diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 673674dc24..240c688ff6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -599,7 +599,7 @@ namespace OpenSim.Region.Framework.Scenes if (!Entities.Remove(agentID)) { m_log.WarnFormat( - "[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", + "[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", agentID); } @@ -607,12 +607,13 @@ namespace OpenSim.Region.Framework.Scenes { Dictionary newmap = new Dictionary(m_scenePresenceMap); List newlist = new List(m_scenePresenceArray); - - // Remember the old presene reference from the dictionary - ScenePresence oldref = newmap[agentID]; + // Remove the presence reference from the dictionary - if (newmap.Remove(agentID)) + if (newmap.ContainsKey(agentID)) { + ScenePresence oldref = newmap[agentID]; + newmap.Remove(agentID); + // Find the index in the list where the old ref was stored and remove the reference newlist.RemoveAt(newlist.IndexOf(oldref)); // Swap out the dictionary and list with new references @@ -621,7 +622,7 @@ namespace OpenSim.Region.Framework.Scenes } else { - m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); + m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); } } }