Add the same delay factor in the XEngine section for the XEngine
parent
64e4c34c1a
commit
24456e846c
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@ -66,6 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal LLUUID m_itemID;
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internal bool throwErrorOnNotImplemented = true;
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internal AsyncCommandManager AsyncCommands = null;
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internal float m_ScriptDelayFactor = 1.0f;
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
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{
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@ -74,9 +75,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_localID = localID;
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m_itemID = itemID;
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IConfigSource config = new IniConfigSource(Application.iniFilePath);
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if (config.Configs["XEngine"] == null)
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config.AddConfig("XEngine");
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m_ScriptDelayFactor = config.Configs["XEngine"].
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GetFloat("ScriptDelayFactor", 1.0f);
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AsyncCommands = (AsyncCommandManager)ScriptEngine.AsyncCommands;
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}
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private void ScriptSleep(int delay)
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{
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delay = (int)((float)delay * m_ScriptDelayFactor);
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if (delay == 0)
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return;
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System.Threading.Thread.Sleep(delay);
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}
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private DateTime m_timer = DateTime.Now;
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private bool m_waitingForScriptAnswer=false;
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@ -2142,7 +2158,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
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found = true;
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//script delay
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System.Threading.Thread.Sleep((int)((groupmass * velmag) / 10));
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ScriptSleep((int)((groupmass * velmag) / 10));
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break;
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}
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}
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@ -2798,7 +2814,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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parentPrim.GetProperties(client);
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// sleep for 1 second
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System.Threading.Thread.Sleep(1000);
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ScriptSleep(1000);
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}
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@ -657,6 +657,8 @@ EventLimit = 30
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KillTimedOutScripts = false
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; Allow OS console command functionality (VERY DANGEROUS!!)
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AllowosConsoleCommand = false
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; Sets the multiplier for the scripting delays
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ScriptDelayFactor = 1.0
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[GridInfo]
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