From 247fc00ce7ea99db12334a281cb5fc7802bc024a Mon Sep 17 00:00:00 2001 From: "Teravus Ovares (Dan Olivares)" Date: Sat, 21 Nov 2009 06:39:28 -0500 Subject: [PATCH] * Hack to get avatar to land on prim. This is a big nasty hack that tricks the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1dedcf18f8..424c25bafe 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -995,6 +995,8 @@ namespace OpenSim.Region.Framework.Scenes Animator.TrySetMovementAnimation("LAND"); SendFullUpdateToAllClients(); + ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, + AbsolutePosition, Velocity, -Vector3.UnitZ, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(ControllingClient))); } public void AddNeighbourRegion(ulong regionHandle, string cap)