BulletSim: remove compile reference error trying to figure out why mono compiling doesn't like it

sedebug
Robert Adams 2014-12-31 13:45:12 -08:00
parent c89d0e26b2
commit 2496da2dac
1 changed files with 2 additions and 2 deletions

View File

@ -182,8 +182,8 @@ public class HullCreation : OpenSimTestCase
prim.PhysScene.DetailLog("{0}, mesh, shapeInfo={1}", prim.Name, mShape.shapeInfo); prim.PhysScene.DetailLog("{0}, mesh, shapeInfo={1}", prim.Name, mShape.shapeInfo);
break; break;
case "OpenSim.Region.Physics.BulletSPlugin.BSShapeHull": case "OpenSim.Region.Physics.BulletSPlugin.BSShapeHull":
BSShapeHull hShape = physShape as BSShapeHull; // BSShapeHull hShape = physShape as BSShapeHull;
prim.PhysScene.DetailLog("{0}, hull, shapeInfo={1}", prim.Name, hShape.shapeInfo); // prim.PhysScene.DetailLog("{0}, hull, shapeInfo={1}", prim.Name, hShape.shapeInfo);
break; break;
case "OpenSim.Region.Physics.BulletSPlugin.BSShapeConvexHull": case "OpenSim.Region.Physics.BulletSPlugin.BSShapeConvexHull":
BSShapeConvexHull chShape = physShape as BSShapeConvexHull; BSShapeConvexHull chShape = physShape as BSShapeConvexHull;