) != 0);
// bool heldUp = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_UP_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS)) != 0);
// excluded nudge up so it doesn't trigger jump state
bool heldUp = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_UP_POS)) != 0);
bool heldDown = ((controlFlags & (AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG)) != 0);
@ -328,7 +328,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
heldTurnLeft = false;
heldTurnRight = false;
}
#endregion Inputs
// no physics actor case
@ -432,7 +432,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
#region Jumping // section added for jumping...
if (isColliding && heldUp && currentControlState != motionControlStates.jumping)
{
{
// Start jumping, prejump
currentControlState = motionControlStates.jumping;
m_jumping = true;
@ -465,6 +465,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
m_jumping = true;
return "JUMP";
}
return CurrentMovementAnimation;
}
#endregion Jumping
@ -508,7 +509,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation
}
}
// next section moved outside paren. and realigned for jumping
if (heldOnXY)
@ -530,12 +530,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
return "WALK";
}
}
else if (!m_jumping)
else
{
currentControlState = motionControlStates.onsurface;
Falling = false;
// Not walking
if(heldDown)
if (heldDown)
return "CROUCH";
else if (heldTurnLeft)
return "TURNLEFT";

View File

@ -666,6 +666,8 @@ namespace OpenSim.Region.Framework.Scenes
m_isSelected = value;
if (ParentGroup != null)
ParentGroup.PartSelectChanged(value);
if (!m_isSelected && m_angularVelocity != Vector3.Zero)
ScheduleTerseUpdate();
}
}

View File

@ -928,7 +928,7 @@ namespace OpenSim.Region.Physics.OdePlugin
IsColliding = true;
}
}
/*
if (contact.normal.Z < 0.2f)
{
contact.normal.Z = 0;
@ -940,12 +940,15 @@ namespace OpenSim.Region.Physics.OdePlugin
contact.normal.Y *= t;
}
}
*/
return true;
}
altContact = contact;
useAltcontact = true;
offset.Z -= 0.2f;
offset.Normalize();
if (contact.depth > 0.1f)
@ -1201,8 +1204,8 @@ namespace OpenSim.Region.Physics.OdePlugin
// Avatar to Avatar collisions
// Prim to avatar collisions
vec.X = -vel.X * PID_D * 2 + (_zeroPosition.X - localpos.X) * (PID_P * 5);
vec.Y = -vel.Y * PID_D * 2 + (_zeroPosition.Y - localpos.Y) * (PID_P * 5);
vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 5);
vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 5);
if (flying)
{
vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
@ -1223,7 +1226,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (ctz.Z > 0f)
{
// moving up or JUMPING
vec.Z += (ctz.Z - vel.Z) * PID_D * 1.2f;// +(_zeroPosition.Z - localpos.Z) * PID_P;
vec.Z += (ctz.Z - vel.Z) * PID_D;
vec.X += (ctz.X - vel.X) * (PID_D);
vec.Y += (ctz.Y - vel.Y) * (PID_D);
}
@ -1233,7 +1236,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (ctz.Z == 0)
{
if (vel.Z > 0)
vec.Z -= vel.Z * PID_D * 2.0f;
vec.Z -= vel.Z * PID_D;
vec.X += (ctz.X - vel.X) * (PID_D);
vec.Y += (ctz.Y - vel.Y) * (PID_D);
}
@ -1241,7 +1244,7 @@ namespace OpenSim.Region.Physics.OdePlugin
else
{
if (ctz.Z < vel.Z)
vec.Z += (ctz.Z - vel.Z) * PID_D * 2.0f;
vec.Z += (ctz.Z - vel.Z) * PID_D;
else
{
}
@ -1260,7 +1263,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// We're flying and colliding with something
vec.X += (ctz.X - vel.X) * (PID_D * 0.0625f);
vec.Y += (ctz.Y - vel.Y) * (PID_D * 0.0625f);
vec.Z += (ctz.Z - vel.Z) * (PID_D);
vec.Z += (ctz.Z - vel.Z) * (PID_D * 0.0625f);
}
}
else // ie not colliding
@ -1268,8 +1271,8 @@ namespace OpenSim.Region.Physics.OdePlugin
if (flying) //(!m_iscolliding && flying)
{
// we're in mid air suspended
vec.X += (ctz.X - vel.X) * (PID_D * 1.667f);
vec.Y += (ctz.Y - vel.Y) * (PID_D * 1.667f);
vec.X += (ctz.X - vel.X) * (PID_D);
vec.Y += (ctz.Y - vel.Y) * (PID_D);
vec.Z += (ctz.Z - vel.Z) * (PID_D);
}