diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index e668daebe8..eb071650bc 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs @@ -46,7 +46,7 @@ namespace OpenSim.Region.Framework.Interfaces /// Save the attachments that have change on this presence. /// /// - void SaveChangedAttachments(IScenePresence sp); + void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted); /// /// Delete all the presence's attachments from the scene diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 34d1151dbc..2af4a1c457 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3105,14 +3105,14 @@ namespace OpenSim.Region.Framework.Scenes if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) { - IUserManagement uMan = m_aScene.RequestModuleInterface(); + IUserManagement uMan = RequestModuleInterface(); // Don't save attachments for HG visitors, it // messes up their inventory. When a HG visitor logs // out on a foreign grid, their attachments will be // reloaded in the state they were in when they left // the home grid. This is best anyway as the visited // grid may use an incompatible script engine. - if (uMan == null || uMan.IsLocalGridUser(id)) + if (uMan == null || uMan.IsLocalGridUser(avatar.UUID)) AttachmentsModule.SaveChangedAttachments(avatar, false); }