Swap the locking of m_EventQueue and m_Script to ease locks on script inventory operations
parent
73c2162ff6
commit
247c66b3fe
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@ -639,140 +639,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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/// </summary>
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/// <returns></returns>
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public object EventProcessor()
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{
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EventParams data = null;
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lock (m_EventQueue)
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{
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lock (m_Script)
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{
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EventParams data = null;
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lock (m_EventQueue)
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{
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data = (EventParams) m_EventQueue.Dequeue();
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if (data == null) // Shouldn't happen
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{
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if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
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{
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m_CurrentResult = m_Engine.QueueEventHandler(this);
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}
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else
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{
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m_CurrentResult = null;
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}
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return 0;
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}
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if (data.EventName == "timer")
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m_TimerQueued = false;
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if (data.EventName == "control")
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{
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if (m_ControlEventsInQueue > 0)
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m_ControlEventsInQueue--;
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}
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if (data.EventName == "collision")
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m_CollisionInQueue = false;
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}
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//m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
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m_DetectParams = data.DetectParams;
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if (data.EventName == "state") // Hardcoded state change
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{
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// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
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// m_PrimName, m_ScriptName, data.Params[0].ToString());
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m_State=data.Params[0].ToString();
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AsyncCommandManager.RemoveScript(m_Engine,
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m_LocalID, m_ItemID);
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SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
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m_LocalID);
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if (part != null)
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{
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part.SetScriptEvents(m_ItemID,
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(int)m_Script.GetStateEventFlags(State));
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}
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}
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else
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{
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if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
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data.EventName == "control") // Don't freeze avies!
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{
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SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
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m_LocalID);
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// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
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// m_PrimName, m_ScriptName, data.EventName, m_State);
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try
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{
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m_CurrentEvent = data.EventName;
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m_EventStart = DateTime.Now;
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m_InEvent = true;
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m_Script.ExecuteEvent(State, data.EventName, data.Params);
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m_InEvent = false;
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m_CurrentEvent = String.Empty;
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if (m_SaveState)
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{
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// This will be the very first event we deliver
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// (state_entry) in default state
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//
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SaveState(m_Assembly);
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m_SaveState = false;
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}
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}
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catch (Exception e)
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{
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// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
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m_InEvent = false;
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m_CurrentEvent = String.Empty;
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if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
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{
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try
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{
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// DISPLAY ERROR INWORLD
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string text = FormatException(e);
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if (text.Length > 1000)
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text = text.Substring(0, 1000);
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m_Engine.World.SimChat(Utils.StringToBytes(text),
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ChatTypeEnum.DebugChannel, 2147483647,
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part.AbsolutePosition,
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part.Name, part.UUID, false);
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}
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catch (Exception)
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{
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}
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// catch (Exception e2) // LEGIT: User Scripting
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// {
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// m_log.Error("[SCRIPT]: "+
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// "Error displaying error in-world: " +
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// e2.ToString());
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// m_log.Error("[SCRIPT]: " +
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// "Errormessage: Error compiling script:\r\n" +
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// e.ToString());
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// }
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}
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else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
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{
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m_InSelfDelete = true;
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if (part != null && part.ParentGroup != null)
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m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
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}
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else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
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{
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m_InSelfDelete = true;
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if (part != null && part.ParentGroup != null)
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part.Inventory.RemoveInventoryItem(m_ItemID);
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}
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}
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}
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}
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lock (m_EventQueue)
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data = (EventParams) m_EventQueue.Dequeue();
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if (data == null) // Shouldn't happen
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{
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if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
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{
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@ -782,13 +658,141 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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m_CurrentResult = null;
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}
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return 0;
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}
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m_DetectParams = null;
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return 0;
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if (data.EventName == "timer")
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m_TimerQueued = false;
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if (data.EventName == "control")
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{
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if (m_ControlEventsInQueue > 0)
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m_ControlEventsInQueue--;
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}
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if (data.EventName == "collision")
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m_CollisionInQueue = false;
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}
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}
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lock(m_Script)
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{
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//m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
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m_DetectParams = data.DetectParams;
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if (data.EventName == "state") // Hardcoded state change
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{
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// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
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// m_PrimName, m_ScriptName, data.Params[0].ToString());
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m_State=data.Params[0].ToString();
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AsyncCommandManager.RemoveScript(m_Engine,
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m_LocalID, m_ItemID);
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SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
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m_LocalID);
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if (part != null)
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{
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part.SetScriptEvents(m_ItemID,
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(int)m_Script.GetStateEventFlags(State));
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}
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}
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else
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{
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if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
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data.EventName == "control") // Don't freeze avies!
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{
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SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
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m_LocalID);
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// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
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// m_PrimName, m_ScriptName, data.EventName, m_State);
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try
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{
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m_CurrentEvent = data.EventName;
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m_EventStart = DateTime.Now;
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m_InEvent = true;
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m_Script.ExecuteEvent(State, data.EventName, data.Params);
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m_InEvent = false;
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m_CurrentEvent = String.Empty;
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if (m_SaveState)
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{
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// This will be the very first event we deliver
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// (state_entry) in default state
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//
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SaveState(m_Assembly);
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m_SaveState = false;
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}
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}
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catch (Exception e)
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{
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// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
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m_InEvent = false;
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m_CurrentEvent = String.Empty;
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if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
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{
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try
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{
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// DISPLAY ERROR INWORLD
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string text = FormatException(e);
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if (text.Length > 1000)
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text = text.Substring(0, 1000);
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m_Engine.World.SimChat(Utils.StringToBytes(text),
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ChatTypeEnum.DebugChannel, 2147483647,
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part.AbsolutePosition,
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part.Name, part.UUID, false);
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}
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catch (Exception)
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{
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}
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// catch (Exception e2) // LEGIT: User Scripting
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// {
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// m_log.Error("[SCRIPT]: "+
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// "Error displaying error in-world: " +
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// e2.ToString());
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// m_log.Error("[SCRIPT]: " +
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// "Errormessage: Error compiling script:\r\n" +
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// e.ToString());
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// }
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}
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else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
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{
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m_InSelfDelete = true;
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if (part != null && part.ParentGroup != null)
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m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
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}
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else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
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{
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m_InSelfDelete = true;
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if (part != null && part.ParentGroup != null)
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part.Inventory.RemoveInventoryItem(m_ItemID);
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}
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}
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}
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}
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lock (m_EventQueue)
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{
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if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
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{
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m_CurrentResult = m_Engine.QueueEventHandler(this);
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}
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else
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{
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m_CurrentResult = null;
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}
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}
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m_DetectParams = null;
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return 0;
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}
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}
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public int EventTime()
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{
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