minor: remove clutter null check from pass in config to AvatarFactoryModule.Initialize()
This is never nullremove-scene-viewer
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			@ -64,15 +64,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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            scene.RegisterModuleInterface<IAvatarFactory>(this);
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            scene.EventManager.OnNewClient += NewClient;
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            if (config != null)
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            IConfig sconfig = config.Configs["Startup"];
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            if (sconfig != null)
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            {
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                IConfig sconfig = config.Configs["Startup"];
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                if (sconfig != null)
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                {
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                    m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
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                    m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
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                    // m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
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                }
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                m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
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                m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
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                // m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
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            }
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            if (m_scene == null)
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			@ -35,7 +35,16 @@ namespace OpenSim.Region.Framework.Interfaces
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    /// </summary>
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    public interface IRegionModule
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    {
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        /// <summary>
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        /// Initialize the module.
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        /// </summary>
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        /// <remarks>
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        /// For a shared module this can be called multiple times - once per scene.
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        /// </remarks>
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        /// <param name="scene"></param>
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        /// <param name="source">Configuration information.  For a shared module this will be identical on every scene call</param>
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        void Initialise(Scene scene, IConfigSource source);
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        void PostInitialise();
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        void Close();
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        string Name { get; }
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