minor: remove clutter null check from pass in config to AvatarFactoryModule.Initialize()
This is never nullremove-scene-viewer
parent
844b4f3a16
commit
246443773a
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@ -64,15 +64,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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scene.RegisterModuleInterface<IAvatarFactory>(this);
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scene.EventManager.OnNewClient += NewClient;
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if (config != null)
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IConfig sconfig = config.Configs["Startup"];
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if (sconfig != null)
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{
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IConfig sconfig = config.Configs["Startup"];
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if (sconfig != null)
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{
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m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
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m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
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// m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
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}
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m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
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m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
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// m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
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}
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if (m_scene == null)
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@ -35,7 +35,16 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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public interface IRegionModule
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{
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/// <summary>
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/// Initialize the module.
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/// </summary>
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/// <remarks>
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/// For a shared module this can be called multiple times - once per scene.
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/// </remarks>
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/// <param name="scene"></param>
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/// <param name="source">Configuration information. For a shared module this will be identical on every scene call</param>
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void Initialise(Scene scene, IConfigSource source);
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void PostInitialise();
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void Close();
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string Name { get; }
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