change terrain internal representation to float. ushort work with legal
sl terrain, but may break existent terrain and that may cost a lot more than the cost of memoryavinationmerge
parent
64d05bab0f
commit
244f0c6352
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@ -49,6 +49,7 @@ namespace OpenSim.Framework
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public abstract float this[int x, int y] { get; set; }
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// Someday terrain will have caves
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// at most holes :p
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public abstract float this[int x, int y, int z] { get; set; }
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public abstract bool IsTaintedAt(int xx, int yy);
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@ -74,7 +75,7 @@ namespace OpenSim.Framework
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}
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// return a special compressed representation of the heightmap in ushort
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public abstract ushort[] GetCompressedMap();
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public abstract float[] GetCompressedMap();
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public abstract float CompressionFactor { get; }
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public abstract float[] GetFloatsSerialized();
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@ -95,16 +96,21 @@ namespace OpenSim.Framework
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{
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// Terrain is 'double[256,256]'
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Legacy256 = 11,
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// Terrain is 'int32, int32, float[,]' where the ints are X and Y dimensions
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// The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
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Variable2D = 22,
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Variable2DGzip = 23,
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// Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions
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// and third int is the 'compression factor'. The heights are compressed as
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// "ushort compressedHeight = (ushort)(height * compressionFactor);"
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// The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
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Compressed2D = 27,
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// as Compressed2D but using ushort[] in place of int16[]
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Compressed2Du = 28,
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// as Compressed2D but using ushort[] in place of int16[] with Gzip compression
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Compressed2DuGzip = 29,
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@ -125,13 +131,12 @@ namespace OpenSim.Framework
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// TerrainData.this[x, y]
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public override float this[int x, int y]
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{
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get { return FromCompressedHeight(m_heightmap[x, y]); }
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get { return m_heightmap[x, y]; }
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set
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{
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ushort newVal = ToCompressedHeight(value);
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if (m_heightmap[x, y] != newVal)
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if (m_heightmap[x, y] != value)
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{
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m_heightmap[x, y] = newVal;
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m_heightmap[x, y] = value;
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m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true;
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}
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}
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@ -171,10 +176,9 @@ namespace OpenSim.Framework
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// TerrainData.ClearLand(float)
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public override void ClearLand(float pHeight)
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{
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ushort flatHeight = ToCompressedHeight(pHeight);
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for (int xx = 0; xx < SizeX; xx++)
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for (int yy = 0; yy < SizeY; yy++)
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m_heightmap[xx, yy] = flatHeight;
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m_heightmap[xx, yy] = pHeight;
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}
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// Return 'true' of the patch that contains these region coordinates has been modified.
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@ -209,8 +213,8 @@ namespace OpenSim.Framework
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}
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else
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{
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DBRevisionCode = (int)DBTerrainRevision.Compressed2DuGzip;
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blob = ToCompressedTerrainSerializationGzip();
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DBRevisionCode = (int)DBTerrainRevision.Variable2DGzip;
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blob = ToCompressedTerrainSerializationV2DGzip();
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ret = true;
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}
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return ret;
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@ -221,9 +225,9 @@ namespace OpenSim.Framework
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public override float CompressionFactor { get { return m_compressionFactor; } }
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// TerrainData.GetCompressedMap
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public override ushort[] GetCompressedMap()
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public override float[] GetCompressedMap()
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{
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ushort[] newMap = new ushort[SizeX * SizeY];
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float[] newMap = new float[SizeX * SizeY];
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int ind = 0;
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for (int xx = 0; xx < SizeX; xx++)
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@ -237,7 +241,7 @@ namespace OpenSim.Framework
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public override TerrainData Clone()
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{
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HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ);
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ret.m_heightmap = (ushort[,])this.m_heightmap.Clone();
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ret.m_heightmap = (float[,])this.m_heightmap.Clone();
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return ret;
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}
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@ -254,7 +258,7 @@ namespace OpenSim.Framework
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for (int jj = 0; jj < SizeY; jj++)
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for (int ii = 0; ii < SizeX; ii++)
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{
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heights[idx++] = FromCompressedHeight(m_heightmap[ii, jj]);
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heights[idx++] = m_heightmap[ii, jj];
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}
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return heights;
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@ -266,7 +270,7 @@ namespace OpenSim.Framework
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double[,] ret = new double[SizeX, SizeY];
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for (int xx = 0; xx < SizeX; xx++)
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for (int yy = 0; yy < SizeY; yy++)
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ret[xx, yy] = FromCompressedHeight(m_heightmap[xx, yy]);
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ret[xx, yy] = (double)m_heightmap[xx, yy];
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return ret;
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}
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@ -274,21 +278,37 @@ namespace OpenSim.Framework
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// =============================================================
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private ushort[,] m_heightmap;
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private float[,] m_heightmap;
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// Remember subregions of the heightmap that has changed.
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private bool[,] m_taint;
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// To save space (especially for large regions), keep the height as a short integer
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// that is coded as the float height times the compression factor (usually '100'
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// to make for two decimal points).
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public ushort ToCompressedHeight(double pHeight)
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public short ToCompressedHeightshort(float pHeight)
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{
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// clamp into valid range
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if (pHeight < 0)
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pHeight = 0;
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else if (pHeight > 655.35f)
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pHeight = 655.35f;
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return (ushort)(pHeight * CompressionFactor);
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pHeight *= CompressionFactor;
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if (pHeight < short.MinValue)
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return short.MinValue;
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else if (pHeight > short.MaxValue)
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return short.MaxValue;
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return (short)pHeight;
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}
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public ushort ToCompressedHeightushort(float pHeight)
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{
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// clamp into valid range
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pHeight *= CompressionFactor;
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if (pHeight < ushort.MinValue)
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return ushort.MinValue;
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else if (pHeight > ushort.MaxValue)
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return ushort.MaxValue;
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return (ushort)pHeight;
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}
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public float FromCompressedHeight(short pHeight)
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{
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return ((float)pHeight) / CompressionFactor;
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}
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public float FromCompressedHeight(ushort pHeight)
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@ -305,12 +325,12 @@ namespace OpenSim.Framework
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SizeZ = (int)Constants.RegionHeight;
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m_compressionFactor = 100.0f;
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m_heightmap = new ushort[SizeX, SizeY];
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m_heightmap = new float[SizeX, SizeY];
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for (int ii = 0; ii < SizeX; ii++)
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{
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for (int jj = 0; jj < SizeY; jj++)
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{
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m_heightmap[ii, jj] = ToCompressedHeight(pTerrain[ii, jj]);
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m_heightmap[ii, jj] = (float)pTerrain[ii, jj];
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}
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}
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@ -327,14 +347,14 @@ namespace OpenSim.Framework
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SizeY = pY;
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SizeZ = pZ;
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m_compressionFactor = 100.0f;
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m_heightmap = new ushort[SizeX, SizeY];
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m_heightmap = new float[SizeX, SizeY];
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m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
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// m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
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ClearTaint();
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ClearLand(0f);
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}
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public HeightmapTerrainData(ushort[] cmap, float pCompressionFactor, int pX, int pY, int pZ)
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public HeightmapTerrainData(float[] cmap, float pCompressionFactor, int pX, int pY, int pZ)
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: this(pX, pY, pZ)
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{
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m_compressionFactor = pCompressionFactor;
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@ -351,12 +371,22 @@ namespace OpenSim.Framework
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{
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switch ((DBTerrainRevision)pFormatCode)
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{
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case DBTerrainRevision.Variable2DGzip:
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FromCompressedTerrainSerializationV2DGZip(pBlob);
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m_log.DebugFormat("{0} HeightmapTerrainData create from Gzip Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
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break;
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case DBTerrainRevision.Variable2D:
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FromCompressedTerrainSerializationV2D(pBlob);
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m_log.DebugFormat("{0} HeightmapTerrainData create from Gzip Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
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break;
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case DBTerrainRevision.Compressed2DuGzip:
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FromCompressedTerrainSerializationGZip(pBlob);
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FromCompressedTerrainSerialization2DuGZip(pBlob);
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m_log.DebugFormat("{0} HeightmapTerrainData create from Gzip Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
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break;
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case DBTerrainRevision.Compressed2Du:
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FromCompressedTerrainSerialization(pBlob);
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FromCompressedTerrainSerialization2D(pBlob);
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m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D (unsigned shorts) serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
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break;
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case DBTerrainRevision.Compressed2D:
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@ -414,7 +444,7 @@ namespace OpenSim.Framework
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float val = (float)br.ReadDouble();
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if (xx < SizeX && yy < SizeY)
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m_heightmap[xx, yy] = ToCompressedHeight(val);
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m_heightmap[xx, yy] = val;
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}
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}
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}
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@ -427,53 +457,33 @@ namespace OpenSim.Framework
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ClearTaint();
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}
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public Array ToCompressedTerrainSerialization2D()
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// stores as variable2D
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// int32 format
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// int32 sizeX
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// int32 sizeY
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// float[,] array
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// may have endian issues like older
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public Array ToCompressedTerrainSerializationV2D()
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{
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Array ret = null;
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try
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{
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using (MemoryStream str = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort))))
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using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(float))))
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{
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using (BinaryWriter bw = new BinaryWriter(str))
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{
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bw.Write((Int32)DBTerrainRevision.Compressed2D);
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bw.Write((Int32)DBTerrainRevision.Variable2D);
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bw.Write((Int32)SizeX);
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bw.Write((Int32)SizeY);
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bw.Write((Int32)CompressionFactor);
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for (int yy = 0; yy < SizeY; yy++)
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for (int xx = 0; xx < SizeX; xx++)
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{
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bw.Write((Int16)m_heightmap[xx, yy]);
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}
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}
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ret = str.ToArray();
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}
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}
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catch
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{
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}
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return ret;
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}
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// See the reader below.
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public Array ToCompressedTerrainSerialization()
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{
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Array ret = null;
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try
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{
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using (MemoryStream str = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort))))
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{
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using (BinaryWriter bw = new BinaryWriter(str))
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{
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bw.Write((Int32)DBTerrainRevision.Compressed2Du);
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bw.Write((Int32)SizeX);
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bw.Write((Int32)SizeY);
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bw.Write((Int32)CompressionFactor);
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for (int yy = 0; yy < SizeY; yy++)
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for (int xx = 0; xx < SizeX; xx++)
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{
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bw.Write((ushort)m_heightmap[xx, yy]);
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// reduce to 1cm resolution
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float val = (float)Math.Round(m_heightmap[xx, yy],2,MidpointRounding.ToEven);
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bw.Write(val);
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}
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}
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ret = str.ToArray();
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@ -487,23 +497,22 @@ namespace OpenSim.Framework
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}
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// as above with Gzip compression
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public Array ToCompressedTerrainSerializationGzip()
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public Array ToCompressedTerrainSerializationV2DGzip()
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{
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Array ret = null;
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try
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{
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using (MemoryStream inp = new MemoryStream((4 * sizeof(Int32)) + (SizeX * SizeY * sizeof(ushort))))
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using (MemoryStream inp = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(float))))
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{
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using (BinaryWriter bw = new BinaryWriter(inp))
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{
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bw.Write((Int32)DBTerrainRevision.Compressed2DuGzip);
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bw.Write((Int32)DBTerrainRevision.Variable2DGzip);
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bw.Write((Int32)SizeX);
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bw.Write((Int32)SizeY);
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bw.Write((Int32)CompressionFactor);
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for (int yy = 0; yy < SizeY; yy++)
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for (int xx = 0; xx < SizeX; xx++)
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{
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bw.Write((ushort)m_heightmap[xx, yy]);
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bw.Write((float)m_heightmap[xx, yy]);
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}
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bw.Flush();
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@ -525,7 +534,7 @@ namespace OpenSim.Framework
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{
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}
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m_log.InfoFormat("{0} terrain GZiped to {1} bytes (compressed2Dus)",
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m_log.InfoFormat("{0} terrain GZiped to {1} bytes (V2DGzip)",
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LogHeader, ret.Length);
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return ret;
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}
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@ -558,11 +567,9 @@ namespace OpenSim.Framework
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{
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for (int xx = 0; xx < hmSizeX; xx++)
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{
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short val = br.ReadInt16();
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if (val < 0)
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val = 0;
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float val = FromCompressedHeight(br.ReadInt16());
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if (xx < SizeX && yy < SizeY)
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m_heightmap[xx, yy] = (ushort)val;
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m_heightmap[xx, yy] = val;
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}
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}
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}
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@ -579,7 +586,7 @@ namespace OpenSim.Framework
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// the forth int is the compression factor for the following int16s
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// This is just sets heightmap info. The actual size of the region was set on this instance's
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// creation and any heights not initialized by theis blob are set to the default height.
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public void FromCompressedTerrainSerialization(byte[] pBlob)
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public void FromCompressedTerrainSerialization2Du(byte[] pBlob)
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{
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Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
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try
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@ -602,7 +609,7 @@ namespace OpenSim.Framework
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{
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for (int xx = 0; xx < hmSizeX; xx++)
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{
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ushort val = br.ReadUInt16();
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float val = FromCompressedHeight(br.ReadUInt16());
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if (xx < SizeX && yy < SizeY)
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m_heightmap[xx, yy] = val;
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}
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@ -625,7 +632,7 @@ namespace OpenSim.Framework
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}
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// as above but Gzip compressed
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public void FromCompressedTerrainSerializationGZip(byte[] pBlob)
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public void FromCompressedTerrainSerialization2DuGZip(byte[] pBlob)
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{
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m_log.InfoFormat("{0} GZip {1} bytes for terrain",
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LogHeader, pBlob.Length);
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@ -649,7 +656,83 @@ namespace OpenSim.Framework
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{
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}
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FromCompressedTerrainSerialization(gzipout);
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FromCompressedTerrainSerialization2Du(gzipout);
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}
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// Initialize heightmap from blob consisting of:
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// int32, int32, int32, int32, ushort[]
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// where the first int32 is format code, next two int32s are the X and y of heightmap data and
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// the forth int is the compression factor for the following int16s
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// This is just sets heightmap info. The actual size of the region was set on this instance's
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// creation and any heights not initialized by theis blob are set to the default height.
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public void FromCompressedTerrainSerializationV2D(byte[] pBlob)
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{
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Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
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try
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{
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using (MemoryStream mstr = new MemoryStream(pBlob))
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{
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using (BinaryReader br = new BinaryReader(mstr))
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{
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hmFormatCode = br.ReadInt32();
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hmSizeX = br.ReadInt32();
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hmSizeY = br.ReadInt32();
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// In case database info doesn't match real terrain size, initialize the whole terrain.
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ClearLand();
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for (int yy = 0; yy < hmSizeY; yy++)
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{
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for (int xx = 0; xx < hmSizeX; xx++)
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{
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float val = br.ReadSingle();
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if (xx < SizeX && yy < SizeY)
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m_heightmap[xx, yy] = val;
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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ClearTaint();
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m_log.ErrorFormat("{0} Read (Variable size format) terrain error: {1} - terrain may be damaged",
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LogHeader, e.Message);
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return;
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}
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ClearTaint();
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m_log.InfoFormat("{0} Read Variable size format terrain. Heightmap size=<{1},{2}>. Region size=<{3},{4}>",
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LogHeader, hmSizeX, hmSizeY, SizeX, SizeY);
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}
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// as above but Gzip compressed
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public void FromCompressedTerrainSerializationV2DGZip(byte[] pBlob)
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{
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m_log.InfoFormat("{0} GZip {1} bytes for terrain",
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LogHeader, pBlob.Length);
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byte[] gzipout = null;
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try
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{
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using (MemoryStream inputStream = new MemoryStream(pBlob))
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{
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using (GZipStream decompressionStream = new GZipStream(inputStream, CompressionMode.Decompress))
|
||||
{
|
||||
using (MemoryStream outputStream = new MemoryStream())
|
||||
{
|
||||
decompressionStream.Flush();
|
||||
decompressionStream.CopyTo(outputStream);
|
||||
gzipout = outputStream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
FromCompressedTerrainSerializationV2D(gzipout);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1349,13 +1349,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
double desiredMin = (double)args[0];
|
||||
double desiredMax = (double)args[1];
|
||||
|
||||
if (desiredMin < 0 || desiredMin > 655.35
|
||||
|| desiredMax < 0 || desiredMax > 655.35)
|
||||
{
|
||||
m_log.Error("desired Min and Max must be in range 0.0 to 655.0m");
|
||||
return;
|
||||
}
|
||||
|
||||
// determine desired scaling factor
|
||||
double desiredRange = desiredMax - desiredMin;
|
||||
//m_log.InfoFormat("Desired {0}, {1} = {2}", new Object[] { desiredMin, desiredMax, desiredRange });
|
||||
|
@ -1413,11 +1406,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
private void InterfaceElevateTerrain(Object[] args)
|
||||
{
|
||||
double val = (double)args[0];
|
||||
if (val < 0 || val > 655.35)
|
||||
{
|
||||
m_log.Error("elevation must be in range 0.0 to 655.0m");
|
||||
return;
|
||||
}
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
|
@ -1439,7 +1427,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
int x, y;
|
||||
double val = (double)args[0];
|
||||
if (val < 0 || val > 655.35)
|
||||
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
|
@ -1450,11 +1437,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
int x, y;
|
||||
double val = (double)args[0];
|
||||
if (val < 0 || val > 655.35)
|
||||
{
|
||||
m_log.Error("height must be in range 0.0 to 655.0m");
|
||||
return;
|
||||
}
|
||||
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
|
@ -1465,11 +1447,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
int x, y;
|
||||
double val = (double)args[0];
|
||||
if (val < 0 || val > 655.35)
|
||||
{
|
||||
m_log.Error("minimum must be in range 0.0 to 655.0m");
|
||||
return;
|
||||
}
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
|
@ -1483,11 +1460,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
int x, y;
|
||||
double val = (double)args[0];
|
||||
if (val < 0 || val > 655.35)
|
||||
{
|
||||
m_log.Error("maximum must be in range 0.0 to 655.0m");
|
||||
return;
|
||||
}
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
|
|
|
@ -367,8 +367,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public int SizeY;
|
||||
public int SizeZ;
|
||||
public float CompressionFactor;
|
||||
public ushort[] Map;
|
||||
public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, ushort[] pMap)
|
||||
public float[] Map;
|
||||
public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, float[] pMap)
|
||||
{
|
||||
Version = 1;
|
||||
SizeX = pX;
|
||||
|
|
Loading…
Reference in New Issue