BulletSim: remove compile reference error trying to figure out why mono compiling doesn't like it
parent
c89d0e26b2
commit
2496da2dac
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@ -182,8 +182,8 @@ public class HullCreation : OpenSimTestCase
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prim.PhysScene.DetailLog("{0}, mesh, shapeInfo={1}", prim.Name, mShape.shapeInfo);
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prim.PhysScene.DetailLog("{0}, mesh, shapeInfo={1}", prim.Name, mShape.shapeInfo);
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break;
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break;
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case "OpenSim.Region.Physics.BulletSPlugin.BSShapeHull":
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case "OpenSim.Region.Physics.BulletSPlugin.BSShapeHull":
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BSShapeHull hShape = physShape as BSShapeHull;
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// BSShapeHull hShape = physShape as BSShapeHull;
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prim.PhysScene.DetailLog("{0}, hull, shapeInfo={1}", prim.Name, hShape.shapeInfo);
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// prim.PhysScene.DetailLog("{0}, hull, shapeInfo={1}", prim.Name, hShape.shapeInfo);
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break;
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break;
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case "OpenSim.Region.Physics.BulletSPlugin.BSShapeConvexHull":
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case "OpenSim.Region.Physics.BulletSPlugin.BSShapeConvexHull":
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BSShapeConvexHull chShape = physShape as BSShapeConvexHull;
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BSShapeConvexHull chShape = physShape as BSShapeConvexHull;
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