Addresses Mantis #1886

Forces the landmark and menu flags to be always set, like in previous
releases. This will cause the parcel based restriction on setting
landmarks to have no effect, until it is implemented properly
0.6.0-stable
Melanie Thielker 2008-08-04 15:19:10 +00:00
parent 7480a91c09
commit 244a9282d0
2 changed files with 11 additions and 6 deletions

View File

@ -761,8 +761,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
if (m_scene.RegionInfo.RegionSettings.Sandbox) if (m_scene.RegionInfo.RegionSettings.Sandbox)
flags |= Simulator.RegionFlags.Sandbox; flags |= Simulator.RegionFlags.Sandbox;
// Handled in LandObject.cs: AllowLandmark // Fudge these to always on, so the menu options activate
// Handled in LandObject.cs: AllowSetHome //
flags |= Simulator.RegionFlags.AllowLandmark;
flags |= Simulator.RegionFlags.AllowSetHome;
// TODO: SkipUpdateInterestList // TODO: SkipUpdateInterestList

View File

@ -165,10 +165,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome)); uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome));
if (estateModule != null) if (estateModule != null)
regionFlags = estateModule.GetRegionFlags(); regionFlags = estateModule.GetRegionFlags();
if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark; // In a perfect world, this would have worked.
if (landData.OwnerID == remote_client.AgentId) //
regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome; // if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
// regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
// if (landData.OwnerID == remote_client.AgentId)
// regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome;
remote_client.SendLandProperties(remote_client, sequence_id, remote_client.SendLandProperties(remote_client, sequence_id,
snap_selection, request_result, landData, snap_selection, request_result, landData,
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus, (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,