Further refinement on properties
parent
e338c15433
commit
247a56593f
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@ -569,21 +569,18 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_sceneGraph.Entities; }
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get { return m_sceneGraph.Entities; }
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}
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}
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// can be closest/random/sequence
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private string m_SpawnPointRouting = "closest";
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// used in sequence see: SpawnPoint()
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// used in sequence see: SpawnPoint()
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private int m_SpawnPoint;
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private int m_SpawnPoint;
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// can be closest/random/sequence
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public string SpawnPointRouting
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public string SpawnPointRouting
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{
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{
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get { return m_SpawnPointRouting; }
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get; private set;
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private set { m_SpawnPointRouting = value; }
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}
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}
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// allow landmarks to pass
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// allow landmarks to pass
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private bool m_TelehubAllowLandmarks;
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public bool TelehubAllowLandmarks
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public bool TelehubAllowLandmarks
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{
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{
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get { return m_TelehubAllowLandmarks; }
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get; private set;
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private set { m_TelehubAllowLandmarks = value; }
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}
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}
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#endregion Properties
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#endregion Properties
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