minor: remove clutter null check from pass in config to AvatarFactoryModule.Initialize()
This is never nullremove-scene-viewer
parent
844b4f3a16
commit
246443773a
|
@ -64,15 +64,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
scene.RegisterModuleInterface<IAvatarFactory>(this);
|
scene.RegisterModuleInterface<IAvatarFactory>(this);
|
||||||
scene.EventManager.OnNewClient += NewClient;
|
scene.EventManager.OnNewClient += NewClient;
|
||||||
|
|
||||||
if (config != null)
|
IConfig sconfig = config.Configs["Startup"];
|
||||||
|
if (sconfig != null)
|
||||||
{
|
{
|
||||||
IConfig sconfig = config.Configs["Startup"];
|
m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
|
||||||
if (sconfig != null)
|
m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
|
||||||
{
|
// m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
|
||||||
m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
|
|
||||||
m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
|
|
||||||
// m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_scene == null)
|
if (m_scene == null)
|
||||||
|
|
|
@ -35,7 +35,16 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IRegionModule
|
public interface IRegionModule
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Initialize the module.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// For a shared module this can be called multiple times - once per scene.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="scene"></param>
|
||||||
|
/// <param name="source">Configuration information. For a shared module this will be identical on every scene call</param>
|
||||||
void Initialise(Scene scene, IConfigSource source);
|
void Initialise(Scene scene, IConfigSource source);
|
||||||
|
|
||||||
void PostInitialise();
|
void PostInitialise();
|
||||||
void Close();
|
void Close();
|
||||||
string Name { get; }
|
string Name { get; }
|
||||||
|
|
Loading…
Reference in New Issue