fix positions on same frames transitions
parent
f35f90bd72
commit
242bb425f3
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@ -624,7 +624,6 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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}
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}
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if (m_group == null)
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if (m_group == null)
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return;
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return;
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@ -636,7 +635,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.SendGroupRootTerseUpdate();
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m_group.SendGroupRootTerseUpdate();
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}
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}
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return;
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return;
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}
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}
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@ -683,6 +681,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_currentFrame.TimeMS += (int)tickDuration;
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m_currentFrame.TimeMS += (int)tickDuration;
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}
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}
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//force a update on a keyframe transition
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//force a update on a keyframe transition
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m_nextPosition = m_group.AbsolutePosition;
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update = true;
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update = true;
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}
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}
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@ -721,14 +720,10 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 motionThisFrame = v / (float)steps;
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Vector3 motionThisFrame = v / (float)steps;
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v = v * 1000 / m_currentFrame.TimeMS;
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v = v * 1000 / m_currentFrame.TimeMS;
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if (Vector3.Mag(motionThisFrame) >= 0.05f)
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m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
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{
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// m_group.AbsolutePosition += motionThisFrame;
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m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
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//m_group.RootPart.Velocity = v;
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if (Vector3.Mag(motionThisFrame) >= 0.05f)
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update = true;
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update = true;
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}
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if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation)
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if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation)
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{
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{
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